SAAMâS GAMES OF TWENTY NINETEEN
019 was a weird year for me. It was filled with a lot of introspection and internal challenges. A lot of this year was holding up a mirror to myself and asking WHO ARE YOU AND WHY ARE YOU HOLDING A MIRROR?! For games it was, to be honest an âokayâ year for games. Nothing this year really blew me away, but I also may just be getting tired of games in general. More on that later. Letâs get to my opinions on this yearâs games.
BEST ORGANIZED
WILMOTâS WAREHOUSE
Youâre probably looking at this image and thinking, What is this chaotic trash pile of shapes. And Iâd say yes...itâs chaos, but organized chaos. Wilmotâs Warehouse came into my life at a time where things around me were in a nightmarish whirlwind. Existing online and IRL was a challenge, but there was one place where I could keep my head straight and that was in Wilmotâs Warehouse. If I described the gameplay to you it would probably put you to sleep. To put it simply, WW is a game about organizing a space that continues to grow and change over time. It feeds into that part of my brain that likes to tidy up occasionally. Itâs kind of a more organized tetris. WW never really stressed me out even as the warehouse became more and more cluttered, there was something very satisfying about categorizing all the shipments and finding an optimal path through the trash catacombs I had created. If youâre looking to kick back and get your Marie Kondo on, check out Wimotâs Warehouse.
BEST REMEDY ASS REMEDY GAME
CONTROL
Iâve been a fan of Remedy Games since the original Max Payne, so when I found out they were basically making their own version of PsyOps with striking Brutalistic architecture I knew it was going to be my jam. What really sets CONTROL apart from any AAA counterpart is that itâs true to being a Remedy game. Itâs got corny live action footage, cheesy references to their other games, and some good third person action. In the AAA world a lot of games get diluted to fit a certain bill, but Remedy did not give two fucks about making something that was universally appealing and instead shifted the gears to full blown Remedy Ass Remedy Game. Also the Finnish janitor might be god or something.Â
BEST PACKAGE
A SHORT HIKE
A Short Hike is the ideal game Iâd love to see on my Switch. A game that holds your attention for a couple of hours, does what it needs to do and says what it wants to say then itâs over. No extra achievements or long stretches of side quests. Like Wilmotâs Warehouse itâs another game I found to be very relaxing without having to really invest a lot of time into or have strong dopamine cycles *cough* Stardew *cough*. Itâs got a pretty typical twee aesthetic thatâs pouring into indie circles and your fair share of cutesy animal friend NPCs, but itâs got a decent amount of heart. Itâs probably the game Iâd recommend the most to people if I cared about recommending games to people anymore.
BEST HIDEO KOJIMA GAME DIRECTED BY HIDEO KOJIMA
DEATH STRANDING
Thereâs probably a lot I could say about this game, but Iâm just going to keep it short. I enjoyed my time with Death Stranding, traveling across the United Cities of America in order to reconnect everyone. Most people are gonna tell you this game is âweirdâ, but the fiction of the world all checks out to me. Thereâs rain that speeds up time so everyone lives underground and thereâs ghost people that only certain people with a allergic trait can see, makes sense. DS might have some of my favorite moments in a videogame from this year and some of my favorite lines. When Kojima said he was going to start his own studio in 2015 after the fallout of MGS V I was excited to see him unleashed. Death Stranding is just that, itâs interesting, but also boring at times. Itâs a game about really thinking about your path from point A to point B and maybe seeing if you want to take a detour to point C. Itâs a big series of fetch quests, but Kojima really wants you to think about how youâre going to make it across snowy mountains or ghost filled forests. Just like this writeup, Death Stranding is a game that doesnât want to end. When it starts to turn into a videogame ass videogame and you think itâs coming to its conclusion itâs not. Kojima wants to aggressively shake you as he explains every single detail of the plot, but also screaming âI MADE THIS VIDEOGAME, DO YOU SEE THIS, I MADE THIS SHIT!â. And I donât blame him tbh, itâs a feat to make a game, especially one where you can use your excrement to defeat enemies. By the time I was done with Death Stranding I just thought âyâknow if someone told me this would be the last videogame Iâd ever play then Iâd be completely fine with that.â Not necessarily in a bad way, but just in a âok videogames are doneâ kind of way.
BEST IMPROV GAME
AI DUNGEON 2
AI Dungeon 2 is like playing a game of D&D with your own personal DM improviser. Itâs free and you should try it. I donât want to say much more.
BEST GAME BY FRIENDS
OVERLAND
Overland is a game Iâve been watching grow over the past 5 years. Itâs made by some dear friends of mine, hell Iâm even in the special thanks. Itâs a pretty divisive game, I feel like it falls into the camp of games like last yearâs Below. A game that was worked on for years and stuck to its core design while the world of game design changed around it. Itâs a tough game that asks you to think critically about every decision. Most games of the past few years have adapted to creating dopamine cycles and reward systems to keep the player glued to their game system of choice. Overland isnât a game about rewarding you for taking out enemies, but more about getting out of a tough situation by the skin of your teeth. If you make a mistake in Overland the game will repeatedly remind you of it, as you walk away limping it wants you to remember âhey remember that thing you did back there? it was the wrong choice you moron, donât forget.â I havenât played it recently but it seems like some of these grievances have been addressed to make the game a bit more friendly to newcomers. I appreciate Overlandâs design, itâs a game that wasnât willing to change based on games that came before it, the Into the Breaches and Dead Cells of the world. Do I think more people wouldâve played Overland if it had unlockable skills and reward loops? Yes, yes I do, but it wasnât the game Finji was trying to make. When youâre making a game like Overland you could probably think back to all the decisions you made or didnât make to change it, but whatâs important at the end is asking yourself if youâre happy with what you made. And Iâm very happy Overland was made.
BEST GAME EVERYONE LIKED AND I DONâT GET WHY PEOPLE LIKE THIS GAME ITâS SUPER BORING
OUTERWILDS
I donât know i flew a clunky spaceship and got swallowed by a giant fish or something. I walk around a planet and find some text then my eyes glaze over. How about instead of describing this game as magical and shit, just tell me whatâs good about it goddamn I donât have 8+ hours to find out why this game is good. And I donât need action in it or whatever, I mean I played Death Stranding where you spend most of your time trying to not fall over.
BEST GAME BY ME
PRE-SHAVE
Youâre probably saying âWow Saam, is your ego that big that you put your own game on your 2019 game list.â And to that I say âFuck offâ. Pre-Shave is probably my favorite thing Iâve made. Itâs the first game that I wasnât trying to trap my feelings / thoughts in some metaphors about platforming or some bullshit. Itâs quirky, itâs real, and itâs me. It was probably the easiest thing to make, it flowed so naturally over the couple of weeks I made it. I didnât feel any large stumbles in the design. At a time where I was burnt out and honestly ready to just be done with everything, I was invited to show Pre-Shave at the Smithsonian. I made a special co-op version of the game where 2 people can play and it revitalized my excitement for making games. I felt like I made something that not only connected with people, but was just generally appealing. People would come by, stare at the screen and smile / laugh at what was going on. They would tell their friends about it and tell me how much they enjoyed playing. Making games can be disheartening when you havenât released anything in a long time or just get negative comments online, but seeing people in person actually enjoying my work really helped me. I donât have any immediate plans for the current version of Pre-Shave, but do want to explore the subject matter in a different medium. So yeah, I liked my own game a lot.
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As the decade comes to a close Iâm reflecting a lot on where I was at the beginning of it. My game design career just starting as I entered art school wide-eyed ready to be the great game designer anyone had ever seen (LOL). Iâm looking back on the collaborations Iâve had, the things Iâve accomplished and mistakes Iâve made a long with way. Iâm not sure what this next decade holds for me. Right now thereâs a few projects left that Iâd like to finish. After that, who knows? Iâm going to try my best to play less games next year. (Maybe Iâll just play Animal Crossing). For 2020 Iâll be focusing on my own games. Cheers.










