Process for my Specialization project:
I Used Zbrush & Marmoset Toolbag for this project.
I used a base mesh to start off the sculpt, making sure to try and capture the proportions on the reference I was using. After I had a good foundation I started to work on the facial features using a few brushes. I added eyes and coloured them in using poly-paint. Eyelashes came next, I created them by using the topology brush and moving them into place. I struggled for a while with the eyebrows and eventually settled on poly-painting them on to the sculpt. The hair took up most of my time on this project, I used an IMM Brush to place down clumps of hair and then moved them around using both the move brush and the move topology brush. I created the clothing by using the extract function. After that i just needed to pose and tweak the sculpt where necessary.
I used Marmoset Toolbag to render the sculpt, It was my first time using Marmoset and I’ll definitely be using it a lot more in the future.










