Considering changing the world of Dayflight to something a little more magic-based, in order to round out the vague connection between Trita and Kaperne. The problem Iâm having is that I donât want to ruin the whole âthis is an idyllic, mundane world and Arell is a complete outlier hereâ vibes. A magically-influenced world would mean that the inhabitants are probably aware of the celestial spirits in some manner, and I donât want a low-fantasy vibe either. Hrm.












