Version 1.3 has been released!
Shiny, new promotional art by: Pequod (Click HERE for full size, without the ad part)
Exactly one year ago, my game - SpaceSave - has been released. For that occassion - letās celebrate! With an update!
In addition to the new version of the game, an instruction manual has been remade to update its contents and add some new stuff to it, so give it a read if you want!
The game is also now available on GameJolt - so if thatās your preferable option: feel free to download the game from there!
Anyway, the download links:
itch.io: https://sadpinkstar.itch.io/spacesave
rpgmaker.net: https://rpgmaker.net/games/10222/
gamejolt.com: https://gamejolt.com/games/spacesave/383346
I apologize, but old saves will not work with the new version of the game
And hereās a changelog(as always, possible spoilers):
- Graphical improvements have been implemented:
= Added more sprite variations for townspeople and students
= Tilesets have been slightly reworked
= Fixed a slight graphical hiccup in a city tileset
= Gary's Dad sprite(Present-day version) has received a slight design change Ā
= A new battler variation for "Deliquent" has been added
= Replaced statuses' icons
= Redrawn a few more blurrier battlers
= As a bonus - addes some more color variations for dogs' overworld sprites
= Some slight graphical effects have been added
- NEW CONTENT has been added:
= Added a new school faction - The Lodge - with its own questline
= Added 3 new longer quest available to be accessed in town
= Added two new enemy types: "Yoyoslinger"(4 variations) and "Punk"(2 variations)
- Added a new item - Mobile Phone - which can be accessed with "Q" key(default) or from the Inventory(when the Player has it). It has following functionalities:
= Check the Main Quest goal
= Chech all the active Side Quests
= Set the phone's wallpaper with 7 different variations to choose from
- Optional dungeon: Added an ability to skip the optional dungeon, while learning the story bits from it - for a price - works both on Day 3 and 4
- Optional dungeon: the locks are now automatically released after completing a puzzle - no need to use the computer with a puzzle again
- Balance change: Raised the level cap to 15
- Balance change : Gary's PWR skills cost more SP now
- Balance change: Ollie's "Frickin' Serenade" now restores slightly less HP(50) and requires less SP(40), while "Flockin' Serenade" restores more HP(150)
- Added a new area in town - second "Block of flats" - available to explore since Day 1
- Fixed bugs in the Chinese Restaurant quest that would make the first part of the quest impossible, if the Player started it on Day 2
- Fixed Saint Dog's dialogue in the Chinese Restaurant Quest on Day 2, where it had a line that was meant for Day 1
- Fixed a bug which deals 50 damage to player's party at the start of Jenkins battle, when Magnificent Manuel shows to help out
- Updated a cutscene with Gary's Dad on Day 3 after Ollie's quest - now The Saint Dog of The Dosfield Chapel is called differently if the Player haven't met it yet
- (Most of) the cutscenes, where the whole scene could not be visible now have a darkened window
- Added a prompt in a certain place to check it out later
- A Mysterious Man now repeats a hint, after the player talked with him before
- Fixed Streph's name in the final cutscene of Ending A
- Fixed Someone's animation in a Certain story scene - now it plays out properly
- Fixed Butch's battler-sprite - added a scar which is visible on his overworld sprite, but was missing on the battler
- Fixed wrong names for the Bullies in one of the school factions quests
- Splitted skill types to "Skill" for normal skills and "POWER" for PWR-type skills
- Added new names to the Special Thanks and Testing section in the credits
- Added new items and equipment, connected to new quests
- "Liqour" is now cheaper, because the player could get a lot of money by selling it
- Disabled sprinting in the big hall area of the Factory(Day 2) mini-dungeon
Well, thatās all from me for now. I hope you all will have fun with the new version of the game! If youāve found any bugs or have any other regarding the game - feel free to contact me! As for me - these last few months working on this game were really intense: I had to stop working on my other project to be able to finish the update in time for SpaceSaveās first anniversary. So, now Iāll go play some RDR2, god itās been like forever since Iāve played it and I havenāt even reached 25% of the game... rest for a whileĀ and then - resume the work on my other project, while working on additional fixes to SpaceSave if necessary. Hopefully, I will be able to show you some progress, still in this century...
Again - have fun with the new version!