It's not great that SEGA removed the characters’ ages. Some of their ages are either important to their stories or add a layer to them.
Sonic as a character wouldn't work if he wasn't a teenager. He was inspired by youth culture in the 1990s and connects with young audiences.
Knuckles having to bear the huge responsibility of guarding the Master Emerald because he's the last of his kind is heartbreaking on their own, but him being young amplifies how tragic that is.
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more analysis of Sonic trivia because I find some of these little franchise details fascinating and I have lots of theories about them that some people might find fun to read! 👇
when discussing Sonic characters' ages, it's sometimes concluded that their listed ages seem sort of arbitrary or "unrealistic." however, I actually think a lot of thought went into picking ages for the cast - especially vis a vis how the target demographic is intended to relate to them, and how the characters are intended to relate to each other.
the cast's ages are no longer listed on their official character profiles (probably because of a few recent in-universe timeskips muddying the issue), but I still think it's super interesting to dig into the ages they were originally assigned and how these reflect the characters' intended impact. here are my guesses:
Sonic:
Sonic was designed to be the "younger, hipper" alternative to rival company Nintendo's mascot, Mario. while Mario was a wholesome, humble, middle-aged everyman, Sonic was envisioned as a cool rebel teen. throughout most of the modern era, his age was officially listed as 15; older than the target demographic, but young enough to feel like an ally in the struggle against adult authority. this is further accentuated by his arch enemy being a fat, balding man with a moustache - all common design tropes used to stereotype an older male character as powerful and influential, yet laughable and out-of-touch (think cartoon business men, wealthy CEO's, politicians and villainous fathers, especially from 80's-90's children's media). at 15, Sonic seems intended to simultaneously read as a cool older brother figure to the audience, as well as serve as a power fantasy. kids are supposed to wish they were able to fight back against the adults in their lives, and do so with style, just like Sonic.
Tails:
at 8 years old, Tails sits squarely in the middle of the target audience's age range. as an insecure newbie hero who used to be a target of bullying until Sonic came into his life and helped him believe in himself, he seems intended as an audience surrogate for young fans. the way he looks up to Sonic is supposed to encourage young fans to do the same. at the same time, Sonic being best friends with a much younger character gives the impression that even though he's too cool for school, he's not too cool to hang out with kids in the target demographic. Sonic and Tails' friendship seems intended to strengthen the bond between Sonic's character and the audience. it's also worth noting that Tails was created as a "player 2" character, and was likely also designed with the intention of encouraging kids to let their younger siblings play the games with them. this way, the franchise would be able to retain a steady customer base going forward, even as its first generation of fans aged out of the series.
Knuckles:
another character whose age has flip-flopped a little, Knuckles was established as 16 years old in the modern era. at only one year older than Sonic, he's presented as a rival on mostly even footing with the protagonist. however, I think that extra year between them is supposed to accentuate Knuckles being both the more mature of the two, and a little more set in his ways. he's that one small step closer to the adult authority - and thus rigidity - that Sonic rebels against. this also reflects his role in certain early media, where he's sometimes fooled into working with Eggman, before switching sides to save the day alongside Sonic.
Amy:
originally listed as 8 years old, Amy would be aged up to 12 from Adventure and onward. mainly defined by her romantic interest in Sonic, her early appearances were used for comedy - the large age gap between 8-year-old Amy and teenaged Sonic was used as a way to frame Amy's romantic feelings as hopeless and immature. I think the target audience, primarily intended to be young boys at the time, were expected to still be in the "ew, cooties" phase, and relate to Sonic's annoyance with her. I'm guessing the reason for pushing her up to 12 was two-fold; Adventure rewrote her personality to make her more proactive and aspirational to a young female audience, so being a little older helped sell her new image as a power fantasy in her own right. at the same time, it pushed her closer in age to Sonic, likely because it was expected that a young female audience would get invested in a possibly-viable romantic subplot. Amy was still younger, less experienced and less mature than Sonic, and thus posed as "non-threatening" to young male players, but she was no longer exclusively intended to be endearingly misguided and laughable.
Cream:
at 6 years old, Cream, alongside Charmy, is the youngest in the cast. two years younger than Tails, she's in the low end of the target demographic's age range, and seems intended to inspire protective feelings in the audience. she's just old enough to believably move and speak without any "baby" character mannerisms, and can thus take part in the action with some level of believability, but she's still the designated "innocent little girl" character, taking over after Amy's reimagining - not intended to be relatable, but rather to be someone for the audience to find endearing. I think the fact that she's exactly two years younger than Tails is significant as well, as this is a common age gap between siblings: if Tails is an audience surrogate, then Cream is the audience's surrogate baby sister they're supposed to want to protect and take care of.
Big:
Big actually perplexes me. I don't know why he's 18. you could make the argument that the number 18 is associated with "becoming an adult", and Big is one of the few characters who's entirely content with his lot in life, with no desire for change to his current routine. you could either interpret him as a "success story", who has found a way to dodge the responsibilities of adulthood by living on his own terms far from civilization (he's from the same pair of games that featured the song Escape From the City, after all), or as a "failure" whose determination to escape adult responsibilities has rendered him a placid, socially inept recluse, or something in between ... but I honestly think the connection between those interpretations and his designated age are grasping at straws. Big is mysterious as always. I don't. I don't know </3
Rouge:
Rouge was created to be a rival and love interest to Knuckles, and she was originally stated to be 17, one year older than him. she was the first recurring female character added after Amy, and were in many ways designed to be her opposite: while Amy was cute, childish, spirited, pure-hearted and optimistic, Rouge was cynical, self-centered and sexualized. it's a common (and insidious) stereotype that girls mature faster than boys, so a young girl pursuing an older boy is treated as sweet and natural; meanwhile Rouge being a year older than Knuckles feeds into her portrayal as a threat to his ego. she's smarter and more experienced than him, and the audience is supposed to root for Knuckles to beat her at her own game in order to establish a more normative gender dynamic, in part so they can get together (thus the scene where she ends up needing him to save her at the end of their campaign in Adventure 2). though she was of course quickly pushed up to 18 to address concerns of sexualizing a character who was still a minor at the time of her introduction.
Vector:
Vector is 20 years old, the oldest of the central game cast to have a specific age listed, and my guess is that this ties in with his characterization as the boss of what is essentially a struggling startup company. it's a recurring joke in the fandom that "[mundane problem, e.g. paying rent or getting stuck in traffic] only exists for Team Chaotix", and it's not entirely wrong - while most of the hero cast are extraordinary kids and teens going on wild adventures, Team Chaotix are primarily comedy relief who are perpetually struggling with realistic problems. you could argue Vector has essentially aged out of being a child audience's wish fulfillment character, and he instead serves as a way to poke fun at the banalities associated with transitioning into adult life. while the villainous Doctor Eggman is an older, successful adult who is "part of the establishment", Vector is a very young adult antihero fumbling to find his place in the world without giving up on his dreams.
Espio:
Espio is 16, the same age as Knuckles, who is partially characterized by his seriousness, sense of duty and rigidity in contrast to 15-year-old Sonic's carefree personality. Espio can be interpreted as a comedic take on those same ideas - he shares many of Knuckles' personality traits, but instead of serving as the noble guardian of an artifact of immense cosmic power, he's a highly disciplined ninja working at Vector's crummy little startup as a detective. with his skills and bravery, he could easily join the other heroes on their adventures, but he's so eager to grow up and take part in the adult world that he ends up slumming it with Vector trying to get their detective business to take off that he misses out on the freedom the franchise associates with youth. Knuckles' dedication to protecting the Master Emerald is portrayed as an admirable sacrifice. Espio "wasting" his talents at the Chaotix Detective Agency is just kind of absurdly funny (and on occasion heartwarming) (he cares about his friends and their shared passion project!)
Charmy:
Charmy is the same age as Cream, 6 years old, and if Cream is intended to feel like the audience's precious baby sister, Charmy seems to be the audience's annoying baby brother. in contrast to Cream, Charmy is bratty, loudmouthed, a little ditzy, he never sits still, and he gets on his older friends' nerves with his hyperactivity. while much focus is put on Cream's vulnerability and how risky it is to bring her into the action, the same sympathy is rarely ever extended to Charmy (especially not in older material) - and I think it's because the audience simply wasn't meant to fret over him the way they were supposed to with Cream. likely because of double standards surrounding gender, the two characters were intended to land differently. Cream was precious in both senses of the word, Charmy was comedy relief.
Silver:
when Silver was first added to the series, he was heavily promoted as the third major male hedgehog character, forming a trio with Sonic and Shadow, with plans to develop a spinoff game where he would star as protagonist. at 14, he's a year younger than Sonic, which poses him as Sonic's equal, yet very slight inferior maturity-wise. while Silver is just as physically powerful as Sonic, one of his major character traits is his naivete, which is heavily focused on in his first appearance, where he's nearly tricked by Mephiles into causing the end of the world. this also contrasts him against Shadow, who is an ageless immortal created 50 years into the past. Sonic is thus the "standard", Shadow is his older and more cynical counterpart, while Silver is the younger and less experienced one. this also matches up with the interpretation that the trio thematically represents the present, past and future, respectively.
Blaze:
Blaze is a funny one, because you'd think her serious personality, strong sense of duty and grim backstory would result in her getting lumped in with Sonic's older rivals, like Knuckles and Shadow, but this is not the case. like Silver, Blaze is 14. I think she was assigned this age to accentuate her hidden vulnerable side and social inexperience; while she tries to come off tough and independent, the story frames her as a damaged person who needs help coming out of her shell. she has several other points of vulnerability that the other older rivals lack, such as her fear of heights, discomfort with cold and water, close friendship with two much-younger characters, disliking close physical contact, her past problems with bullying and social ostracization, and her insecurities about her flat chest. her character arc ultimately centers her developing friendship with Sonic and how he helps her open up to others. you could say she's really just a big kid trying very hard to seem powerful and grown up.
Marine:
Marine seems to have been designed as a foil to Tails, and at 7 years old, she's a year younger than him. like with Sonic's 14-year-old rivals and counterparts, I think the one year between her and Tails is supposed to make Marine read as a "less experienced version" of Tails, which matches her in-game portrayal as a smart kid who's nonetheless in over her head. unlike Tails, who mellows out Sonic's impulsiveness, Marine herself is impulsive and needs her own older friend, Blaze, to get her out of trouble.
Tikal:
Tikal has a lot of traits in common with Sonic, being a brave, kind-hearted nature lover who longs for peace in a world that hangs in the balance. however, unlike Sonic, Tikal struggles to maintain hope for a better tomorrow, and it ultimately falls to Sonic to finish what she started when she can't resolve the conflict surrounding her character on her own. it's possible that her death at 14 is supposed to symbolize her missing out on developing the confidence and strength of conviction that keeps Sonic going even when all seems lost.
Elise:
Elise was introduced as a more "serious" love interest to Sonic, potentially replacing Amy, and at 17 years old, she has a couple of years of maturity on Sonic, inverse to 12-year-old Amy. while Rouge being older than Knuckles posed her as a threat to his ego, Elise being older than Sonic instead seems to attach to her characterization as the older, wiser, more dignified alternative to Amy's childish, energetic eccentricism. Elise is a princess with a magical destiny, and is depicted as narratively "valuable" - not to mention she's a realistically-rendered human, which, combined with her role as love interest, makes me think she was intended to be attractive to the audience. she's the "uptown girl" who's "out of Sonic's league", but still ends up falling for him simply because he's kind to her, strengthening Sonic's impact as a wish fulfillment character (or was supposed to) (it didn't really pan out) (most people didn't like Elise)
Jet:
like Silver and Blaze, Jet is another of Sonic's 14-year-old rivals. in his case, I think being a year younger than Sonic is supposed to support his portrayal as an immature, impulsive, self-centered young upstart, contrasted against Sonic's worldliness. though he's a racing prodigy and the best of the best at the sport his story revolves around, he's also depicted as privileged; he's one of the only characters who has a still-living blood relative, and it's his highly successful father, who set him up with the family business in the first place. Jet's rivalry with Sonic is also shown to be somewhat unequal, as Jet is clearly deeply invested in said rivalry, while he is in turn only one of Sonic's many rivals - he's essentially a spoiled, loudmouthed, slightly-younger kid determined to make Sonic pay attention to him.
Wave:
Wave is interesting to me, because she inverts the usual older-leader/younger-sidekick dynamic in relation to Jet: at 18, she's four years older than her boss. while Sonic functions as a mentor figure to Tails, Wave is instead treated like one of Jet's assets - one of his privileges is direct access to the genius daughter of his father's team's mechanic. Wave is portrayed as the most skilled extreme gear mechanic in the world, and having her under his employ is one of the reasons Jet is so successful. Wave is also portrayed as a bully, she's a "mean older kid" in relation to Sonic and friends, and her skills together with her nastiness make Jet more of a threat by association. she's directly compared to young-and-insecure Tails, who's only just breaking into the field of extreme gear, and the fact that she's exactly 10 years older than him further drives home the massive difference in experience between them.
Storm:
Storm is just one year older than Wave, 19, and he serves much the same function in relation to Jet, providing the brawn to Wave's brains. while Wave is contrasted against Tails, Storm is contrasted against Knuckles as the physical power houses of their respective teams. he's three years older than Knuckles, old enough to imply a significant difference in experience level, but still in his teens, keeping with the "mean older kid" theme.
I'm gonna put a read-more here, but under the cut, I'll talk about characters with vague ages, as well as the handful of IDW comic characters who also have canon age designations!
Eggman, Vanilla, and other adults without canon age designations:
the vast majority of adult characters in the franchise don't have exact age designations, save for a few vague references (e.g. Eggman is stated to simply be under 50). the way I see it, the obvious explanation is that past the age of 20, the characters' ages don't mean much - the younger characters' ages seem to be determined by their proximity to the young target demographic and to each other. Eggman is simply vaguely the age of your dad, or maybe a little older, because of his association with adult authority. Vanilla is vaguely like your mother, or maybe a little younger, because her role in the story is that of "your friend's mom who's nice to you."
however, I think it's fun and interesting that the IDW comic series specifically has added several more major adult characters in recent years, including ones that don't strictly fit the existing themes associated with childhood VS adulthood. Starline and Mimic come to mind as adult villains who are not necessarily "part of the establishment" the way Eggman and many other adult villains from the games are; they're both lone agents who are morseo treated as dangerous due to their personal relationships to the kids (Starline's pseudo-parental relationship to Surge and Kit, which enables their exploitation, for example). on the side of good, there's Nite and Don, an older married couple who support the child heroes from the sidelines by taking advantage of the resources and skills that come with working specific professions. their position as established adults is helpful to the child characters, rather than a hindrance or something to be pitied.
my theory is that the franchise is increasingly trying to appeal to a wider audience than just kids - our current media landscape is over-saturated with reboots, revivals and other nostalgia bait aimed at older audiences, because corporations have realized it's easy to cash in on people's existing attachment to older media. the Sonic franchise is now so old that much of its most passionately loyal core fanbase has grown up. from a corporate standpoint, it's the perfect time to try to appeal to multiple demographics of Sonic fans, both newcomers and oldies who grew up with the series.
older characters who are more than just caricatures of adulthood may be an attempt to give older fans characters to relate to - more than just "evil authority" or "struggling young adult" or "someone's mom", they're increasingly portrayed as complex people beyond how they relate to the kids. their relationships to the child characters are still affected by the age difference, but those relationships are no longer exclusively favoring the child's perspective. as an example, young readers of the comic series may see Nite and Don help Sonic get out of the rain and offer him hot coca during the Sweepstakes arc, and feel comforted by the thought of a trustworthy adult taking care of you when you need it most. on the flipside, older readers may relate to the adults in this scene wanting to take care of the teenaged protagonist who's going through a lot during this moment. there's a relatable perspective provided on both sides of the interaction.
speaking of the comics, a few of the IDW characters also have canon ages, so I'll talk about those next!
Tangle:
Tangle is stated to be 15 years old, notable for being the only other time a supporting character in the game canon has been stated to have the same age originally assigned to Sonic (at least IIRC). this makes sense to me because - as I've talked about at lengths before - Tangle serves an extremely similar role to Sonic himself in relation to the other game characters. while Sonic is the "baseline" character from whom every supporting character in the games deviates, Tangle serves as something of a baseline to the other comic-exclusive heroes. she's the POV character through whom we see many of the other new supporting characters' stories.
Whisper:
Whisper is 16, a year older than Tangle, and similar to Sonic and Knuckles, their one year age gap seems to imply that they are peers, yet Whisper is the more mature and jaded of the two. flashbacks imply that Whisper was actually very similar to Tangle before the deaths of her friends changed her forever; being one year older supports the theme of Whisper being Tangle's more world weary counterpart.
Jewel:
Jewel is 16, and just like Whisper, this seems intended to imply that she's Tangle's equal, but that little bit more mature. this supports what we've heard about their dynamic growing up - Tangle was always the more adventurous of the two, while Jewel was the responsible one who bailed her out when she got herself into trouble. while Jewel is the older and more responsible character in relation to Tangle, being a teenaged character also places her into a disadvantaged position when she later becomes business partners with Clutch, an elderly villain who wastes no time trying to take advantage of her lack of confidence and experience to undermine her authority. in the beginning, he poses as something of a mentor figure to her. later on, he uses the resources he's accumulated over a lifetime of villainy (money + his status in his company) to have Jewel demoted.
Belle:
Belle has been stated through word-of-god to be intended to read as a kid around 13. though she isn't directly comparable to any other characters in this age group, my guess would be that this number was chosen to reflect the coming-of-age aspect of her arc. her story revolves around losing the version of her father she loved, and taking a stand against the person he's become. 13 is the first year where a child becomes a teenager, where it's expected they'll begin to develop an identity separate from their parents'. it's also possible that Metal Sonic being based on the 15-year-old Sonic had some influence on how Belle's age was chosen, as the two are more-or-less subtextually portrayed as estranged siblings, with Metal being the more physically and socially powerful of the two as their father's loyal top enforcer, while the younger Belle is the estranged "black sheep" of the family.
Mimic:
I believe Mimic is the only adult character over 20 to have a specific age listed - he's 32. this number does seem somewhat arbitrary and it's hard to really guess what the intent there is when we don't know the ages of other adult characters to compare. it's possible that this number was chosen to portray him as exactly twice Whisper's age. it's a clean, obvious way to illustrate the power imbalance between them; while Whisper may seem older, wiser and "cooler" than our POV character, Tangle, she comes off much more like a victimized child in relation to the grown adult who's taking advantage of her trauma to torment her. she's unable to live freely because someone with greater social power and many more years of experience on her decided she has to die. their dynamic is already grim, but the age difference adds a layer of realistic danger that makes Mimic a lot scarier. (disclaimer that I'm aware he was originally conceived as a teenaged character - I'm analyzing the specific choices that led to the characters' portrayals as they appear on the page, not what any specific writer or artist had in mind)
Smithy, Claire and Slinger:
Whisper and Mimic's deceased teammates were 20, 15 and 14, respectively. the unofficial leader of the group, Smithy was the oldest member by a few years until Mimic came along. it's possible that, similar to Vector, Smithy was intended to read as a young adult still in the process of finding his footing, and trying to pave the way for his younger friends while he was at it. Mimic being over a decade older than Smithy seems to support the theme of him derailing the bright future Smithy was leading them toward by taking advantage of the others' relative inexperience. the other Diamond Cutters were young, full of hope and confidence, and just a touch naive. Mimic was older, more experienced, filled with self-hate over his own past mistakes, and disillusioned, and it was this combination of traits that ultimately led to the deaths of his younger teammates. the characters being at different life stages like this supports the roles each of them played in Whisper and Mimic's backstory.
anyway, I think that's all the characters with canon ages I have anything to say about. the Deadly Six do technically have numbers assigned, but since they're all long-lived and 100+ years old, their literal ages don't correspond to the real-life equivalents, which defeats the purpose of guessing the intent behind exact age designations (e.g. Zor is portrayed as a young-ish teenaged character at 112 years old, Master Zik is elderly at 1036, etc).
it'd be fun to speculate on the ages of characters who have yet to receive canon age designations, but this post is already really long, so I'll end it here. if you read the whole thing, I hope you had fun, thank you for your time! ✌️ and of course, I'm always happy to answer follow-up questions c:
OMG I AM SAT FOR YOUR OWN HEADCANONS ON MOBIANS AND THEIR BEAUTY STANDARDS AND STUFF.
I like your ideas on Amy being ashamed of her quills because of beauty standards, it reminds me of the dumb beauty standards curly hair has compared to straight. (One thing of the early 2000's I definitely don't miss at all.)
I can't remember if I made this up in my head, but I swear Amy was called a tomboy somewhere in a comic or Manual.
It makes sense, especially with her love for Sonic, that she'd be super self conscious about it and being perceived as "too prickly".
(Maybe in a sense, she's ashamed of being "Rosy the Rascal", and wants to be seen as something more "ladylike" idk.)
I'm glad I'm not the only one who thinks about where tf Amy's back spines went. It's an odd choice fr and I definitely tend to accidentally give them to modern Amy whenever I draw her. It's like a Mandela effect or something.
I can't blame people for thinking modern Amy is a cat or something, because she doesn't look as "hedgehog like" as Sonic does design wise.
(Maybe she gets those comments too, and it's like a double edged sword to her?)
So cool and I love the details! Never think you're rambling when it comes to this!!
OH THANK YOU!! EXACLY EXACTLY YOU GET ME!!!
Yeah, Amy getting softer edges than her masculine counterparts with her redesign, while cute, makes me think that, in universe, she must have had a reason to make that kind of change. I figured spiky quills are considered "unladylike" and that she softens them and irons them to meet those standards (VERY MUCH like people with curly hair always having to straighten theirs, you were right on the money)
(I know it's probably not supposed to be This Deep, but I get more into how Amy could be damaging her quills because of these standards below the cut vv)
I know she gets her design (in the Archie universe, anyway) from a fashion designer called Honey the Cat! This is fun trivia! But it supports my hc that Amy is trying to imitate someone who has inherently different fur and hair than her own (considering cats don't have quills), and could be hurting her quills because of it. Product to get the quills soft and the hot iron to get the quills flat would start to mess with their strength and thickness. The quills could get thinner and more brittle, more prone to falling out.
Her quills are also even around her head, which makes me wonder if she cuts them. Hedgehog quills are hollow, and cutting them could invite infection if bacteria got inside. It could be different for mobian quills (or maybe her quills are naturally that even) but if she cuts them to maintain the bob length (and take off the needle-points for added softness), there's a chance her trying to get this hairstyle could actually hurt her.
I figured her back spines are gone because of constant softening and ironing to get them flat, but it's possible she trimmed them off entirely. If spikes are considered unseemly for feminine mobians, it would make sense that she'd feel pressured to do so. Maybe her back spikes grow back periodically and she has to trim them again, kind of like leg and arm hair on a human. Unlike her hair, it's possible she doesn't cut these quills but rather has them quilled/plucked out by the root, leaving downy fur or even just the skin behind. That would make them take longer to grow back.
(Or maybe it's not actually That Deep, but I don't know, I'm just thinking)
Talking hedgehogs and beauty standards, though, I want to mention Sonia, who wears her quills very differently
I want to say she's wearing her quills more Alternatively than beauty standards would suggest. I mean, just look at Aleena, she's got no spikes at all!
It could be that fluffy fur on their heads is genetic, but personally I see it as Aleena deliberately wearing her quills soft, and Sonia doing the same thing with her Top Spike, since Sonia's fringe is the same color as her other spikes.
Unlike Amy, Sonia still has her back quills intact. It makes me think that, unlike Aleena, Sonia is largely comfortable with wearing her quills naturally like her brothers, even if she does soften the top one as more of a fashion statement (which cooouuuuld also be hurting her quill strength, considering that would require product and/or heat similar to what Amy does, but it doesn't look like she cuts it). The thing is that Sonia is a girly girl too, arguably moreso than Amy, so this could actually suggest Sonia sees her spikes as something that compliments her femininity, something fierce and beautiful to be worn without shame. (That could have been due to her adoptive parents taking her species into account when raising her, which is a nice thought!)
All in all, I think the difference between Sonia and Amy comes down to the way they see themselves. I do see Amy as being somewhat, just a little bit, insecure with how she looks and acts. This is all considering how different she looks from her Classic iteration— and like you said, she was described as being more tomboyish beforehand. I think she tries very hard to be appealing to other people, especially recently, taking away her sharp edges and coming out soft. Sonia on the other hand embraces her spikes, except for the fluff at the top. But I imagine if she were raised by Aleena herself, her quills would look a lot different.
But this is allllllllll speculation, so please take this all as headcanon!! The early 2000s were notorious for making female characters vastly softer and more shapely when it came to proportions, hairstyles and clothing standards, so Amy's redesign was most likely not supposed to be seen as how far girls will change themselves to fit into an "ideal" beauty standard. Still... maybe that's why it fits so well.
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