Also, Artfight 2026 Freindly Fire! First attack goes to you lol
New appearance and our first glimpse into what that alternate path is! XALSOO has ideas and is just diving straight into it. They know there is a limited amount of time they have to get this hook out there given that reaction from Waster. It's almost like they recognize ASR-1 from somewhere (like this short comic mayhaps lol)
Worldbuilding notes and rambles beneath courtesy cut along with explination of that if formula
Convenience link: Post with the notes about XAL units is HERE incase anyone wants a refresher on them.
XAL SPEECH
You may have noticed that the XAL units have pretty extensive vocal capabilities. Since XAL units were intended to be more stationary and defensive units, it was anticipated they were going to last longer than many other streetcleaner units. Thus, it was anticipated that they would be a more regular point of contact and communication for the human operatives. This lead to them being given more advanced vocal capacity than others.
However, you still see them speaking machine like and much like a series of operations being run as opposed to full human fluidity of speech. They were still intended to be more disposable as scouts and thus didn't get the premium package so to 'speak'.
If you can't tell I enjoy abusing my limited excel/google sheets formula knowledge to help give more machine vibes to their communication. So XALSOO said
Basically that is a bastardized formula that translates to
If they're not here, we'll search limbo 1-4 to bring them back to Flowerbed Fortress. If they are here, we can just continue on. Otherwise, if they're not here and we can't find them, we'll figure that out when we get there.
ASR-1 SPEECH
ASR-1 is noted to have a much more limited vocal capacity and uses some basic sign language and gestures when needed to help communicate. Luckily though, with other streetcleaners, the "hivemind" kind of sync they all share helps him to speak more directly.
I liked the idea of representing ASR-1's speech with a sort of "degraded" version of the chat text than the more functional units. ASR-1 Will scavenge and repurpose parts from other machines so I can imagine their vocal system has been affected along the way. Kind of like the equivalent of an accent for a machine I'd guess? At least in my headcannon here (Prism feel free to yell at me if I'm way off track lmao)
ASR-1 is a scavenger and modifies himself. It will make use of other machine's assets to conserve its own fuel and he has a habit of using his flamethrower as a club more than a gun. THIS sums up Waster's feelings on this
OTHER
Why yes. That is a deconstructed mindflayer that ASR-1 is digging through. It's part of why they're hanging out at Flowerbed Fortress as it's a reliably more calm scout point and gives ASR-1 plenty of time to be left alone as he digs through possible useful bits and bobs.
Why yes. This is being counted as an ART FIGHT FRIENDLY FIRE >8D because I'm taking the cheap shot while I can since I will be out of town for a week just as it starts so I have no idea when else I might be able to get some art fight work in lol
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"Scrap"
[Page 2] /// [Here] /// [Page 4]
ASR-1 (with the antenna) is @prismsoup 's OC
Read from the start [Here]
The amount of computations that just ran through their brains as they timed those seconds.
But real talk, the way I figure it is that with the fact that they work with flames in packs there is likely a fail safe to their danger network normally. This way in case of accidental friendly fire there's a way to disengage and keep their targeting systems on their actual priority targets and not just decimating each other.
Left alone between the two of them though, there's actually a high chance that any movement would trigger additional confrontation. HOWEVER... they're not alone, are they?
It's gonna be longer than 2 pages lmao. This is fun since it's been a long while since I tried to do a comic, so it's a good exercise to play with paneling.
ASR-1 is not the only one who can get startled. Waster just isn't shy about using their flames. (Also Prism I saw your tags on the first page and am pleased to know we're on the same wavelength then for how ASR-1 might act, huzzah! Now to let this to continue to play out...)
"Scrap"
[Page 1 - Here] /// [Page 2]
ASR-1 (with the antenna) is @prismsoup 's OC
01010100 01001111 00100000 01010010 01000101 01010011 01010100 01000001 01010010 01010100 01011001 01001111 01010101 00100000 01000001 01010010 01000101 00100000 01000100 01000101 01000001 01000100 = YOU ARE DEAD
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I have had a bit of time again! Completely self indulgent scenario in my head that I've decided to draw. Might just be one more page but may get a few.
I've had in my head what happens when ASR-1 brings up the inevitable and the what if of them insisting a bit (thinking it was a misunderstanding of intent). Waster is just busy doing their thing working on forging scrap metal and ASR-1 is being 'nosey' (ha get it? I'm hilarious).
It's a given that as a Forger there would be scrap parts laying around Waster's workspace. Sometimes that's going to include other Streetcleaners since Waster maintains themself. I don't think ASR-1 would be too bothered by the notion of it given their tendency to raid other machines for useful parts
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(On Artfight Here) - This was also a fun experiment as I used a polygon shape tool to create the outlines. It was also a challenge to myself to keep all the patterning in place with a more complex Muay Thai pose
(On Artfight Here) - crab said they were ok with eyestrain and I got to have fun with an out there color palette! Who doesn't love taking a normal oc and making them a horror image lol
The style was also a really fun experiment for building up the deer's anatomy and figuring out how to layer and approach constructing the image