SceneKit Tutorial Part 1
We are going to start a new serie of tutorials about SceneKit, the framework that allows you to build and manipulate 3D objects in a 3D scene. SceneKit was introduced for the first time in macOS 10.8 (Mountain Lion) and sucessively in iOS 8. Recently, SceneKit was added to watchOS 3.0 and tvOS 9.
SceneKit allows developers to create 3D games and add 3D content to apps using high-level scene descriptions. Because of the recent introduction of ARKit, SceneKit is today a very relevant framework. If you want to build Augmented Reality application, you should learn SceneKit. The framework provides a reach set of APIs that make easy to add animations, physics simulation, particle effects, and realistic physically based rendering.
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