I love a lot of your defaults, but I'm incredibly attached to a lot of maxis meshes and their rcs. Even the ugly maxis sweats for my elders lol. Do you think it'd be possible for someone who's never made anything repositoried before turn them custom while keeping compatibility with your bodyshape addons? I want to use almost everything you've defaulted so I'd hate to burden you or anyone else with a request, plus I'd like to learn if it's not too difficult. Anyway thanks for all your cc!
Oh! Actually it would be... maybe not SUPER easy but Just Tedious Not Difficult to undefault my stuff.
Install the default clothing (don't worry, you can uninstall them when you're done) & make a Bodyshop "recolor" of every (default) Eaxis-sized piece you'd like to keep. Just export/import the texture without changing it (via Bodyshop) so that in the end you have brand-new recolors with the CC star on them for every texture option you'd like to keep. Close Bodyshop when you're done. You only need to do this for ONE gender/age that was defaulted, whichever age/gender you use will be your "Master" file.
Open the default package that contains the mesh in SimPE & extract ONLY the EAxis-sized GMDC(s). Make sure when you're saving the extracted GMDCs you name them somewhat descriptively. You need to do this for every EAxis gender/age that was defaulted.
Open a new SimPE window, (File/New) & extract a mesh of the same age/gender/type as the original EAxis-sized mesh (Tools/PJSE/Body Mesh Tool/Extracting Stage). Extract a top for a top, a bottom for a bottom, a body for a full-body outfit. Aside from that, what the actual extracted mesh is really doesn't matter, I usually just use the naked mesh. It'll show 4 mesh parts in italics, then use Tools/Object Tools/Fix Integrity & rename those parts. Once you've renamed them, right-click on the GMDC in SimPE & replace it with the matching GMDC you extracted in Step 2 (AF for AF. AM for AM, etc.), then Save As. You need to do this for every GMDC you extracted in Step 2.
One at a time, open your "recolors" from Step 1 in SimPE, click on the 3IDR in the list, & use Tools/PJSE/Body Mesh Tool/Linking Stage to relink them to the mesh you created in Step 3. SimPE might take a few seconds to load the 3IDR after you click on it, be patient. Follow the on-screen instructions & Save (NOT "Save As" just "Save) when you're done. While you're in SimPE, after you save the changes to the 3IDR, click on the TXMT & use the Export button (NOT rightclick-Extract, the Export Button in the Plugin View panel) to export TXMT info from each recolor. Make sure you name the exported files descriptively (ex. "BlackShirtGreenPants") so you know what they are. You need to do this for every "recolor" you made in Step 1.
Open my repo'd Bodyshape recolors &, using the TXMT extractions from Step 4 & the Import button in the TXMT Plugin View, replace the TXMTs on each of the Bodyshape recolors. Make sure you click the Commit button & Save (not "Save As" just "Save") after importing At least on newer stuff I've tried to make the filenames descriptive, but it's honestly kinda whatever... you'll have the number of TXMTs extracted, just go down the list if it's not clear which color the Bodyshape is meant to be linked to, the only difference it makes is that things will be shuffled into a slightly different order. You need to do this on every Bodyshape recolor file that you'd like to keep.
Make sure your edited meshes from Step 3 are in the Downloads folder. This is where most of my fuckups happen.
IF I DEFAULTED MORE THAN ONE EAXIS AGE/GENDER IN THE PACKAGE: Reopen Bodyshop (use this opportunity to check your work on the undefaulted items & Bodyshapes you've gotten through so far), grab literally any color of the other ages/genders, & make an appropriate amount of "recolors" for each age/gender that was NOT your master file. They can all be the same color, just export one & reimport the same thing however many times, you're not keeping the textures in these. Close Bodyshop, open the recolors in SimPE, & 3IDR link them just like Step 4, then import the TXMT like in Step 5, then delete the TXTRs from the package. Follow instructions in 3IDR linking, Commit on TXMT, Save (not "Save As", just "Save") at the end.
At this point you should be able to remove the default packages & have both the original EAxis clothing item & also my mesh, with repo'd Bodyshape content, in your game.
Kinda Not-Optional Step: Use the Compressorizor on all of the undefaulted stuff.
Optional Step: If Bodyshop did a crunch on the recolors, you can extract my textures from the original default package via SimPE & use BuildDXT in SimPE in your "master" undefaulted recolors to replace.
It's literally just copy-paste & data-entry, it's not hard AT ALL to do, but it would take some time.