I need a drink.
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I need a drink.

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WE'VE ACTUALLY gotten pretty damn good at understanding things.
If we take a look at the craft of engineering, it is an amalgamation of math, science, and physics applied into something that works! (Simplified)
We've learned how to set a goal and eventually accomplish it. Look at every invention ever. We've made it to the moon. We have satellites capable of transmitting a message to somebody across the globe in a matter of seconds.
The western foundation for "figuring things out" is a product of Determinism and Reductionalism. When we can predetermine an outcome based on conditions surrounding it.
Or, in other words, logic! Math and observation of patterns allows for having a grasp on what might come, and sometimes even why it will.
Despite this, though, we won't ever know everything. More specifically, we won't be able to predict many things. If we can't figure out something might happen, it's a fact we won't be able to know it all.
There are so many unpredictable (and in some cases, unmeasurable) factors to consider when trying to understand what's happening next. Even considering this, there are some things that we can't predict no matter what we try!
EARTHQUAKES are a natural disaster that we can explain. We know the process that occurs that causes them, but we can't seem to figure out what causes this process/when they'll occur.
Always able to figure out the why, but not the when!
Slide 3. This illustration depicts the building at an angle so it was slightly harder to resize it to fit in the centre. The reason for centrering and making the illustrations smaller was due to the fact that it looks much more visually appealing that way and focus would be drawn more quickly towards it if it is centred. It also allows the viewer to have a good view of the illustration which is very important for prospective buyers.
Like the previous slide the same typeface was used (Adobe Garamond Pro) in the same way as well as the border which is also the same as the second slide.

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Interfaces, 1990 Eduardo Kac Spontaneous vertical rendering of slow-scan TV (SSTV)
Interfaces, according to Kac’s website, is an interactive telecommunications piece that was a live exchange that took place in two different locations. One group of artists was in Pittsburgh and another in Chicago. This cross-country exchange was meant to create a conversation with an element of unknown, as the people participating were unaware when their faces were being captured. The faces were projected onto a screen, similarly to Naimark’s projections.
By splitting the random faces in half, Kac simulates the dialogue between two people. That is to say, it takes two to have a conversation, and both equal parts are being represented. The exchange took place over an hour, with no clear end time. It could be compared to the lack of closure people experience in real relationships, but instead inhabiting a digital space.
This type of glitch art is popular in digital media, desired for its randomly generated and spooky effect. It gives the impression of a haunted and possessed VHS tape that’s been warped over time and repeated rewinding. Simultaneously, Interfaces unknowingly imitates modern video calls.
okay last one because i'm seriously embarrassed. but this is an important historical document. ahaha it is!!! (slide 3 of 137)