#WitchingHour #Solitude #QuotestoLiveBy #AlbertEinstein #Realism #Genius #DoForYourself #SelfBelief #Belief #Gratitude #Gratification #SelfCompletion #SelfSufficient #GettinErDone #JustGivinEr!
seen from Türkiye
seen from United States

seen from Venezuela
seen from United States

seen from United States

seen from Türkiye
seen from United States
seen from Russia
seen from United States
seen from New Zealand

seen from Canada
seen from United States
seen from United States

seen from Nigeria
seen from Türkiye

seen from United Kingdom
seen from Poland
seen from United States

seen from United States
seen from China
#WitchingHour #Solitude #QuotestoLiveBy #AlbertEinstein #Realism #Genius #DoForYourself #SelfBelief #Belief #Gratitude #Gratification #SelfCompletion #SelfSufficient #GettinErDone #JustGivinEr!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Storytelling without a voice
I need to read more articles about psychology. I am starting to feel that by doing so I will become a better storyteller. After playing Journey, I noticed how easy it seemed to create a game without any narrator or even text telling the player what the story is about. Yet, I know that it isn't as easy as it looks.
Recently, I was made aware of the Self-Completion Theory. There were a few published studies about this theory. In summary, it is about the brain's need to complete tasks/ story based on what it feels is the ideal solution/ goal. Once that solution/ goal has been met by the brain, it stops thinking about that task. Otherwise, it will continue to fill in the blanks or try to solve the goal.
So my question is how can this be placed into one of my games without it seeming like it was forced?
Going back to Journey, I was amazed at how I put my own self into the story and from my experience in life tried to fill in the blanks. So how do I do this?