Thinking about how science fiction games will fill me with willingness to restart a save constantly so I can just experience more of that little ai bastard who insults me or straight up tries to kill me
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Thinking about how science fiction games will fill me with willingness to restart a save constantly so I can just experience more of that little ai bastard who insults me or straight up tries to kill me

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i really like idle games, they are dumb, easy, none focus, none reaction time, just watching numbers go up
obvs the biggest one when you think about idle games is cookie clicker, probbably the widest known idle game around, you click the cookie. i dont have much to say to summarize the game besides that. but where cookie clicker and other idle games fail is that there really isnt anything but that one mechanism for making the number go up, some have two or three; universal paperclips has like ten over the course of the game i think
and i realize how dumb of a complaint this is for idle games “oh they dont have enough gameplay” but there are definitely ways to push a game past doing the one thing forever
the game that this is all leading up to is called NGU Idle, it stands for number go up idle, it deconstructs idle games to the very core, basic menus, ms paint art, no sounds at all, just a bunch of numbers, and a bunch of ways to make them go up. its filled with jokes, often making fun of the game itself, it does not take itself seriously at all
but because of that, its without a doubt the best idle game ive ever played
i have tried to quit a few times, but i cannot find another mind numbing game that lives up to the expansive gameplay of NGU. as silly as it is, it triumphs in variety and simplicity
if you visit it’s kongregate page, you can find people in the chat window who have been playing it for years and haven’t finished the game yet, thats fuckin ridiculous. you make progress while offline, so they literally have years of progress towards it
the entire game was only made by two people i think, and one dude was just doing the art, the other person named somethingggg or 4g for short, made up like 25ish features that you unlock while playing, all of which are completely unique in how you improve them, the amount of creativity it takes for something like that is amazing
while its hard to call an ms paint idle game artsy, i think that this massive, genre deconstructing, time consuming, endlessly creative game still deserves that moniker
this game tears idle games down to the absolute basics, remixing its single mechanic, numbers going up, for literal years of content
its very existence is almost an insult to the finely crafted, detailed graphics of other idle games like spaceplan and cookie clicker,
like look at the art for spaceplan, thats beautiful, simple red soil, font expertly chosen, mountains decorate the background, slightly blued by the atmosphere
then you have this
this is the boss art for ‘walderp’
like obviously this took effort, but its just in the complete opposite direction of the minimalist, soothing style that so many other games in the genre strive for
this ended up being a lot longer than i meant it to, mostly bc its really hard to talk about idle games, anyways i think its absolutely fantastic that it exists, but unless you really like idle games, i dont recommend it
Logan Gabriel - Spaceplan | Black Screen Records | 2018 | Black + Red
First time guest Tezrak joins to talk about space potatoes and an upcoming game by the folks behind Hero Tale! Here's their Patreon if you want to play the alpha build!
Jackie's mobile game rec list Music by Domi Domi's Soundcloud Domi's Ko-Fi Website Bluesky Ko-fi Discord Twitch
Well, I just played SPACEPLAN, a clicker/incremental game. It's good, but it falls a little short of great. The music is the thing that stands out the most, and that is great. The presentation is otherwise pretty good but occasionally missing things...there's a ton of room on the screen for a little more information, or just stick it in the tooltips. The story and humor are fine, but they didn't super do it for me. Enough to keep going and none of it bothered me, it just wasn't my thing. And the latter half of the game is mechanically fairly annoying at times, plus the scaling between tiers of things toward the end of the game is pretty frustrating because there are orders of magnitude between different items and upgrades. Instead of steady progression it just feels painfully tedious for a while before making gigantic leaps. I think they leaned too hard on trying to make manually clicking relevant later in the game and instead made it very punishing to not click, considering how long the periods of basically nothing are otherwise compared to the first half. The ending is neat though and probably the next best thing about it after the music. It's no Universal Paperclips (go play that if you haven't because it's excellent), but it's alright.

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I quite enjoyed Spaceplan. More plot than I expected for a clicker game, and features an AI spaceship that specializes in building things out of potatoes.
I'm gonna name this Hip Hop Beat "Spaceplan". It has a out of this 🌎 galaxy type vibe. #spaceplan #boombapbeats #rolandmv #beatsforsale #hiphop #boombap #producer #emcee #underground #lyrics #bap #rapper #classichiphop #goldenera #consciousness #moshaebeats #beats (at Orlando, Florida) https://www.instagram.com/p/B8rbxq7njZk/?igshid=lt05zr6ver4p
Psychológia farieb a ich vplyv na našu myseľ
Že farby nie sú dôležité? Ale sú! A ako veľmi. Často krát nás ani len nenapadne aký veľký vplyv majú farby na našu psychickú pohodu, efektivitu v práci či kreativitu. Od teplých po studené, cez tmavé až svetlé. Interiéroví dizajnéri sa sústreďujú na veľkosť priestora, množstvo okien v miestnosti, typ práce a mnoho iných faktorov, ktoré sa do tohto celého procesu zapájajú.