I'm about to act up for Knuckles.
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I'm about to act up for Knuckles.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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[question for Judy Totoya:]
Mr. Totoya, is there any reason why Sonic has a third backspine in the sprites for the special stage? Is it simply an error?
[Judy Totoya’s reply, posted in english]:
When I created this, I only had the sprite data used in the Sonic 1 game, so when I created the Sonic 2 game, I thought that there was a spine in the center of the spine as well. The action rolling pattern added in 2 is the same.
[Judy Totoya’s reply, posted in japanese, machine-translated:]
I had forgotten about it until you pointed it out, but when I made Sonic 2, I only had the sprite data for Sonic 1, so I interpreted it as having spines on the spine and drew it. Rolling action added in 2 is the same.
I didn't realize it at the time because no one pointed it out.
[x], [x]
SNOLF: Tournament Edition
It's back, and better than ever! That's right! SNOLF: The Sonic Golf Experience has been remastered and brought into the 2020 age with SNOLF: TOURNAMENT EDITION! Take control of SNOLF, the "Coolest Golf Ball", and snolf your way to victory with golf-like controls! No running and jumping for you - it's full-on bouncy ball action all the way! [...]
[by Dr. Melon, released August 7th, 2021]
See the source link for the full description, but in short, this new release features:
– “Hotseat”-style multipayer for up to 4 players, either in Cooperative or Competitive mode – new club types: press A, B, or C for Putter, Regular, or Driver, respectively – more updated controls: “use the D-Pad to slow yourself when rolling, or to change which way your shot will initially face” – updated graphics
Everything about the oddities, bugs, and general mechanics inside classic Sonic games.
Bite-size pieces of Forbidden Sonic Knowledge. The account is run by one of the main contributors to Sonic Retro’s Sonic Physics Guide, and uses a lot of its visualizations and demonstrations, with abbreviated descriptions of the details.
(Extreme Flashing warning since one of the tweets has full-speed video from the Sonic 1 Prototype’s version of Spring Yard Zone, with lots of rapidly flashing neon in the background)
For example:
When you roll+jump in Sonic 2, your mask size is meant to change to a smaller rolling size, but doesn't. Typically when you land and become bigger again, 5px is subtracted from your Y. But since you are already big and nothing changed, this puts you 5px above the ground...
Just added to the emulator: every time Sonic gets a ring it writes random numbers into the level data. Works with Sonic 1, 2 3 and Sonic & Knuckles.
https://www.alistairaitcheson.com/games/magicbox-win.html
– By Alistair Aitcheson (@agAitcheson), December 19th 2020

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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The [unused] sprites featuring Sonic sitting and standing up in the Sonic 2 Wai beta ROM caused many theories at the time they were discovered ("Would Sonic get tired?" for example), but thanks to the Nick Arcade prototype, we now know they were used when Sonic collides into a wall in this rather unique gameplay element. With this and the unused Chemical Plant Zone failed boss in mind, you could perhaps think the game was intended to be more cartoon-humour based
-- from “Sonic 2 Prototype vs. Final Comparisons”, courtesy the Sonic 2 Beta Wiki on SonicRetro (see source)
SNOLF: The Sonic Golf Experience!
UPDATED: v0.5 - Options, Options, Options!
Have you ever wanted to play through Sonic 2 without being able to run and jump? Do you want to watch helplessly as our hedgehog friend rolls backwards down the same slope for the fifth time in a row? Do you want to experience the fear and frustration of Chemical Plant Zone Act 2's rising water section as though you were playing it for the very first time?
Well, my friend, look no further than SNOLF: The Sonic Golf Experience!
This romhack replaces Sonic's ability to move with a golf-game mechanic, similar to the kind of thing found in games like Kirby's Dream Course. Sonic remains rolled up into a ball under most conditions, and can only be launched when he has come to a stop. The Rings counter instead counts how many shots you have taken, allowing players to compete to get the lowest score! (In future, the Zones will have Par values, and will award the player points based on their over/under).
Aside from a couple of minor art tweaks, the game is otherwise unchanged. The score display is in debug mode, as this is still an early version of what I aim to accomplish with the hack.
This is my first romhack; after many years of watching from the sidelines, I've decided to get my hands dirty and make something myself. It's been strangely soothing to write assembly! [...]
Sonic 2 mod by drmelon of the Sonic Stuff Research Group. Released & last updated December 2019. See source for more information!