Alright, another dnd session down and another woeful amount of notes I was too immersed to expand on while the game was going on, which is coming back to bite me in the arse months later when Iâm writing this. Strap in friends, this one is a doozy about 3 months in the making and my drama loving arse wanted to wring as much closure out of this as I could.
We pick up after a hard won fight against a supercharged hag, everyone alive but some worse off than others. Drackuss, our dragonborn paladin noticed that Eridol the gnome cleric was staring off into the distance, having a panic attack and clutching the very fresh near death blow that he suffered at the hands of a mind controlled Drackuss not 15 seconds ago. He approaches Eridol and I have to make a wisdom save, which I fail horribly. In Eridolâs panicked mind, Drackuss is coming to finish him off again, he needs to protect himself now while he can. Subconsciously, Eridol casts Spiritual Guardians to keep Drackuss at bay. Drackuss takes this as Eridol being mind controlled and as Drackuss is want to do, kept coming at him. I make my second wisdom save and Eridol comes back to his senses, immediately drops the spell, apologises to Drackuss and walks down stairs to deal with a large-ish pile of bodies in another room while everyone finishes up with what they need before a long rest.
The rogues gallery, aka Emmi and Veiraen go to town picking over the remains of an assassin that had killed Veiraen a few sessions back (he got better) and nearly killed Emmi more times than is really necessary. They get some nice poison for their troubles. Merla, the Halfling barbarian was gloating about she took down not 1, not 2, but 3 of the big bads and honestly she deserves it, no one would have been alive if she hadnât curbstomped the majority of baddies between us and the BBEG. Ivellios our elven wizard had disappeared at some point either during the fight or directly after, scattered to the winds to be an NPC until further notice. Our sorcerer npc, Core and Drackuss are inspecting a circular dias in the room emblazoned with 3 very distinct religious symbols for fantasy Cthulu, Bhaal - the god of murder and Yurtris â joint god of death and disease. Drackuss wanting to gain insight on the dias, prays to his god for guidance and information and this goes about as well as can be expected when you pray in an evil temple adorned with the symbols of multiple evil gods. A save is asked for and thank whatever gods you follow Drackuss succeeds because the alternative was his alignment flips and Iâll be honest I donât think anyone could really take him even if we werenât all emotionally drained and near dead.
Everyone except Core and Eridol trek back to a central room and sets up camp for the night, Core and Eridol forgo a nights sleep, Eridol to take care of the pile of bodies and prepare them for burial with gentle repose and making a list of descriptions to give to the townsfolk to identify the dead. Core to try and talk to Eridol about the frankly worrisome behaviour heâs been showing recently but doesnât really get a response.
While sleeping, Drackuss receives a vision from his god, Lendys. In a previous vision, he had been given a choice of paths to take, one leading towards familiarity and faith, the other towards power and ruination. Drackuss had chosen the path of power and now as he looks around he sees the mangles corpses of his friends and travelling companions. Everyone wakes up and the trek back to town begins, Eridol carrying the corpse of the small celestial half orc child that was taken for the hags sacrifice, no one really talking about everything that happened because if nothing else, weâre all emotionally stable adventurers who know when to talk about our problems.
We make it the 8 hours back to town with the majority of the group splitting off to buy a cart and provisions to travel back to the capital city weâre staying in while Core and Eridol go to take the childs long dead body back to his family for closure. We get there and have a heartfelt discussion with the mother who declines Eridols offer to talk to her son one last time and asks them to leave with the body so the parents can grieve in peace. While we begin walking back to town to find a graveyard the scene cuts back to the rest of the crew, now with rations, transportation and Merla and Eridols dogs in tow with Drackuss sitting down to meditate aka rolling on his occasional wild magic table and this rat bastard rolled the holy grail on the massively expanded wild magic table he and the DM agreed on. He opens his eyes and finds a small, floating candle with a note around it âMake a wish and blow me outâ the note says. Feeling a sense of immense guilt over what happened, Drackuss clears his mind and blows out the candle. Seeing no immediate effect, he thinks maybe it was a hallucination. Cue Eridol screaming in the distance, because the PREVIOUSLY DECAPITATED CHILD starts twitching and wriggling in the makeshift wrappings Eridol had bound him in, this causes him to drop the body and panic casting destroy undead because this was not the plan, sweet babies this was so not what was supposed to happen. Eridol is screaming, Core is screaming, the kid is weirdly not screaming. Itâs chaos because even in a world of magic and gods decapitation is usually a forever thing, neither of us know what happened and we get in touch with everyone else because someoneâs got to know what happened. Drackuss mentions seeing a candle but Eridol and Core are barely paying attention because a literal miracle just happened and the dawning realisation that they now have to turn around and march back to the grieving parents we just devastated and go âHey, you know how your kid was dead? Well, he got better. Ok, have funâ and then we can never come back to this town, so we both decide to just accept it and run. We end the session travelling back to the capital city, sun at our backs and a bottle of very expensive wine with Eridol and Merla camping outside of town for a few days because of the whole âMerla is technically wanted for murderâ thing while Drackuss heads off to the main temple in the city and the rogues head back to the share house with the dogs.