SSO: LIFE WARDENS The magic trees of Jorvik
Main tree: Jordrassil in the Jorcrater -> The Crater is where the first pandorian contact happened, Aideen met the centaurs -> She combined the 3 magics (Light, Earth, Pandorian) and fought Garnok. -> Jordrassil is the first tree, manifestation of Aideen’s life powers. -> Also the place where she dispersed, gave up her light and souls to the creatures of the island -> Master portal- planted many other trees on the island, so she can get around quicky in the war. -> Jordrassil has the strongest hints of Aideen’s light (other than MC) would be a top prize for G to corrupt
Life Wardens: Primeival trees -> Fast travel system, their roots for portals after saying the right incantation. -> From Jordrassil you can fast travel to ANY (living, friendly) tree -> From other trees only to the next in the network -> Guarding and strengthening any magic: Aideen’s or Garnok’s if corrupted. -> They can be awakened and speak, have different personalities.
1. Harvestlands: -> Sleeping Widow: Forgotten Fields. Helped Lisa, 1st one we meet. Wants to reconnect with the other Trees. Protective of the little one also growing in the Forgotten fields. -> Golden Lady: Scarecrow Hill. Grows Golden Apples, which are pure Aideen/Light power. Neighbors and best friends with the Widow. -> Ancient Sentinel: Wildwoods. Protected by the Wild Horse tribes. There is a pandorian rift underwater in the lake, through which Pandorian magic seeps through, infects the area. We close it when Garnok fully corrupts Pandoria and manage to prevent the Sentinel from being corrupted. -> Singing Yew: South Hoof. Helped Justin. Slumbering in the fields, the winds blowing through the branches make a song. -> Silent Poplar: Firgrove Mountain. Very mysterious. Turns out a hundred years ago he was corrupted and almost lost to the darkness, but they used the cleansing ritual to save him. -> Hidden Willow: Fort Maria. Hiding underground in a cave, guarding the library. The first place we go when we unlock the Tree Portal fast travel system. Guards the knowledge about the Life Wardens.
2. Winterdale -> Fire Glory: Ashland. Red pine, likes the warmth there, very lively, constantly talks about how much she likes the warm and finds the fires and the volcano beautiful. -> Glacier Heart: Dino Valley. Sister to the Ashland one, likes the cold. Constantly annoyed by Fire Glory’s neverending chitchat about Ashland, which she can hear. -> Astral Crown: Starshine mountain. Next to the Secret Stone Circle, protects it, she is why the DRs can’t come close to the circle. -> Silver Runebark: Rimefang woods. Silver leafs, revered by the Kallters, likes them, his bark covered in glowing azure runes. -> Wise Leaf : Anvil woods. Helped the druids protect the forest from DC, gives them advice. Talks in verses, metaphors and tales.
3. Springvalley -> Royal Cedar: Blossom woods. Majestic and reliable, he has been guarding the Blossom woods and Springvalley from the storm in Winterdale. -> Everbloom Elm: Everspring plateau. Covered in various flowers, she’s very proud of them. Gives you some random herbs every day if you go say hi to her. The tree is so full of herself, she’s basically giving you an autograph, don’t worry about it. -> Sun Queen: Suncrown lake. Cleansed from corruption by MC and SRs. Protects the Von Blyssen manor and vineyard. -> Twilight Oak: Morrinweald. The source of the valas’ power. Was corrupted by dark powers, later cleansed by MC and SRs.
4. Summerplains -> Restored Guardian: The Great Clearing. Was cut down long ago. We grow it back, like the one in Forgotten Fields. -> Elder Witchwood: Old Morass. She liked to watch the rituals the witches did in the swamp. Quickly becomes best friends with Pi and Mrs Holdsworth. -> Shadow Chestnut: Claymore mountains, hidden. He was tasked with keeping an eye on the Claymores- they have been serving evil for a long time. -> Aspen King: Lone Star canyon. Yellow-golden leaves, huge tree. Likes the Lone Star Cowboys, who bring gifts (anything from horseshoes to elk skulls).
The New Fast Travel System: -> Advantage of using the trees: you pay for the trailer rides, but you use the tree portals for free. -> With all 4 big areas unlocked, you will need to cover great distances. You have a lot of choices: 1, Trailers (costs money, but most accurate, quickest) 2, Tree portals (free, but less accurate, takes a bit of time) 3, Pandoria portal in-between shortcuts (free, jumps great distances, but least accurate). -> Trailer rides now cost more money the farther the distance you go. Prices: 25 JS: if you travel inside a great area (e.g. staying inside Harvestlands). 50 JS: if you travel to another great area next to you (e.g. from Harvestlands to Winterdale) 75 JS: travel to another area second next to you (e.g. from Harvestlands to Springvalley) 100 JS: travel to third next area (e.g. from Harvestlands to Summerplains) -> [Keep it in mind, that by our game design the JS cap has been raised to 100.000 and you earn more money, via reworked quest rewards.]











