Channel Packing Tool #specularworkflow for #SecondLife or #gameassets
While doing homework for the coming #glTF workflow in #SecondLife I struggled with #channelpacking textures for manipulating how light reflects off of materials in a game engine. It’s easy in Photoshop, harder in GIMP. There used to be a plug-in for extracting different kinds of “maps” from images, but it was easy to screw up. The manual method is tedious; you can’t just plop a texture into an…
View On WordPress
















