Hey! Sorry for not posting for a while, life got really busy and then I started college so it got even busier. As a result, I've just been a lurker on tumblr lately.
I've started working on Soladius again. I've been taking some time to clean up what is already there (it's kinda a mess since I started it a while ago and have learned a lot about working on big projects since then), and now I'm going to start work on something like a GDD. The artist and I have come up with a whole lot of ideas for the game so I need to actually compile and refine them into a complete idea of a game, since right now its just a bunch of big mechanics held together by vague notions.
I'll also be working on Runecaster at the same time, but since that is a solo project and I have stuff actually deeply planned and already implemented for Soladius, Soladius will take priority.
Soladius has been an on and off project since I started high school, and since it's beginning the idea has been evolving and expanding (scope creep goes crazy). As a result, its a big collection of conflicting ideas and plans that don't quite fit together any more. I actually have to take some time to plan out the overall progression, story, and mechanics of the game if I ever want it to make any real progress on it.
I'm used to making games that I can kind of figure out as I go along, but the more I make Soladius, the more it looks like that isn't really an option. Obviously some ideas and design will change for the game, but without some kind of plan I don't even know where to begin building and figuring out in a game like this.
I hate making decisions before I can test them, but I would hate to abandon a project I like even more.