first pass renders of caitvi 3d models. learning quite a bit trying to copy the show's style. now to figure out how to actually do hair and polish the textures
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first pass renders of caitvi 3d models. learning quite a bit trying to copy the show's style. now to figure out how to actually do hair and polish the textures

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if you can make models look like the ones in the show can you make scenes like in the show?
Theoretically, yes. Anyone who has gone through a 3D course has to make their thesis to graduate, which is in the form of an animated short.
Trying to emulate a style requires observing and reverse-engineering certain elements. For example, I have made a simple colored eye model before, but not a stylized one which I've had to figure out to match what's in the show. I have also only ever colored my models with flat colors, and this has required actual painting to get the textures right
It has been very fun so far, all of these are things which I've never really done before.
Overall we're usually taught the whole 3D pipeline (modeling / texturing / rigging / lighting / rendering) plus pre and post-prod stuff (screenwriting / sound design / compositing). We even had an acting class which was a nightmare for the introverted animators. As supplementaries I learned sculpting and clothes modeling through simulation by myself.
However I say theoretically because while one person can be equipped to know that stuff, there's a reason 3D artists work in teams. Every bit of it takes time, and expertise is required in each field cause the problems you face are often technical limitations and specializing just makes the work more efficient once you have a pipeline going. I'm just one person, so there's a limit to what I can do.
Some old test renders of Liara, under flat lighting to test norm volume and with sss to simulate light penetrating skin (for some reason the normal maps don’t work with full sss? barely visible at 1.0 strength) also the gif made her look more saturated hnn