Neon Troupe; an introduction to a tf2/overwatch fan game
welcome to the fairly near future… of the 80s! IBM, dotmatrix, disco, and cassette tapes are all the rage. despite lasers, miracle healing, uplifting animals, and more invented; we're still using CRT monitors and everything still groooovyyyyyyy.
enter the companies Outlook Resurrection Grant (ORG) and Past Nations re-Kindled (PNK), which are locked into a corporate turf war due to a petty rivalry between workers spiraling way out of control. now enter the Contractors, people of varying stripes all equally (or more so compared to the others) willing to kill and die for a paycheck; and with corporate backing of military hardware, unexplained respawning, and unexplained clones (for the sake of the tone, neither of these will be explained).
if you couldn't tell already, this is basically TF2's excuse plot but set in the 80s, which hopefully we can do something new and original with!
this project is inspired by OW2 self-destructing, making me finally deciding to start conceptualizing my idea for a class-based shooter in a similar vein as rivals of aether for platform fighters (more so inspired by tf2 then overwatch)
pleaaaaaaase be nice to us; not only are we but two people who haven't designed any games before, but we're also purely doing this out of fun and aren't going to super strictly balance this. even if we're able to actually develop it.
also, while we won't confirm any orientations, it'll be a looooooooooot more outwardly queer then either TF2 or OW <3
if that makes you angry, well we aren't creating this for you
- Ξλ
links to stuff related to this project!!
cast list
companies and a bit of LOREEEE
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A Disaster, In Hindsight; an introduction to a class-based coop survival game
Welcome to... Some version of the future, a vision from the 80s with a grungy future based in CRTs and weird hypertech. In this future, the Rimward Logistics & Trading company (RLT) has been prospecting on a iceball hellhole of a world, with a strange history concerning other corporations, and various hotly contested elements of it, it’s the PERFECT spot for an outpost. Now the workers inside have to deal with the cold, whatever the hell is hiding in the ice, and their own coworkers. All hopefully to survive the workday with their paycheck intact, and with their necks unscathed (the cost of cloning is pretty high these days).
And so a take on an asymmetric social deduction that became a coop survival game with an asymmetric game layered on top of it! At it's base, it's a class-based (with classes being characters) survival game with randomized objectives and environments. It has a similar tone of L4D2 (a serious world with characters and situations that make light of it), and a traitor mode layered on top of it!
If this works out, hooooopefully it's fun? Or at least inspiring for someone to make a better version lol-
-Ξλ
(project intro)
(written by an in-universe character, you'll see who they are :3)
I'm obligated to do this for... New hires. Here's everything which is need-know about the Contractors and some notable non-battlefield staff.
Alright first up, the Contractors, the people we've hired to fight the turf-war.
Offense:
The Recon (he/him)
A calico house cat from Scotland, their owner uplifted them in a bid to compete in cat shows of fellow uplifted cats. When it was obvious that his lust for blood and annoying attitude was too much, his owner instead trained him in firearms and flying to become a hired gun.
The Chemist (he/him)
He had always been an odd fellow. Having a tenure for a university in Russia, doing various under-the-table experiments and backalley chemistry projects, most of which were homicidal. When he needed money for said experiments, he decided to become a Contractor.
The Demolisher (she/her)
A quite large and friendly(ish) woman from Mesoamerica, she was conscripted some time ago into the military, then afterwards she used her demolition skills for a more productive purpose. After then getting replaced by robots, she gone and started blowing up production lines and robots left and right. We convinced her to take out her rage for a pay check.
The Charger (he/him)
A strange German man who seems almost hesitant about murder. From what we can tell, he invented his jets some years ago in a weird jousting competition hosted by him. After it got bloody, he decided his deadly skill in swords could be sold…
Defense:
The Spark (she/them)
Coming from Japan, we observed she had a flagrant disregard for other's safety if it fed her curiosity, or for her need to rant about electricity in others' ears. Despite quite a few of our staff objecting to having her hired, we decided the noise was worth it for a skilled contractor and someone who could fix the office's lights.
The Exosuit (she/her)
A quite lithe woman from Australia, she had been a computer scientist in college. Needing to do manual labor for money, she got her hands on an exosuit, but eventually that wasn't enough. Calling up one of her more physically minded friends, she slowly modified it into a killing machine. We also note she has a smoking problem…
The Technician (they/them)
Always the overachiever, they graduated from all branches of engineering in a university from Britain. Then they got drafted into the war, and used those PHDs for military research and military hardware. After it ended, and with a new taste for blood, they decided to hire their miracle skills out. We won't judge their financial decisions.
The Caretaker (they/them)
Alright, we honestly don't have much of an idea where this guy came from. Tracking the breeds of their animals, their clothing, and their equipment, they seem to be from the Exclusion Zone in Ukraine. The few times they speak, it's through a voice changer and either emotionless or highly passionate. We do know they spend their paycheck on their animals though.
Support:
The Hunter (he/him)
We've received multiple complaints about this guy. From the east coast of the US, he was a pro airsoft player. Eventually, he got bored and, after getting banned from tournaments for his modified rifle and his massive ego, hired himself into actual warfare. No, we're not firing him.
The Nurse (she/her)
From somewhere in the Caribbean, she became a pretty successful nurse, even when she had to take a week off for a drug trip. After losing her license through a count of murder, multiple counts of drug dealing, and a lot of drug (ab)use; she got into mercenary work despite seemingly having a genuine heart.
The Trickster (they/them)
From the few bits and pieces of history we can gather, this enigma seems to previously be a dancer from Canada. At least, we think, could be another of their tricks. Anyways, their skills in trickery and espionage seems to be unmatched. As their ingenuity, if their cloak and disguise tools are made by them.
The Vandal (he/them)
From the west-coast of the US, of our operating territory, comes this delinquent. His rage at the system landed him with a life sentence in prison. Though, our headhunters saw potential in him. We decided it was worth making various deals so as long as he's still with us, he isn't being hunted by the cops. Noted for his drinking problem, though, it seems he's mindful of not being drunk on the battlefield.
Special:
The CEO (he/him)
CEO of an oil company allied with us, small time politician, and the 37th recipient of the miracle body replacement. His faux-adventurous attitude is only superseded by his paranoia about how much money he has. While his consciousness is transferable, your paycheck is getting docked each time he has to replace his body.
Now as for our non-combatants, well, you might see some of them in the background. Please don't disturb them as either they're doing important work or on break.
Starting off with ones hired by ORG and PNK we have
The Hack (they/them)
A small-time IT expert and cybercriminal in the newly made frontier of the internet. After they got into hot-water with too many international entities, we bailed them out in exchange for working with us. Got to cover all our bases (and we desperately needed someone who could navigate our server room).
The Janitor (he/him)
A quiet man without too much to say, drifting through the building cleaning up any mess that appears. He previously worked as a hired gun in the 60s, but those days are long passed and asking him about it gets nothing besides side-eye and a light grunt.
The Secretary (she/her)
A women hired by the CEO for his busy work and bookkeeping, she's barely out of college and already doing such big work. She seems always overworked and underpaid, relinquishing the moments of break she has. Also seems to like me a lot for no particular reason.
The Courier (she/them)
A crafty women, while quite young she is very good at what she does. Ie: Piloting drones for deliveries, mail, and notes from upper management. She's really quite jovial, gratingly so. While they haven't met yet, I expect her to be good friends with the Spark.
Now for the ones on our payroll, we have
The Public Announcer (PA) (they/them)
I'm not allowed to say much here. They're the one over the speakers managing the rounds and matches, announcing the state of the battlefield to our Contractors. (Though, off the record, I kind of hate them, and love them? I've said, too much so, will not be elaborating)
The Proxy (he/him)
That's me, hey there. I act as a middlemen and body guard for the PA, doing their wetwork and speaking directly to the Contractors. Off the books, I'm probably the most reasonable one here, even if that includes liking my (mildly homicidal) boss. Please… Don't let that get on record.
The Therapist (one of: he/him, she/her, they/them)
The company hired them more as a kind gesture then anything else really. This varying-gendered person does seem to be genuinely qualified and reasonably successful. Though, they seem overly unprofessional with our Contractors, and do a large amount of check ins with them without reason.
The Dispatcher (any/all)
Our quartermaster, tactician, strategist, and middle manager. She's quite an old hat in the business, having been in the parent companies to ours and even being the previous PA, til [REDACTED] took over. Nowadays they mostly drift around the office making small talk and constantly organizing and planning stuff.
The Driver (he/him)
Ah yes, the guy who picked you up. He's the one who transports important personnel and important packages with his quite fancy car (it's bulletproof too, don't ask me how i know). He's an ex-Mafia actually, but then he decided to look for bigger things...
Oh, and finally, there's someone I need to caution you against
The Eye (???/???)
Alright let me go off the books one more time, has anyone else seen this guy? Faded green suit, suitcase, fedora? I swear I've seen them watching the battlefield from a distance but besides faded Polaroids I haven't seen anyone mention them…
(and that's all of them! hope you like them and their emblems, as provided by @schmegaman-x!!)
- Ξλ