Species of Starjourn: Heraclites
Yeah, they're in honor of Heracross (the best Pokemon). But also, get this, I learned about the "read more" function! Ohhhhh yeah. No more giant walls of text on your feed! BEHOLD! (yes, I'm excited, I suck at this stuff)
Heraclites are the smallest large fauna on their home planet, called Heracles by the TENOR explorers that first discovered it. The Heraclites use scent for differentiation and identification within their semi-verbal languages and never developed the practice of naming things representationally the way human languages do.Ā
First contact occurred in 2428, relatively recently, and the Heraclites are one of the newest members of ALTO. The story of that first meeting is now famous across ALTO: the first thing the Heraclites did when they saw humans was try and toss them into the atmosphere of the low-gravity moon where first contact occurred. One human remarked that they were like āa whole species of Hercules bugsā which prompted an impromptu debate about the Romanization of āHeraclesā and the use of the word ābugā that the Heraclites overheard. Admiring the way humans compete for dominance by talking, a new idea for them, the Heraclites went with the perceived winner and thus, Heracles and Heraclites. While names and remembering them can still pose a challenge for your average Heraclite, theyāve quickly adopted human and other ALTO speciesā vocabulary whenever translators fail
Heraclites are very, very strong. Akin to some species of insect on Earth, their physical strength is disproportionate to their bodies. Females are larger than males but their physiology means that strength does not differ by sex, but by individual. Compared to humans, it doesnāt vary much but among the Heraclites, even slight variations are critical. Their primary way of resolving disputes, sealing pacts, and entertaining themselves have always revolved around their strength.
This is because the very successful evolutionary strategy their species developed was to simply pick things up and hurl them. This worked on predators, on unwanted pests, and on materials they needed to do things like industrialize. AĀ great deal of secondary and tertiary industry is unnecessary for Heraclites as each one is pretty much strong enough to move things without technological aid. They can also throw objects, such as trade goods, for miles on their home planet. For a long time, being hit by flying goods was a common cause of injury and death which necessitated the regulation of ātossing pathā where teams of dedicated logistics personnel will launch packages from one designated area to another.
The Heraclites have invented many sports that revolve around feats of strength. They domesticated a species of armadillo-like creatures that became their standard ball. After abolishing the practice of using living things, the creature is still a sports mascot and some traditionalist Heraclites secretly raise the creatures for underground hurling leagues across Heraclite, and later, ALTO space.
Heraclite society is highly decentralized due to their approach to socialization. Heraclites evolved to be individualistic and territorial, with each in charge of a personal cultivation territory. Their primary source of nutrition is also the most successful weed on their planet -- it grows everywhere and itās always been very easy, especially with low industrial impact on ecology, for Heraclites to feed themselves. In times where food was scarcer, Heraclites would take to roaming and challenging each other for territorial rights. This was the equivalent of their heroic era and has taken on a lot of the same glamor, mythologization, and nostalgia as, for example, the ancient Greek heroes and mythology have on Earth.Ā
Heraclites tend to live apart most of the time, on separate estates similar to farms on Earth. Their ācitiesā are really places where individuals are tolerant of others enough to live a little closer together in the same region. To this day, Heraclites only tend to meet in large numbers when they have to and their history could be charted with frequency of large meetings as a metric. Heraclite government tends to be localized and temporary because governing is barely necessary outside large projects and Heraclites tend not to seek or enjoy having power over others. To them, proving youāre stronger is pretty much good enough on its own and they derive most of their life satisfaction from highly personal goals and activities. Most Heraclite social activities are seasonal and theyāve maintained the practice of trading, reproducing, and congregating at specific times only. Now that they are a member of ALTO, Heraclites are receiving a crash course in choosing representatives among themselves to interact with other species. It turns out they have little problem being around any number of individuals from other species but they still tend to avoid each other when possible.
Economics among Heraclites are similarly loose and unregulated. They donāt really have merchants or mercantilism, though some think of economic competition as an entertaining novelty. They feel the same way about debates, staring contests, and other forms of competition humans take for granted. They are, however, very interested in our martial arts, wrestling, and thumb wars. Their only disappointment is that they canāt participate in physical contests against most other species without injuring or killing them.
Heraclites, having enjoyed a relatively peaceful evolutionary journey and rise to civilization, have never committed genocide, farmed or hunted a species to extinction, etc. They are remarkably innocent of the kinds of atrocities most intelligent species eventually commit whether against their own kind or others. Heraclites do not kill unless they absolutely must and consider causing accidental deaths to be a grievous stain on their personal moral countenance. The comfort with which others kill is a source of abiding discomfort for the Heraclites who, though they can intellectually understand different situations, usually defer back to their natural prohibition against the behavior. When a Heraclite gives an intellectual argument for their attitude, it usually revolves around the finality of it. They also have a hard time with change as a result, since they acknowledge that itās difficult to know if a change is permanent. Individual Heraclites can differ about these attitudes but for most, killing is a bone of contention.
Though they understand fear rationally, Heraclites do not feel much threat from physical sources and have to be convinced to take seriously some dangers obvious to others. They are considered, by and large, to be agreeable and friendly but they also have a confidence so deep and so complete that it can seem arrogant. Fear of loss, death, and change are as deeply felt by Heraclites as any emotional and intelligent species. When a Heraclite doesnāt feel confident, they are reluctant to act, make decisions, or take sides.
Heraclites like stories about single heroes achieving great feats of strength, courage, and wit. They tend to see their species as one ātribeā and apply the same reasoning to other species, even ones with a much larger spectrum of difference. Heraclites, for example, wouldnāt feel much need to differentiate between humans born in this colony vs. that one, where these differences are fairly important in human culture.
Hierarchies and complex command structures like TENORās do not come naturally to Heraclites. Their own organizations and ships are free collectives by comparison with cooperation only ever being a matter of free choice and never obligation. Slavery, to a Heraclite, is almost unimaginably evil and is one of the fundamental standards of judgment they use with other species. Any organizing principle or practice too close to slavery and the Heraclites would rather throw you off a moon than talk to you. Ones who have read human history, for example, can become more skeptical of humans and their institutions due to the presence of slavery and slavery-derived institutions. For example, 20th and 21st century capitalism is considered to be a later stage of a centuries-long tolerance for slavery so deeply ingrained that humans are confused about it to this day. This confusion confuses the Heraclites who claim that it is obvious and a good thing humans figured out how to do it different, even if our hierarchies and complex webs and rules of obligation can seem unnecessarily limiting to them.Ā
As a result of their unique traits and culture, Heraclites rarely if ever actually join TENOR and the few that have are somewhat burdened with the distinction of being, essentially, ambassadors from their species to the others that comprise ALTO.











