Trip itinerary details
Transportation - flight times
Lodging - hotel bookings
Tours and activities
Act spontaneously
Avoid stereotyping your travel experiences
Think about the often forgotten destinations
Hunt down what locals care about
* Talk with the locals as much as possible
* Cycling, walking around, visiting forests, watching people on the streets, resting in parks
* Get on a bus, train or local bicycle hire
* Try to learn the language basics
How to make a travel brochure
* Choose the destination for your potential clients
* key features of location - mountains, lakes, cabins, museums, parks, etc.
* Explore and locate the amenities of the location - restaurants, shops, bathrooms, movie theaters, etc.
* What are the amenities and where are they located in destination?
* Travel around site yourself and write down what and where they are. Or use maps if you cannot go on site. Create a detailed list of amenities. Put a star next to items that are most important - like bathrooms.
* Find out what residents are saying. Get their opinions and first hand accounts. What is the destination like? Try calling people whom have vacationed there in the past.
* Find internet sites that link you with local hotels, restaurants, etc. Look for reviews that have to do with the destination (Mexico, Hawaii, etc.) rather than a particular place or accommodation. Write down what they have to say.
* Pick your target audience: Which demographic group will be most interested. What needs does elderly, young adults, families and business people have?
* Determine the price of your travel package.
Writing the text for your travel brochure
* Create a preliminary outline. A convincing argument why this vacation spot is the best place to visit.
* Use specialized fonts and lettering
* sections: restaurants, hotels, scenery (appearance of the vacation spot), shops
* Accommodations: handicap accessible, free continental breakfast, bike and walking trails, etc.
* Link to other sources - emails, webpages, phon numbers, mailing adresses
* eye catching photos
* color scheme
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Oppgave: Lag en reportasje om fritids- og kulturtilbud i kommunen din.
Hvordan gjĂžre et godt intervju?Â
FĂžr du gjennomfĂžrer intervjuet, er det lurt Ă„ planlegge litt.
* Hva skal du intervjue om?
* Hvem kan vÊre den beste til Ä svare pÄ spÞrsmÄlene?
FĂžr intervjuet bĂžr du ta bakgrunnsjekken:
* Hva er temaet for intervjuet?
* Hvem kan vÊre den beste til Ä svare pÄ spÞrsmÄlene?
* SÞk litt rundt, eller ring til rÄdhuset og spÞr hvem som vet dette. FÄ navn og telefonnummer til de du kan ringe.
* Tenk ut hvorfor du ringer til den bestemte personen - hva vil du at han eller hun skal svare pÄ?
* Skriv opp hva du har lyst til Ä vite, lag feks en liste med spÞrsmÄl.
Lurt Ä skrive ned noen spÞrsmÄl fÞr du ringer slik at du kan stille de i telefonsamtalen og finne ut om den du ringer er rette personen Ä intervjue.
Dersom du skal lage en sak om fritidstilbud, er kanskje en informasjonstilsett i kommunen en fin person Ä snakke med. SÞk litt rundt, eller ring til rÄdhuset og spÞr hvem som vet dette. FÄ navn og telefonnummer til de du kan ringe.
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Under telefonsamtalen med intervjuobjektet:
* Presenter deg og vĂŠr hĂžflig
* SpĂžr og grav om hva personen vet. Dette er greit Ă„ vite fĂžr du reiser ut og intervjuer han/henne, for plutselig har vedkommende ikke sĂŠrlig gode tips likevel.
* Dersom du er fornÞyd med det han/hun har av tips til aktiviteter, sÄ kan du gjerne fortelle intervjuobjektet det.
«Hei eg heiter Kari Nordmann og eg er elev ved XX skule. Eg skal lage ein videoreportasje for skulen min om kva ein kan gjere pÄ fritida i kommunen, og har hÞrt at du er den beste til Ä svare pÄ det. Kan du gi meg nokre tips?»
Til dÞmes «Dette var sÄ mange fine tips at eg
trur det hadde vore kjempefint Ä fÄ eit lite intervju med deg. Det tek ikkje lang tid!».
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FĂžr du reiser ut:
Skriv ned de viktigste spÞrsmÄlene fÞr du reiser ut, basert pÄ informasjonen du fikk fra intervjuobjektet.
Feks:
* Hva kan en pÄ min alder gjÞre dersom man er interessert i musikk?
* Dersom det ikke er sÊrlig mye Ä finne pÄ: hvorfor er det slik?
* Hvor finner jeg informasjonen om de ulike tilbudene?
* Hva koster det Ä vÊre med pÄ dette?
* Hvordan kommer man seg til de ulike stedene?
VÊr ikke altfor lÄst til manuset ditt med spÞrsmÄl. Det er veldig viktig Ä fÞlge godt med pÄ hva den du intervjuer faktisk svarer. Kanskje sier han/hun noe som er interessant som du kan spÞrre om.
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Hvordan bygge opp en reportasje?
Fokus-setning skal inneholde informasjon om hva reportasjen handler om. Denne er det greit Ä skrive fÞr du gÄr ut, slik at man har planlagt hva reportasjen skal handle om, og hva den skal finne svaret pÄ.
Dersom vi held fram med fritidsaktivitetar i kommunen, kan ei fokus-setning vere: «XX Kommune er ein liten kommune, men med mange ungdommar. SmÄ kommunar har ikkje alltid sÄ god Þkonomi, men her er likevel eit lite utval av fritidsaktivitetar som smÄ og store kan vere med pÄ».
Fokussetningen bĂžr vĂŠre en fullstendig setning
En relativt kort reportasje burde ikke inneholde mer enn ett fokus
dvs at reportasjen bare burde ta for seg ett tema
Skal saken handle om fritidsaktiviteter og kulturtilbud, bĂžr du ta for deg bare det og ikke blande inn flere ting.
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Virkemiddel
Skap liv og engasjement i reportasjene <-- "vĂŠr der det skjer"
Personene som blir intervjuet bÞr filmes i en situasjon, helst ikke bak pulten pÄ kontoret sitt eller i en gang.
Vis fram!
Dersom du finner noen som kan fortelle om fritidstilbudet,
be han/hun om Ă„ bli med ut for Ă„ vise fram de faktiske tilbudene
Reis dit du kan finne situasjoner som gir en fin seeropplevelse
feks intervjuobjektet kan gÄ inn i kinoen, spÞrre de bak skranken hva slags filmer som gÄr, kjÞpe seg popkorn og sette seg inn i kinosalen.
Der inne kan han/hun fortelle mer om kinotilbudet
Et annet eksempel:
kommunen har en idrettshall med ulike aktiviteter
Du kan ufordre intervjuobjektet til Ă„ spille fotball eller klatre i en klatrevegg. Her inne kan han/hun fortelle om idrettstilbudet.
....
Formelle kvaliteter. De er ment for Ă„ bli hengt opp pĂ„ vegger for Ă„ dele informasjon, derfor trenger den Ă„ uttrykke budskapet sitt tydelig, og vĂŠre stort og klart nok til Ă„ leses pĂ„ avstand.Â
Publisering. Du kan velge mellom Ä publisere den digitalt eller analogt. Dersom du velger digitalt burde du lagre den som en PDF eller JPEG, og legge den ut pÄ Behance, ISSUU, eller andre digitale portfolio-tjenester. Dersom du velger analogt mÄ du ta hensyn til papir-formatet og hvordan du printer / skriver ut dokumentet.
VerktĂžy (digitale)
Glogster er en tjeneste som lar deg lage digitale veggaviser. Her kan du skrive, sette inn bilder, animasjoner, hyperlenker, osv.Â
Glogster: Multimedia interactive poster. Express ideas with ease by combining images, graphics, audio, video and text on one digital canvas.
Tell your story in the classroom
Find inspiration in the library
Share the experience on a field trip
Make notes in your lectures
Present a project in your meetings
Share the game from the stadium
Tegneserier og animasjoner er gode Ä lage nÄr du skal illustrere vanlige prosjektoppgaver. PÄ GoAnimate kan du lage smÄ animasjonsfilmer, mens pÄ StripGenerator og ToonDoo kan du lage tegneserier.
Tidslinjer er nyttige fordi de gir oversikt over stĂžrre perioder.Â
Dipity er en gratis tjeneste som lar elevene gjĂžre nettopp det. Ulempen med Dipity er at det forelĂžpig ikke er mulig Ă„ legge inn noe som skjedde fĂžr vĂ„r tidsregning, og nytten er dermed begrenset nĂ„r det gjelder eldre historie. Likevel er det en pen og delikat lĂžsning som lar elevene legge inn bilder, tekst (skrive oppgaven pĂ„ Dipity og sende lĂŠreren en lenke?) og videosekvenser.Â
Xtimeline er en annen tjeneste som tilbyr det samme. Denne siden lar en bruke Ă„rstall fra fĂžr vĂ„r tidsregning. Resultatet er ikke like pent Ă„ se pĂ„, men en kan gjĂžre det samme som i Dipity.Â
Tankekart er en visuell oversikt over hvordan ulike temaer er relaterte til hverandre.Â
Bubbl.us tilbyr gratis tankekart, som er enkle i bruk og blir fine. Hvert tankekart fÄr sin egen lenke og er derfor ogsÄ egnet til deling. For Ä kunne lagre tankekartene mÄ en registrere seg med brukernavn og passord.
Det er ikke noe problem Ă„ finne musikk pĂ„ Internett, men Ă„ finne lovlig musikk kan vĂŠre noe helt annet. Det er verdt Ă„ vite at en del artister har brukerprofil pĂ„ nettsamfunnet MySpace, og det er ganske vanlig at de legger ut musikk som en kan spille av fra nettsiden (streaming). Nedlasting er ikke mulig, men denne musikken er tilgjengelig og lovlig Ă„ bruke. MySpace krever brukernavn og passord, men er gratis og enkelt Ă„ bruke â nĂ„r en fĂžrst er inne pĂ„ MySpace, kan en sĂžke pĂ„ artistnavn og komme til vedkommende artists profilside. Det kan vĂŠre greit Ă„ skru av lyden pĂ„ pc-en fĂžr en surfer mens en er prĂžvevakt, for en del artistsider begynner nemlig Ă„ spille musikk med en gang siden lastes.Â
PĂ„ YouTube kan en finne det utroligste, bĂ„de musikkvideoer, nyhetsklipp, gamle taler («I Have a Dream», «Yes, We Can»), filmklipp fra spillefilmer og en hel mengde som er laget av brukerne av YouTube. Et tips er at en kontrollerer hvordan filmen ser ut nĂ„r en fĂ„r den opp pĂ„ full skjerm â er den grĂžtete pĂ„ din egen skjerm, er den garantert grĂžtete pĂ„ storskjerm!Â
Til sist er det verdt Ä nevne Spotify. Spotify er ogsÄ en avspillingstjeneste, men her kan en sÞke i et enormt bibliotek og stort sett finne det en vil av musikk. For Ä bruke Spotify gratis mÄ en ha en invitasjon fra brukere, og slike invitasjoner er det ikke sÄ lett Ä fÄ tak i. Uten invitasjon mÄ en betale kr 99,- per time, og det er kanskje verdt Ä vurdere det. Uansett fÄr en et brukernavn og et passord, og sÄ laster en ned et lite program som er en musikksÞker og en musikkspiller i ett, og sÄ er en i gang.
Ă lage lysbildepresentasjoner
Under fins lenker til innfĂžringskurs eller brukerveiledninger til Powerpoint.
Universitetet i Oslo har stÄtt for denne brukerveiledningen.
Delvis interaktivt Powerpoint-kurs. Grundig innfÞring som ogsÄ gir veiledning i bruk av veiviseren i Powerpoint.
God brukerrettledning, basert pÄ Powerpoint 97. Illustrert med skjermbilde.
Grundige kommentarer og mange praktiske tips.Â
Sjekkliste
Er alle kildene med?
Er alle forfatterne fĂžrt opp?
Er det enkelt Ă„ lese tekstene og finne fram i dem?
GĂ„ gjennom sideutformingen. Er det relevans mellom bilde, tekst og bildetekst?
Er bildene som er tatt med, lovlige? Det vil si: Har dere bare brukt bilder som er CC-registrert, eller er opphavspersonen spurt om tillatelse til Ă„ bruke dem?
Dersom dere har laget wiki: Har dere fĂžrt opp stikkord og laget interne lenker til aktuelle sider i wikien?
Hvordan lage en vegg avis
Ved registrering av veggaviser trenger Ă„ vise alle hendelsene i etapper. Det skal se omtrent slik ut tegneserier, hovedpersonene som vil bli ansatte i organisasjonen.
Ta et ark med tegnepapir, spredt ut pÄ et bord og lage skisser med blyant. Oppmerksom pÄ hvor og i hvilken rekkefÞlge vil bli plassert bilder. Kom opp med en original og vittige kommentarer. Papiret mÄ inneholde tittelen. Det kan utstedes ved hjelp av bokstavene klippet fra magasiner.
Bilder mÄ plukke opp pÄ en slik mÄte at alle ansatte kan finne seg selv. Plassere flere kollektive bilder. Den fÞrste plassering i avisen bildene kan deles. Det tilsvarende inskripsjon - "hvordan det hele begynte" - markerer starten pÄ feiringen. PÄ samme mÄte kan du fullfÞre presentasjonen av materialet.
Ikke overse applikasjon. SkjÊr ut av magasiner og lim feriebilder mellom bildene. Hvis et lag er en artist, kan du ta den med til registrering. Det viktigste at avisen var nÄvÊrende liv. Ekskluder kjedelig monotont bilder. Velg de morsomste, morsomme, gode bilder.
Hvordan lage en magasinartikkel
NÄr du plasserer en artikkel i en designer-koder har til Ä lÞse flere problemer.For Ä understreke det spesielle innholdet i teksten, ikke dra oppmerksomhet til lys innredning.Separat artikkelen fra andre, men for Ä bevare enheten i stil magasinet
.Drepe alle fugler vil vÊre i stand til erfarne fagfolk.Nybegynnere vil hjelpe de grunnleggende reglene for typografi og design.guideenBestem hvilken del av magasinet du vil ta bandet under teksten, grafikken og tittel.toPlukk illustrasjon av teksten.Innholdet bÞr fullt ut i samsvar med emnet i artikkelen og utfylle, heller enn Ä duplisere grei.Leseren vil sette pris pÄ bilder ogsÄ, hvis proporsjonene er nÊr det gylne snitt, og plasseringen pÄ stripen vil fÞlge reglene for sammensetningen.Hvis det er nÞdvendig, legger infographic.De viktigste kriteriene for registrering - lakonisk og informativ.3NÄr du foretar et notat tittelen flytteregler.Preposisjoner, konjunksjoner og partikler ikke bryte vekk fra ordene som de henviser til.
Plassering header pÄ teksten er avhengig av formÄlet med bladet
og innholdet i artikkelen.Som regel, legg den i en rekke tekst er ikke Þnskelig - det knuser artikkelen pÄ tilfeldige fragmenter og skaper en illusjon av en halshugget publisering.4Velg en font for tittelen, Lida, og hovedteksten.Hvis stilen av bladet
ikke gjelde for eksperimentell bruk av klassisk headset -. Academy, Bodoni, Franklin Gothic, Goudy, Helvetica, Petersburg, Times New Roman, og andre mÄ SkriftstÞrrelsen for hovedteksten vÊre leselig - i stÞrrelsesorden 8 til 12 poeng.Standard forskjellen mellom overskriften og teksten i artikkelen - de to punktene.5ta hensyn til avstanden mellom linjene.Hvis det ikke er absolutt nÞdvendig, ikke endre det.Den samme regelen gjelder for avstanden mellom tegnene.6Bly og nÞkkelen setning, markere teksten.Bruk fet eller kombinere det motsatte av mÞnstersett.Men ikke la seg rive med Ä spille med fonter - deres overflod gjÞr teksten fragmentert, kaotisk og forvirrende for leseren.7PÄ lesbarhet pÄvirker ogsÄ kombinasjonen av skriftfarge og bakgrunn.Derfor, hvis du bestemmer deg for Ä markere et avsnitt, eller endre bakgrunnsfarge tone, plukke kontrast alternativ.8avstanden mellom kolonner med tekst og standard elementer band (tittel, bly, bildet) er satt til godkjenning scenen layout og publisering endres ikke fra rom til rom.Alle deler er atskilt av en enkelt artikkel i dette rommet, elementer som ikke er relevante til artikkelen - to eller flere.Kilder:
Atten av reglene i klassisk typografi
http://hobbiess.info/no/pages/241272
Hei
Vi har fÄtt et nytt prosjekt pÄ skolen og jeg skal lage en plakat\kollasj\poster
,pÄ den plakaten skal det vÊr bilde jeg selv har tatt og litt tekst.Og jeg trenger litt hjelp pÄ hvordan jeg skal komme igang.Siden jeg har lite erfaring pÄ dette omrÄdet.
Jeg har Photoshop CS2,kan jeg bruke det?
Det er viktig for meg at plakaten blir seende litt proff ut og
derfor er jeg litt i tvil om vanlig A4 stĂžrrelse er bra nok,siden den skal brukes til en presentasjon.
Kort sagt sÄ trenger jeg hjelp til Ä lage en god presentasjon av mine bilder.
Viss dennne posten er feil plassert vennligst flytt den.
Takker for all hjelp
Photoshop fungerer ypperlig til dette..
Hvilket tema er det snakk om?
Takk for deg forslaget.
Men bare sÄ det er sagt,sÄ trenger jeg ikke mer inspirasjon.Det jeg trenger hjelp med er det praktiske,det Ä lage en plakat med mine bilde pÄ.
How to make a poster
whatâs the theme or problemstilling?
Choose a paper size, background, add pics or graphics, choose memorable main message.
Make a heading / title + footer.Â
Fill in the middle. Add visual content. Add secondary information.Â
Proofread
Publish or hang up your posterÂ
Make a poster that stands out
Draw a main picture, mostly in the middle of the page
Write the main heading
add a border
get creative
Do a few cool designs and drawings.
Colour it
Label your character. Attach your summary in your best handwriting.
How to design posters
Make it visually appealing.
Understand the message and audience.
Use dark colored font.
Ask yourself if images are helpful. You have limited space on your poster, so use the space wisely. If youâre going to use images, they should be figures, diagrams, graphics, or tables that are easy-to-read and help illustrate your ideas.[2]
Charts are a great visual aid for a poster. They are a good way to add blocks of color while adding a visual explanation of your ideas.
Clip art rarely illustrates the ideas that youâre trying to get across in posters. Choose other images to help with this.
Cite your pictures. Make sure the pictures that youâre using are public domain. Just because you can copy them from google, doesnât mean theyâre appropriate to use. If you are going to use a picture from here, be sure to post a citation for it on your poster.
Make them a good size. You want your graphics to be easily read from a distance of at least 5 feet.[3]This means they should be no smaller than 5â x 7â. You also donât want them to take over the entire posterâyour font is the important part of the poster. Create a good balance between the two.
Use appropriate placement. Donât overlap your images over your font, but make sure they are next to any wording that helps explain them. You shouldnât be using these just to fill a giant empty space. All of your images should have purpose.
http://www.wikihow.com/Design-Posters
How to be a designer
Think critically about designed objects around you. Try to notice what you like or donât like about a design, and begin thinking about what makes some designs better or more suitable than others.
Nearly everything in the man-made environment has some sort of design behind it, whether itâs a graphic, a website, or a fashion accessory.
Notice how well the design functions for its intended purpose, as well as how it looks.
Practice being specific about aspects of particular designs, and how these aspects work together as a whole.
For example, if you are looking at a graphic design, notice how the colors, lines, proportions, text, and shapes make the design more or less pleasing, and how clearly it conveys its message.
Think of design as a way to fill a need or solve a problem. While it strives to make things look good, design differs from other types of art in that it has a practical application.
A logo, for instance, is a type of graphic design that helps make a brand or company quickly recognizable.
An article of clothing serves the purpose of covering the body, in addition to making the wearer look more attractive.
A carâs dashboard is designed to make it easy to read the various gauges, as well as enhance the look of the carâs interior.
Practice communicating visually. Designers need to be able to make drawings or other representations of their designs in order to refine them and explain them to other people, such as design colleagues and manufacturers.
By learning how to visually convey what you imagine, you can improve on it and work out the details. There is only so much you can picture in your head or describe with words.
Drawing is a powerful tool for designers, but donât worry if you canât draw photo realistically. Designersâ drawings donât have to be masterpieces, just a way to quickly capture ideas that will lead to the finished product. Tracing is also totally acceptable.
In addition to drawings, designers also use things like mock ups, prototypes, and computer imaging to visualize their designs.
Explore how things are made. When you work as a designer, you not only have to consider what is pleasing to the eye, you always have to consider how your design will be implemented.
Shoe designers have to decide on technical aspects of creating a shoe, such as where the leather will be sewn together and what type of sole will be used.
For an object like a cellphone case, industrial designers need to think about what kind of plastic and molding processes will be used, and how each part will be attached together.
Find good sources of information. In addition to design magazines, look for books about the process, principles, and methods of design.
Try looking at textbooks and technical videos for things apparel construction, manufacturing methods, and various craft techniques.
Even if you donât understand everything, try to get a feel for what kinds of technical processes you might be interested in working with.
Learning about design goes deeper than reading fashion and decorating magazines, although these are a good resource for current trends.
Learn about designers whose work you admire. Finding out about their personal philosophies of design, educational background, and working habits can give you insight into your own interests and ambitions.
Do internet research, read biographies, and watch documentaries about famous designers, and pay attention to how their careers were shaped.
Remember that you can be a successful designer, even if youâre not from Paris or New York. Think about how your own background and imagination can make your designs unique.
Try looking at designers you donât like as well. Find out how they contrast from the people you admire--or perhaps gain a new-found appreciation for their work.
Consider going to design school. Design schools are a great way to gain information about design, learn good work habits and techniques, and network with other designers.
A 4-year design program at a specialized design school is an excellent start, but itâs not the only option.
Many universities and colleges also have design programs.
Consider taking a workshop or short diploma course at a design school. There are many excellent intensive programs that take as little as 3 weeks to two years.
Donât obsess if youâre not sure what kind of design to do right away. Donât worry, also, if an interest in design is not something you anticipated earlier in your career path.
Many designers started out in other fields, such as fine art, architecture, or marketing, and others never studied formally.
It often takes some time to discover what aspects of design youâre good at, and sometimes you canât anticipate the reception your designs will get.
The only way to figure out where your design career will lead you is to keep designing and showing your work!
Look for ways to design professionally as soon as possible. Study and practice is good, but the thing that will really take your design to the next level is real world experience.
When people have to pay for your work, it will become a lot clearer what is really expected of you as a designer.
This can actually cut through a lot of indecision, on your part. You will find out what itâs really essential to complete in a project. Sometimes as students we tend to be too finicky.
Consider getting an apprenticeship or working as an intern at a design firm. This will give you a good feel for working in a professional environment.
You can also take freelance projects. Tap your personal contacts and look online for freelancing opportunities, and gradually build up clients.
Learn how to collaborate. As a professional designer, you will often work with other people on a team, and will have to know how to share and delegate work.
Itâs important to maintain a cooperative, rather than competitive attitude towards other designers. This will lead to being able to do more work, faster, and getting better projects.
Donât underestimate how much you can learn from your peers. While one person can have a lot of good ideas, more heads are always better than one.
Collaboration can also make decisions more efficient. Often, you can really benefit from another perspective.
Donât insist on doing everything yourself. Often itâs more important that the work gets done- even if itâs not exactly the way you imagine. Learn to compromise.
Donât worry about finding a style or âsignature lookâ right away. Itâs important to nurture your own style, but at the same time, itâs important not to panic if you canât decide what that is at first.
Sometimes it takes a while to figure out what sort of work is really unique to you, and usually this just happens by accident.
Donât be afraid to take inspiration by what others have done, and incorporate it into your work from time to time. Itâs important to try a lot of different things.
Of course, you donât want to copy a design outright, but designers are often influenced by each other. Avoid falling into an âidentity crisisâ while worrying about not being unique enough.
Remember that a style evolves over time. The signature styles of great designers often become more apparent a bit later in their careers.
Make mistakes quickly. Donât focus too long on any one project, especially if youâre just starting. As a beginning designer, you will make lots of mistakes, and the faster you can get through them, the better.
Instead of making one design at a time, consider working on a series. This will give you room to test a lot of ideas, rather than worrying so much about making the wrong choices for one piece.
Also consider doing preparatory work for important designs. Make a lot of sketches and prototypes quickly, first, in order to economize on materials and avoid costly and time consuming mistakes.
Look for quicker ways to make things. For prototypes, make things out of cheap materials that are easy to work with. You donât have to hand carve everything from mahogany.
Always be ready to catch ideas. Have a camera and sketchbook handy, and collect designs that you find particularly interesting.
Look for inspiration everywhere. Inspiration doesnât have to come from other designs or design trends--often it can come from nature or things that happen by accident.
Have a good filing system and go through your collection of ideas regularly.
Balance passion with persistence. Itâs not normal to feel like designing 24/7, so donât get discouraged if your enthusiasm wanes sometimes.
Actively look for inspiration. If you feel stuck, go to a museum or look at interesting designs.
Have regular hours when you work on your designs. Often inspiration wonât hit until you actually sit down to work.
Keep a positive attitude. Understand that from time to time you will have doubts about your talent, or get negative feedback, but this is all part of the learning process.
Donât worry if your work really is terrible sometimes. Mistakes are often better teachers than successes.
Donât take criticism personally. Just because someone doesnât agree with your approach doesnât mean youâre a bad designer or person.
If you get a negative reaction, consider how you could have done better. Be open to valid suggestions for improvement.
If you violently disagree, get more opinions. Not everyone has to like your designs, and perhaps you need a different audience.
Know when to take a break. Sometimes you have to let your unconscious mind work on a problem, so you can go back to your work with a fresh perspective.
When you work for too long without stopping, sometimes you can get stuck in a rut, start to panic, or make mistakes. Learn to notice when you are losing focus.
Try to determine your optimal schedule for working and taking breaks. Everyone has times in the day when they are more productive. Try to notice when yours are.
Planning to have some downtime is essential. Working too hard can burn you out, and make you less productive in the long run.
Have a great portfolio. A portfolio is a showcase of your design skills, and essential for job interviews, some school applications, and freelance work.
Always show your best work, and present it as professionally as you can. Avoid having to explain your work, or showing unfinished work.
Consider an online portfolio as well, so that your potential clients and employers can view your work more conveniently.
Research how to make a properly formatted, professional looking portfolio. For some tips, check out this guide.
Remember that design is a business. Professionalism and a little bit of business savvy are absolutely necessary for a successful design career.
Even the most talented designers have to market themselves. Taking the time to strategize from a business perspective doesnât mean youâre âselling out.â
Whatever kind of design you engage in, clients and buyers will only hire you if they think your designs will improve the success of their business.
Understand how your designs can help make profit for others, and this will help you figure out how to sell yourself.
Aim to get paid. The more you are able to support yourself through design, the more time you can spend designing. Look for ways to get paid for doing what you love.
Think creatively about ways to market your designs. If there are certain types of designs you like to do, consider what kinds of establishments might be we willing to pay for them.
Find out how much clients are willing to pay designers for certain types of work, and see what you can do to maximize your earnings.
Also, paid work leads to trying new things that can help you progress further as a designer. See making money as a tool for learning about what works and what doesnât.
Consider specializing in a field, but donât force yourself to decide right away. There are many different types of design work, and you may not, as a beginning designer, be aware of all your options.
There are many types of design professions, and some of them are not well known outside the design industry.
Keep your options open, and do some research on lesser known design careers. Many people go into design thinking they will be a big name designer, but there are many other exciting jobs available.
Here are a few less well known design careers:
Package designer
Environmental designer
User-Interface designer
Product developer
Fashion public relations specialist
Merchandise manager
See yourself as your most important design. As a designer, looking and acting professional are the medium through which you communicate your ability to accurately gauge the world around you.
People will anticipate better work from you if you are able to show competence, not only through your work, but through the way you present yourself.
Do your designs justice by paying attention to your professional image. Look and act the part of a talented designer at all times, and people will tend to look more favorably on your work.
Do what you love most. Wanting a glamorous or prestigious design career can drive you to work harder, but always look for motivation from the work itself.
Ambition by itself will never make your designs any better. Look for problems to solve that fascinate you, and projects that you feel are truly beautiful and helpful.
Furthermore, if you truly love what you are doing, chances are you will find a market for yourself. Whatever happens, donât give up!
Practice daily. Whether it's be one sketch, or one logo a day, or whatever you want to create, practice is the key to mastering.
Try finding your own style and technique by trying different methods.
Be confident, believe in yourself!
http://www.wikihow.com/Be-a-Designer
How to become a graphic designer without going to school
I got my job as a designer without going to design school. I had hacked together my own design education in 6 months while working a full-time job. I didnât think I was ready but started applying for jobs anyway â and got a job at a great startup, Exec.
To be clear, Iâm nowhere near as good as those design prodigies that come out of a 4-year education at an elite school like RISD. But Iâm definitely good enough to do my job well. Iâm the only designer at Exec, so I do a pretty wide range of things â visual and interaction design, print, web, and mobile app design.
Maybe you want to change careers and become a designer full-time.
Or you want to learn some basics for your startup or side project.
This is a guide to teach yourself design.
Update: I first published this blog post over a year ago. Since then Iâve gotten hundreds of emails asking for more guidance and easier to follow steps, and I finally found one: Designlab. This course wasnât around when I was learning, but man do I wish it was â it would have made the whole process a lot less daunting. What I really like about it is that it gives you project assignments, and then connects you to a design mentor who gives you feedback (they have really good ones who work at Facebook).
Step 1. Learn to see
The biggest mistake is jumping into Photoshop too fast. Learning Photoshop does not make you a designer, just like buying paintbrushes does not make you an artist. Start with the foundation.
First, learn how to draw.
You donât have to sit in a room with a bunch of other artists trying to draw a naked woman.
You donât even have to get that good at drawing. Just learn some basics so you can be comfortable sketching with a pen.
You only have to do one thing to learn how to draw: get the book You Can Draw in 30 days and practice for half an hour every day for a month. Iâve looked at a lot of drawing books and this is one of the best.
Learn graphic design theory
Start with the book Picture This. Itâs a story book of Little Red Riding hood, but will teach you the foundations of graphic design at the same time.
Learn about color, typography, and designing with a grid. If you can find a local class to teach the basics of graphic design, take it.
Go through a few of these tutorials every day.
Learn some basics in user experience
There are a lot of books about user experience. Start with these two quick reads that will get you in the right mindset:
The Design of Everyday Things
Donât Make Me Think!
Learn how to write
Here is a sure sign of a bad designer: their mockups are filled with placeholder text like Lorem Ipsum. A good designer is a good communicator. A good designer thinks through the entire experience, choosing every word carefully. Write for humans. Donât write in the academic tone you used to make yourself sound smart in school papers.
Read Made to Stick, one of my favorite books of all time. It will teach you how to suck in your readers.
Voice and Tone is a website full of gems of good writing examples.
Step 2. Learn how to use Photoshop and Illustrator
Hooray! Now youâve got a pretty solid foundation â both visual and UX. Youâre ready to learn Photoshop. Actually, I recommend starting with Illustrator first and then moving on to Photoshop after. Illustrator is what designers use to make logos and icons.
Learn Illustrator
There are a ton of books, online tutorials and in-person classes to learn Illustrator. Choose the style that works best for you. Here are the books I found especially helpful to learn the basics of Illustrator:
Adobe Illustrator Classroom in a Book â Itâs boring, but if you get through at least half of it, youâll know your way around Illustrator pretty well.
Vector Basic Training â This book teaches you how to make things in Illustrator that actually look good.
Now for the fun stuff! Follow these online tutorials and be impressed by what you can make. Here are two my favorites â a logo and a scenic landscape.
Learn Photoshop
There are a million and one tutorials out there. A lot of them are crap. Fortunately, there are sites with really high quality tutorials. PSDTuts by TutsPlus is one of them.
Hereâs a good photoshop tutorial to make an iPhone app.
Hereâs another good photoshop tutorial to create a website mockup.
Carve out an hour or two every day to go through some tutorials, and youâll be impressed by how quickly you progress.
Step 3. Learn some specialties
Do you want to design mobile apps? Websites? Infographics? Explore them all, and pick and choose the ones you enjoy to get better at them.
Learn Logo Design
Learn how to make a logo that doesnât suck: Logo Design Love
Youâll want to take it a step further than a logo though. Learn to create a consistent brand â from the website to the business cards. Check out this book, Designing Brand Identity.
Learn Mobile App Design
Start with this tutorial to get your feet wet on visual design for mobile apps.
Read this short but very comprehensive and well-thought out book on iPhone design: Tapworthy. It will teach you how to make an app that not only looks good but is easy to use.
Geek out on the apps on your phone. Critique them. What works and what doesnât?
Learn Web Design
Read Donât Make Me Think to learn how to make a website that people find easy to use and navigate.
Read The Principles of Beautiful Web Design if you want help making a website look good.
Make a list of the websites you think are beautifully designed. Note what they have in common.
Now for the hairy question of whether you need to know HTML/CSS as a designer: It depends on the job. Knowing it will definitely give you an edge in the job market. Even if you donât want to be a web developer, it helps to know some basics. That way you know what is possible and what isnât.
There are so many great resources to learn HTML and CSS:
My favorite free one is Web Design Tuts.
My favorite paid one (pretty affordable at $25/month) is Treehouse. If youâre starting from the beginning and want someone to explain things clearly and comprehensively, splurge for Treehouse tutorials.
Step 4. Build your portfolio
You donât need to go to a fancy design school to get a job as a designer. But you do need a solid portfolio.
How do you build a portfolio if youâre just starting out for the first time? The good news is you donât need to work on real projects with real clients to build a portfolio. Make up your own side projects. Here are a few ideas:
Design silly ideas for t-shirts.
Find poorly designed websites and redesign them.
Got an idea for an iPhone app? Mock it up.
Join a team at Startup Weekend and be a designer on a weekend project.
Enter a 99 designs contest to practice designing to a brief.
Do the graphic design exercises in the Creative Workshop book.
Find a local nonprofit and offer to design for free.
Resist the temptation to include every thing youâve ever designed in your portfolio. This is a place for your strongest work only.
Steal, steal, steal at first. Donât worry about being original â that will come later, once you are more comfortable with your craft. When you learn a musical instrument, you learn how to play other peopleâs songs before composing your own. Same goes for design. Steal like an artist.
Go to Dribbble for inspiration on some of the best designers. Check out pttrnsfor iOS inspiration, and patterntap for website inspiration.
Step 5: Get a job as a designer
When I first started learning design, I went to a job search workshop for designers. I walked into a room full of designers who had much more experience than I did â 5, 10, 15 years experience. All of them were looking for jobs. That was intimidating. There I was, trying to teach myself design, knowing I was competing with these experienced designers.
And yet 6 months later, I got a design job. There was one key difference between me and many of the other designers that gave me an edge: I knew how to work with developers.
The biggest factor to boost your employability is to be able to work with developers. Learn some interaction design. Learn some basic HTML and CSS. Designers in the tech industry (interaction designers, web designers, app designers) are in extremely high demand and are paid well. Thatâs where the jobs are right now.
If you donât have any experience working with developers, get some. Go to Startup Weekend, go to hackathons, or find a developer through a project collaboration site.
Make a personal website and make your portfolio the centerpiece.
Go out and make serendipity happen â tell everyone you know that youâre looking for a job as a designer. You never know who might know someone.
Research companies and agencies you might be interested in. Look on LinkedIn for 2nd and 3rd degree connections to people who work at those companies and ask for intros. The best way to get a job is through a connection. If you donât have a connection, thereâs still a lot you can do to give yourself an edge.
Once youâve got the job, keep learning
Iâve been at Exec for a year now and have learned a ton on the job. I seek out designers who are much more talented than I am, and learn from them. I find design classes (good online ones are Skillshare, General Assembly, Treehouse, and TutsPlus). I work on side projects. I geek out at the design section of bookstores. There is still so much to learn and to improve on.
Keep your skills sharp, and always keep learning.
Questions? Say hi at @karenxcheng.
âNobody tells this to people who are beginners, I wish someone told me. All of us who do creative work, we get into it because we have good taste. But there is this gap. For the first couple years you make stuff, itâs just not that good. Itâs trying to be good, it has potential, but itâs not. But your taste, the thing that got you into the game, is still killer. And your taste is why your work disappoints you. A lot of people never get past this phase, they quit. Most people I know who do interesting, creative work went through years of this. We know our work doesnât have this special thing that we want it to have. We all go through this. And if you are just starting out or you are still in this phase, you gotta know its normal and the most important thing you can do is do a lot of work. Itâs gonna take awhile. Itâs normal to take awhile. Youâve just gotta fight your way through.â â Ira Glass
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Uuuuuugh Saw a really cute hs fanart with characters in pride flag tees and had to look em up because i couldn't identify them. And why the fuck does "bear culture" and "leather enthusiasts" need fucking pride flags and why are they BEFORE the asexuality pride flag? =n= Fuuuuuck of with that noise.
Friend asked me to tag angry SJ posts, so here on out Iâll try to tag them #SJanger. So if you donât want to see angry all caps rants blacklist #SJanger.
this is not to silence any of the posts I reblog but because I know some people arenât equipped to handle agressive posts (no matter how justified that anger is) and I do not want no body to feel worse.