Week 16 (4th - 11th May) - Polish & Steam Page 🎨👷♂️🎬
Hi! I can’t believe the FMP is nearing its end. 3 weeks remaining! 🎇 I feel I accomplished a lot this week, however I did shift my attention towards my other unit as that nears its own end!
This week I started to program the Player Objectives, and at this current state, the player has 7 objectives to complete within the game itself. I believe this to aid player progression by making the game appear more linear. In addition, I created a custom cursor, modelled keys in 3DS Max, created a credits scene and got to work on all round polishing/bug fixing. More details can be viewed in the Week 16 - Development Vlog video below!
Jumping back into 3DS Max was very refreshing to say the least. I have not done many assets myself in The Forsaken Ruins, so it feels good to incorporate what I can. I have however, done a lot of art and sprites I feel! More than I can count for the Steam Store page!
Getting into Steam now though. I was pumping the hours into the store page this week. This meant getting a hefty amount of images, writing descriptions and specifications. Overall it took a long while! As of this current stage, the store page is in review, so hopefully everything will meet Valve’s expectation!
I have also made a game-play trailer and will upload that as a separate blog post moments after I upload this one. I am very happy with how the trailer turned out! and I feel it meets the requirements for publishing. I intend to make more trailers in the future, although that might have to be after university.
Below I will show some of the art I was working on for the Steam page and also the Steam page itself! (Subject to change)
It’s crazy to think about how far this game has gone. Looking back at my second blog post, it just puts everything into perspective.
I am exited to show everyone the trailer and the game. The FMP has been hard-work from day one and I just hope I can be proud of myself looking back. My peers have all worked exceedingly hard on their own individual projects and I wish them good luck as they continue.
Here lies one more week of polish before I can publish the game and be satisfied. Next week, I intend to finish up scenes, polish and add the last remaining content for a suitable Early Access release. Until then, take it easy, stay humble and blessed. Peace! and Cheers! 😎✌








