We open the session with everyone exhaustedly rallying together between the centre portal and the camp to buy everyone time to secure the civilians and Sukaren shouting for all her men to evacuate back to the camp as the portals shudder back to life for the second time in a day and spews forth a new threat in the form of a Manticore and a Chimera that explode out towards the group blisteringly fast. A thrilling battle that I don’t have the energy to transcript ends with Septima having shifted into a giant anaconda and systematically breaks each of the chimera’s necks while Tornur ends the Manticore with a well placed firebolt as it was trying to escape, everyone silently watches as the Manticore drops from the sky and bounce off a nearby cliff into the ocean below.
With everyone on edge, we worriedly wait for a couple minutes to make sure the portal is properly closed as Sukaren orders some of her men back out to pick up and begin harvesting the creatures that came through for parts. Eridol asks if they can get in on this because he has a burning need to take trophies and after a heated exchange Sukaren begrudgingly hacks off one of the chimera paws and throws a couple of Manticore barbs towards Emmi and Whisky as personal trophies and orders us all to get the hell out of her camp and not come back.
Eager to not annoy the commanding dragonborn anymore than they need to everyone starts hobbling back towards their horses to head back to the keep, Septima confirming he saw what he needed to calculate how everyone fights together. As we make our way towards the large wooden gate that separates the military complex from freedom, we find ourselves surrounded by guards with several extremely large siege weapons pointed at us. With a collective shrug because of course this would happen, we are barred from leaving by several guardsmen who recognised Veiraen as a butcher who murdered multiple people on coming out of the portal so obviously we’re all criminals for being with him and need to face justice. Despite our pleas to just let us leave before Sukaren notices we’re still here and kills us, Veiraen is put into chains while we contact Core and ask if he could come out to confirm that we work for him.
Core arrives, we get squared away while Sukaren takes notice of the only person she currently hates more than us and stomps over to totally not try to choke Core for entering her camp and after our customary prodding she confirm that something is happening with the portals, they let something else in. This gets Core's attention and him and Sukaren go to talk in private while we are finally let go to gather the horses and wait outside.
On the way outside, Septima slows down from the group and animorphs into a gecko to go back to listen in on the conversation between Core and Sukaren, seeing Core try to appeal to her that they're working towards the same goal before the sorcerer notices the out of place gecko watching them. He tries to throw a magically imbued rock at the lizard but only succeeds in beaning the angry, armor plated dragonborn directly in front of him. Core feebly apologises before pointing out the lizard to Sukaren as well and with something that she can finally murder without getting a stern talking to from the council she draws her sword and starts advancing towards the gecko
Seeing his chance to escape, Septima books it around a corner and into the dark tunnel out towards where we all are as he shifts back into himself before a hasted Core and Sukaren burst into the scene screaming something about a lizard and asking if anyone had seen it. A round of no's come back before Sukaren returns to the camp muttering things best not repeated and we all head back to Principium for various errands and to sleep. Whisky and Tornur head out to continue work on branding for the ale they're making back at the keep, Septima and Emmi return to our old barracks to rest along with Eridol's dog, Veiraen goes to make more poison with his new brewing partner and Eridol goes to speak with the owners of the city fight pits, the brieg brothers about a necklace he received as payment for his last fight along with questions about how it was made.
Veiraen finds his brewing partner has expanded from just making poisons to also brewing elixers and potions for anyone who can pay. They discuss the fine art of business and killing people while finishing an elixer for an elderly couple and then another vial of bloodfire poison with the remaining materials Vaeraen had on him
Eridol learns that one of the brieg brothers is also a follower of Tyr, one who sports an impressive gnome sized back tattoo of Tyr's holy symbol and scripture. This brother, Doug, is responsible for enchanting the death wards necklace that he received and after Eridol mentions that he had broken a connection to Bhaal on one of his travelling companions and was looking for a way to hide them from any future divine interference Doug takes him down to his workshop to begin the prayers and rites to change a ring of mind shielding that Eridol had taken from Drackuss into something that would also hide him from the divine. It takes four days of non stop prayer to layer the needed divinity into the item, ensuring that it would soak into the wearers soul as a shroud of protection.
With that, we jump another 6 months into the future, Septima and Veiraen have created a viable and sustainable potion brewing company called "Gone today, here tomorrow" to outfit the military manning the portals, Whisky and Tornur have been selling their ale to anyone who would buy it as well as creating a mostly automated process that any of the keep staff could handle to maintain production for when we are away, Emmi had spent her time fishing and training with her new swords and Eridol spent his time refining his new ability to enchant divine magic into mundane items. Working with infusing divine light into glass rods to make what is basically fantasy glowsticks.
In a dark prison cell somewhere in principium, for the first time in 13 months, intelligence and understanding return to Drackuss' eyes. Taking in his surroundings and the burst of memories that he can now process, he begins trying to break the chains holding him which alerts the guards who come to investigate. With a softly growled "Get Core" Drackuss informs them the feeblemind spell he has been under is broken, the guards tripping over themselves to get away from the prisoner and inform Core of what happened.
Core arrives to talk to Drackuss, they discuss how Drackuss fell to Bhaal's incessant whispers and promises of power and that what he had done was still his choice to make in the end. His choice to kill a former ally to deepen the connection, his choice to listen to the messages Core and Eridol sent to try and get him back and not kill a child as bhaal wanted, his choice to try and kill another ally. Core mentions that Eridol had severed the connection to Bhaal and had been working on a safeguard to stop this happening again, they both agree that Eridol cares too much and that's what they like about him.
Core leaves temporarily to inform the rest of Tacty'l Ymon and gets one of the guards to bring some stew for Drackuss as he hasn't been able to eat anything that wasn't baby food for the past year. After receiving the confirmation, Eridol gears up and goes to tell Veiraen that Drackuss is awake and wanted to speak, Eridol wants Veiraen to come as well before informing everyone else and they all set out for Principium. They all arrive at the cells Drackuss is being held at to see Core enter and remove the bindings from Drackuss' arms and while Eridol slinks to the back of the room, everyone else has their fill of berating Drackuss for the attempted murder and everything else. Drackuss takes it all in stride.
Eridol steps forward and without actually looking at him begins telling Drackuss about how he was too powerful a divine champion to let fall into the hands of an evil god and how he's been working to break the connection between Drackuss and Bhaal before offering a choice, take the ring he helped enchant to make sure this never happens again, hide your presence from the gods to make sure that they cannot interfere with your search for power and be offered a chance to work away your crimes.
Drackuss says he will accept the offer with one condition, when the time comes he would seek out Eridol's assistance to kill Bhaal. After a tense moment, Eridol accepts the terms and offers up the ring which Drackuss slides onto his finger, the magics taking hold in his soul and making him practically invisible to anything beyond the divine gate. Drackuss asks about his other rings Eridol took off him when he found them all in the feeble mind stupor. Eridol silently gives the family ring and ring of cold protection back to Drackuss and goes to leave, asking Core if he could see him outside when they're done.
With eridol's departure, Core lays out a rough plan for what happens next. Drackuss will remain in solitary confinement for the next month or two to finish his sentence before being enrolled as a combatant on the front lines to protect the country against whatever comes out of the portals for an undisclosed period. Once confirmed, everyone filters out of the prison and Core goes to talk to Eridol.
Eridol tells Core that he's paid his debt to Drackuss and doesn't want to see the dragonborn again, but when Core trusts him enough to outfit him in armor and weapons that he would need something and gives Drackuss' tarnished flametongue longsword to the sorcerer to put with whatever remains of the armaments Core had waiting for him. Core takes the sword and nods as Eridol turns and begins leading everyone back to the spooky fun bone room to talk to the skeleton they all found when the tower arrived.
Everyone dings to level seven after a quick break for emotions and they set off to talk to a skeleton loudly proclaiming how much Eridol loves this sort of thing to Eridol's general dismay. After a grossed out eridol casts speak with the dead on the bones they learn more about the Slyph and the world outside Osteria. Namely that of the three destinations they've been told of Jaunted Pillars would be the safest and that the skeleton used to be a wizard named Falfer Osman, this triggers a memory for Septima. He knew Falfer back when they came through the portals together so many years ago with a third. They ask the wizards skeleton what were the names of everyone who travelled with them to Ostaria and receive confirmation that Septima was there along with another, Fulgür.
With the magic depleted, Septima begins describing his original travelling companions, he can't remember what Fulgür looked like and when he tries it is just an ever changing mass of features, but Falfer was a halfling with curly hair and glasses which matches the description of the local shop owner who had disappeared several months ago from one of the magic shops Veiraen and the rest would frequent. But he's been dead for centuries so the standard Tacty'l Ymon freakout begins, was he a ghost all along? Some kind of changeling? 3 goblins in a trenchcoat? we may never know.
Septima has the idea to try and cast locate person but with it's limited range and our landlocked speeds, nothing initially shows up. Another idea is had, Septima has the ability to transform into an eagle and with Eridol concentrating on the locate spell they could cover most of the small country in under a week. Eridol protests, mentioning his general fear of heights before someone reminds him of the featherfall ring he's got on that would stop him from becoming a gnome pancake if he fell. With no other defence, eridol pouts before agreeing.
Everyone sets back to the keep while Core helps set up the optimal search pattern for Septima and Eridol. The two set out and spend several days with Septima acting like a flying taxi for the terrified gnome cleric before they finally get a ping, near the top of a mountain far to the south of the country. Septima glides in towards the mouth of a cave and they see what had pinged the spell. A large adult bronze dragon frantically carving things into the stone at the back of the cave before it digs its claws into its head and temporarily reverts to the halfling form we were searching for, this happens again and again while Septima and Eridol look on horrified.
Eridol asks Septima what they should do, they can't fight a dragon on their own, before they can say anything else the dragon reacts to Septima's name, violently turning and stalking towards us. Septima asks Eridol to not mention what he's about to see to anyone as he drops his hood and mask, showing his wooden warforged face for the first time since joining the group and calling out to the dragon like old friends.
This gets the dragons attention and it stops charging towards us before clawing at it's head again and shifting back to the halfling momentarily before returning to it's draconic form. While Septima tried to sooth his friend, Eridol decided he had to do something, mentioning he had an idea and for Septima to trust him. With septima's blessing he announced himself to the dragon and started moving forward, reciting a prayer and asking for Fulgür to cooperate he attempted to dispel whatever magic was affecting the dragon. After failing and realising the nature of the magic was more akin to a curse from the fey Eridol tries again, this time praying for Tyr to help him remove the affliction. Not wanting to see his friend in any more pain, Septima helps guide Eridol's hand.
As vines and flowers weave through Eridol's armor from Septimas' connection with nature to help guide the divine energy into Fulgür, Eridol breathes and opens himself up fully to Tyr's divine energy for the third time in his life. Willing it through himself and into the dragon. cleansing the dragons curse and as a reward for his continued dedication, Tyr claims another sliver of Eridol's soul.
The magic fades and for the first time in centuries, Fulgür the adult bronze dragon is himself again. He takes flight into the thunderstorm that had set in and enjoys his freedom as Septima thanks Eridol and Eridol, still reeling from Tyr's gift, numbly mentions that it was the right thing to do.
They watch Fulgür twist and dance in the sky in silence until he lands, thanking them both before Septima asks why he was using the form of their friend and after Fulgür's prompting, about the tower we had found and the issues with the portals we had witnessed. We settle in for a lore dump.
Ostaria was created to be a prison of sorts, located behind a protective barrier outside the material plane, an amalgamation of chunks of different countries with one entrance through the carcare tree portals and a now not so hidden exit should things get too bad. About a hundred years into their stay, a culling of the population was needed, with Falfer doing the deed before dying from the lingering effects of the magic. Unable to find their friend, Septima shut down and Fulgür began using Falfer's appearance as a way to monitor the remaining people trapped here without giving away his nature, over time he began forgetting who he was and believing that he had always been Falfer. With the rituals completed to reopen the tower, Fulgür states that we had set a series of events in motion that required action to ensure that the country does not tear itself to shreds when the barrier drops. With the time we had already taken to complete the rituals, there was little more than 11 months remaining.
We all agree that the rest of the group needs to be told and Eridol contacts Core to get to the keep along with anyone who isn't already there and Septima and Fulgür work out the best way to traverse the sizable distance back to the keep. Flying is obviously the best option, but Fulgür being the proud dragon that he is refuses to carry us on his back, to end the discussion he reverts back to his halfling form. A spell is cast to let them all fly, once again against Eridols wishes because at least last time there was something to hold onto and he could shut his eyes to concentrate on the locator spell.
After a brief prodding from Septima and Fulgür, Eridol psyches himself up, he just faced down a dragon and helped break it from a centuries old curse, this was nothing. With laughter and vaguely gnome shaped screams, they set off through the storm. Septima and Fulgür deciding to have a race like old times and Eridol not wanting to spend any more time in the air also partaking. They rocket through the air, each trying to slow down or stop the others in their tracks, Septima throws up a wall of wind to stop the smaller two and with a laugh shoots into first place. As they continue to trade spells and places for the winning spot, Fulgür waits will the last moment and dispels the fly spell on Eridol, making him fall short of the finish line by about 20 feet as both Fulgür and Septima secure an easy win between them.
We wait for everyone to arrive in our war room and as everyone fills in Fulgür questions Septima and Eridol on how much everyone can be trusted. With a small "I trust everyone in this room with my life" from Eridol and affirmation from Septima, Fulgür mentions he should show them something before continuing so that they will know he tells the truth. Everyone filters outside and in an instant the halfling form is dissipated and the intimidating frame of an adult dragon stands before everyone. Cue the freak outs from everyone, especially Veiraen at the implication that he basically brought a magic hand grenade into a shop run by a massive dragon and oh god that could have ended so poorly.
After everyone calms down, Fulgür turns to Core and they share a moment, the gigantic head of the bronze dragon swooping down to rest in front of the Draconic sorcerer as Fulgür recognises something inside Core. Whatever they seemingly shared was too much for Core and our government sanctioned patron teleported 500 ft away and started running back to town, away from Eridol's confused yells about needing to talk to everyone.
With the remainder of Tacty'l Ymon still here, Fulgür began explaining what needed to be done next to safeguard Ostaria and to bring down the barrier to the material plane. We would need to enter the portal between realms to find a key and break it. Those of us touched by magic would have no issues using the Slyph, but those without would need something cast on them as a safety to avoid being ... consumed by the Slyph.
Emmi speaks up at this point as one of the few unable to cast magic which gets Fulgürs attention, he remarks with a sad smile that she looks a lot like her father, a sea captain of high renown, which Emmi refutes. No, her father was a noble who never spent time on the seas.
Confused, Fulgür peers into Emmi and notices traces of the same magic that had kept him a prisoner in his own mind. Asking Eridol if he can break this curse as well. Without hesitation, Eridol moves up to Emmi and asks her if this would be alright and with confirmation he begins reciting his prayer to remove whatever curse is holding Emmi. With Septima's vines and flowers once again creeping over his armor and guiding his hand, Eridol has just enough energy to weaken the bindings enough for Emmi's real memories to come to the surface and shatter the curse that had been put on her.
Emmi begins remembering her life growing up on the ocean, with her father, the captain of the Shepard and her Mother, her mentor and now member of the ruling council, Sharona. She remembers the laughter and love they all shared and she remembers when the shepard sank. They had been travelling out to sea, along a thin strip of ocean said to funnel out of ostaria, when it happened. The barrier was coming down on them, with moments to spare, her father had flung Sharona and Emmi outside the effects of the barrier and towards the back of the ship. Like a match, the ship splintered and broke where the barrier forced itself down and in an instant the ships bow is ejected into the horizon, taking her father and several crew members with it. The remaining parts of the boat shot back from the force of the barrier, now unbalanced began to upturn and break away. It is a miracle that any survive at all to make it back to land. Whatever remains of the ship sinks to the sea floor in pieces.
Emmi spends the most of her teenage years stealing or commandeering whatever floating thing she can get her hands on, desperately trying to make her way out to find her father despite her mother's pleas for her to stop. Sharona can't bear to lose Emmi as well. In a fit, Sharona calls on one of her friends, a wizard currently residing in Principium with curly bronze hair and glasses to help protect them both from the heartache of loosing the beloved captain. A spell is cast on them both. Memories shift and drift away like dreams, Emmi's family shifted to a noble household that she can acutely remember, a life spent dreaming of adventures and pirates and a calling to the ocean that left her disowned and a runaway. A life then spent working under the tutelage of Sharona, her mentor and definitely not her mother.
The spell ends and Emmi unable to process everything stammers out a response and turns back to the keep to drink and collect her thoughts. Fulgür, apologises and starts back towards the city, there is much to prepare if they are to succeed in protecting the country and it's inhabitants.
We end the session with Septima walking his friend back through the forest towards Principium, talking of times long past. Tornur returning to his brewing workshop to tinker with the machines and Whisky, Veiraen and Eridol all meeting outside Emmi's room, with booze, distractions and companionship to help their hurting friend.