Splatoon Raiders Analysis
I am creating this post to get all my thoughts, findings and speculations on the little bits of information that we have gotten in the three trailers and the twitter posts. Any parts that are my own opinion and speculation will be marked in purple. Anything I give my own name will be in pink. These are the acronyms I'll use to reference to videos, Announcement Trailer(AT), Release Data Trailer(RDT), Nintendo Direct Trailer(NDT), Nintendo Treehouse Gameplay(NTG). If I miss anything please let me know, also I will be making another post after the Splatoon Raiders Direct so look out for that. Enjoy :)
The Mechanic
We get to play as both Inklings and Octolings with gender differences are very minimal, males have a slightly larger frame and male octolings don't have the extra triangle eyelash things on the eyes. Each species has 6 unique hair styles, 4 unique eyebrow shapes, 7 different skin tones, ability to add freckles, and 21 different eye colors. A new addition to the Splatoon franchise is the addition of a health bar and an exp system. The experience system works by gaining exp by killing Salmonids, upon leveling up you get a flat upgrade to your health and damage as well as getting a token and a random gadget part (NTG). The tokens are used to upgrade the ink tanks in the form of health, weapon damage, gadget damage, and gadget part slots (NDT). we also see that after using a select amount of tokens we unlock a limiter release, what this means is unknown.
Weapons
The weapons we have seen are:
Splattershot
Splattershot Jr.
Blaster
Range Blaster
Octobrush
Squiffer Charger
Mini Splatling
Dynamo roller
Big swig roller
Slosher
We have seen that weapons drop from killing boss Salmonids and multiples of the same weapons can be obtained (NTG). With every weapon we have we get 3 different unique aspects of each, their level, star rating, and extra abilities. Levels most likely indicate how strong they are damage wise. Star rating probably indicates how rare the weapon is judging from the gadgets part system. Extra abilities are mostly unknown as we have only see one on a blaster in the NTG that looks like it has something to do with health or healing.
Ink tanks
We have seen 4 different types of ink tank types each with their own distinct designs and available relic powers and gadgets.
The Pouch: It appears to be the beginning of the game and no gadgets appear to be compatible with this tank as it looks to be missing slots on the sides like the other 3 types of tanks.
Power Tank (The big tank): This is large tank with it's stove burner on top of it that has been showcased in the second half of the NTG and parts of the RDT and NDT. This tank has been seen with 3 different gadgets, Splatchet, Spinwheel, Splatellite, and conch blast (NTG and twitter). We also see the Shot Pot and the spin hose on this tank but only in the AT so I am unsure of the compatibility of these gadgets with the tank in the full release.
Speed Tank (The horizontal tank): This is a long horizontal tank that has it's stove burner on the right side of the tank and was mostly shown off in the RDT and NDT. This tank has been seen with 2 gadgets, the spin hose and the boot (NDT).
Tactic Tank (The circular tank): This is a circular tank reminiscent of those of the Salmon Run game mode, this time with a stove top burner on the center of the tank shown off in the RDT and NDT. This tank has been seen with 2 gadgets, the Shot Pot and the balloon.
The way I named these tanks is based off of the upcoming Splatfest where the themes are Speed, Power, and Tactic (twitter). What I believe the tanks to be used for is anchors to the varies amounts of relic powers and gadgets. I don't believe that each tank will have their own abilities by themselves such as ink consumption and/or usage. When and how do we obtain these tanks? I have two theories, we get them/unlock the ability to create them after finishing one beginning level, we get them/unlock the ability to create them after finishing each individual beginning level.
Gadgets
Probably the biggest and most exciting part of the game that is to come. Gadgets are tools that are replacing sub weapons in the game, they function in several ways but all appear to serve the same function of killing the Salmonids. Gadgets are created with Spirhalite shards and resources from boss salmonids (RDT), they don't require ink to use but after used they go on cooldown and can't be used until the cooldown is done. These are the gadgets we have seen so far:
Splatchet: Charges a large slash attack that pierces through armour
Splatllite: Creates disks of ink that orbit around the player that ink the floor and damage the enemies hit by the disks
Spinwheel: Locks onto an enemy and spins towards them causing damage
Shot Pot: Sets down a turret that continuously shoots at enemies
balloon: spawns floating explosives that explode once shot.
boot: sideways splashdown
spin hose: unknown
conch blast: unkn0wn
Gadget Parts
These are peak! Gadget parts where fist showcased in the RDT and later showed up un the NDT and a twitter post. Parts are additions that can be used to upgrade individual gadget abilities. Each part takes up slots and each gadget has the same amount of slots that can be upgraded. We only get to see some of the parts for the Splatchet being:
Slash Area Up: increases area of the primary slash
Overpowered Attacker: increase damage done to boss Salmonids
Slash Damage Up: increases damage of the primary slash
Emergency Damage up: increases damage when on low health
Explosive Steps: Creates an explosion when charging in
Vertical Slash: Primary slashes are performed vertically. In general, damage is increased compared to that of horizontal slashes
Charge-In Damage Up: increases damage of charge-in burst
More Charging In: Increases number of times the character charges in
Victory Cooldown: decreases cooldown after killing a boss salmonid
Cooldown Reduced: dresses gadget cooldown
These all the parts showcased so far and their descriptions, some being my own interpretation. Parts appear to have rarity levels displayed by the number of start they have at the bottom of each parts symbol and the border (RDT), 1 star has a grey border, 2 has a green one, 3 has a blue/purple one, and 4 has a golden one. An increased rarity has shown to decrease the the number of slots it takes up and increase the amount of damage it does. For example, a 4 star Slash Area Up part takes up 6 slots and has a 60% increase while its 2 star counter part takes up the same amount of slots but has a 40% increase. Another example is Explosive step, a 3 star rarity takes up 4 slots and has medium explosives and a 1 star takes up 5 slot and also has medium explosives (RDT).
Relic Powers
Information about relic powers are very minimal. As of now all we know is that we get them from Relics that are found in chests at the end of chest levels. Relic Powers are unique to each tank but some can be applied to multiple tanks (RDT).
Above Round Map
We have been shown shown 3 maybe 4 types of objective levels (RDT)
Chests: We kill enemies in our way and collect Spirhalite clusters marked with beams of light and the big cluster is marked with a beam and a spiral.
Clusters: This one is probably like the chest levels but maybe instead we get an increased amount of Spirhalite clusters
Weird crystal thing: I have no clue
Tank Specific chests: Probably the same as normal chest levels but instead give rewards correlating with the ink tank used?
This part of the game is still quite unclear as probably to keep us guessing and find out for ourselves when we get to play the game. I believe that we will be exploring 3 (maybe 4) different biome types (AT and RDT). The Jungles, the Lava lands, and the Ice lands, I honestly donāt know what to infer about this⦠An interesting detail that I found pretty interesting is that on the map you can see Boss Salmonids drawn around the different objective markers and they relate to what type of boss you will see most often as seen in the Treehouse gameplay. Probably in every level we will be able to find a sunken scroll and a compass (idk?). Also Salmonid levels are a thing, probably just there to give an idea to how hard the level will be.
Dungens
Not much is known about these but they probably consist of harder or challenge levels that have different objectives compared to the above ground levels.
Lesser Salmonids
Chums, Cohocks, and Small fries make a return as themselves but with new variants. Chums and Cohocks can be found around holding tongs ready to hit you from afar and some Chums have found themselves enjoying some air time by using springs to jump around. Two new lessers have also been spotted in the form of a flying sprinklers (RDT) reminiscent of the Drizzling Capriccioso from side order and weird probably explosive fish reminding me of the Homing Arpeggios also from Side order with their orange body, dead orange glowing eyes and fuse like esca (NDT). Another detail that Iāve noticed is the abundance of salt growing on the Salmonids with the beginning levels being very minimal, the dungeon and lava ones having pompadour like salty hair, to the ice ones having large salt crystals growing on their hair. What this implies lore wise I am unsure but maybe something wants these fish alive to want to have this much salt on them or perhaps as we approach the center of the islands salt is more abundant in the air and sea making it deposit further.
Boss Salmonids
We have seen 2 new bosses, those being the Salty tongue and a Flying one. The Salty tongue is a tanky salmonid that, when ready to attack, stops moving and charges a lunge attack dealing a good chunk of damage (All trailers). The Fliers seem to throw shopping bags filled with ink and acts as the toxic mist sub weapon, from previous Splatoon games, that can be destroyed by shooting the bag (RDT and NDT). Returning boss Salmonids include Stingers, Scrappers, Big Shots, Slammin Lid, Fish Stick, Fly Fish, Drizzler, and Steel Head and all appear to have only changed in appearance but not in attack pattern. The Salmonids that have gotten the biggest change as of yet is the Fly Fish as it appears to have an open cockpit and no more buckets to launch bombs into (thank cod) and the Big Shots slam down their ball as they bounce around as they appear to be missing their canons from Salmon Run. A small thing I noticed was that new boss salmonids appear to have a symbol above them indicating they are new as seen on top of a Fish Stick (RDT).
Powered Up (Preserved) Bosses
Iām calling them Preserved because of the salt theme and the use of salt to keep food fresh. We have only seen 3 of these Preserved Bosses, a Salty Tongue, a Flier Boss, and a Stinger. The Salty Tongue uses a Killer Wail attack, the Stinger has increased height and 2 extra stinger shots, and the Flyer is unknown. It appears that the Preserved Salty Tongue and Flyer are more akin to actual bosses while the Stinger was just a powered up boss. I hope we get to see more Preserved Bosses.
That is all I can come up with at the moment. I will be making an update post after the Splatoon Raiders Direct on the 30th. If I missed anything let me know and here is a link to a small playlist that I used to my research if you wish to watch it.









