Tutorial: Converting all types of CAS CC to work with color sliders (+ how to disable it)
This enables CAS CC to work with Color Sliders for Hair, Clothes, & Accessories by thepancake1 and @mizoreyukii.
Since S4 Studio only let's you batch convert hairs and update makeup for compatibility, I present to you: TS4AlphaConverter_2_2_0_0 by CmarNYC.
Keep in mind that enabling CAS CC for color sliders will increase the file sizes of your .package files!
Sliders will also always affect all the texture, i.e. you can't exclude accessories like buttons or zippers, so some textures might not work well.
Also check out this tutorial: Fixing slider compatible CAS CC with broken textures
π Requirements:
Color Slider mod
TS4AlphaConverter_2_2_0_0
CAS CC you want to enable
Featured CC by @trillyke @daylifesims @jius-sims @magic-bot
πHow to enable CC for color sliders
1. Download the required program, mod and CC you want.
This is my outfit before sliders:
2. Open up Alpha Converter
3. For enabling sliders, you can only use the folder option and not single files:
Select your input folder which contains the .packages you want to enable.
Then select your output folder where you want to save the new files.
"Include subfolders" is handy if your CC goes into more folders inside your input folder. It will reproduce the same file structure.
4. I would recommend enabling "Don't change package names" so you can just replace your input files directly, otherwise it adds "_Fixed" at the end of the filename.
I will also leave "Don't copy unchanged packages" checked.
5. Next we will select "Convert RLE2 to LRLE" to enable color sliders. I will explain the others later.
It then enables "Convert only textures linked from CASPs" which is good, e.g. it will only target actual CAS CC textures then and no Build & Buy for example.
Leave "Convert all diffuse textures linked from CASP" checked if you want to convert all types of CAS CC.
6. These are my finished settings:
7. Press "Go". It will then take a while depending on file amount and swatches, as it will have to go through textures one by one.
8. Check your finished files. The file size should be bigger, in this case it went up by 30 MB for only 5 files.
This is how the outfit looks after applying sliders to all pieces:
π How to disable CAS CC for color sliders
This time select "Convert LRLE to RLE2". You can leave "Convert only textures linked from CASPs".
2. Press "Go" and let it do it's thing.
3. As you can see, the file size went down again (middle), but it is not the same size as from the original file (right).
You will no longer be able to use sliders on the CAS CC piece, except transparency, which always works.
π Fixing slider compatible CAS CC with broken textures
If some of your CAS CC displays huge areas of missing, pixelated textures there is an issue with compression.
I don't know how and why this happens, but check out * this tutorial * on how to fix it.
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I highly recommend you to make some sort of divider for your categories (basically like my TidyCAS).
For that, in S4Studio start out by cloning any basegame CAS item.
I usually always use the sunscreen facepaint, but it doesn't really matter, you shouldnt use smth with a mesh.
Or you can download this file and place it in Documents\Sims 4 Studio\Mods.
It has no texture, is enabled for a lot of things and disabled for random.
IMPORTANT: For every new divider you want to create, you have to clone the CAS item from S4Studio again. You cannot simply duplicate your divider CC and simply change it.
Save it as the number and name of your category. For me it would start with "00 Studs".
In that file, first import any type of custom thumbnail you want to use to display the category name.
Then, change the category to whatever category you are working on and enable it for all ages, genders, fashion choices & outfit types you want and disable it for random.
Now if you want, import an empty texture to get rid off the sunscreen, but since you won't apply that CC, it won't matter.
Download the empty texture here
Make sure to place the dividers OUTSIDE your sorted folders.
Now you want to batch process your folders in S4Studio.
First click on "My CC" and let it load.
Now right click your first folder and select "Batch Edit - Change CAS Display Index"
In the next window, press "Run".
Then, enter whatever number you want to start with.
The smaller the number, the higher up the content is. You can go into negatives and the limit is a veeeeeeeeeery high number.
If you just want to sort some normal CC, I recommend starting with 0 simply.
For the next folder I then always go up by 10, so 0-10-20-30-etc.
Then press "OK".
You will then get a popup with all your changed files (I sorted mine before so it's non lol)
Note: Keep in mind that it does not sort your CC alphabetically.
Apparently it's by last modified date.
How to clone CAS CC into multiple categories while keeping filesize to a minimum
Thanks to Monochaos and amethyst lilac for the help
I am using @simandy's Spotlight V2 CC to demonstrate
π Explanation
You might want to have some CC in multiple categories, for example if you want to layer them, if you want to have more options if a category is already taken, etc.
This however will create the issue, that it will take up a lot of PC storage space if you keep everything inside the package, textures etc. which can slow down your game.
π How does this work
Instead of loading it's own textures, the file you created takes the exact textures from the original file on all of the swatches.
That is why it also only works if the original file is in the game too.
π What you need
Your package you want to have in multiple categories
Sims 4 Studio
π Tutorial
1.Place the package you want to clone inside the Mods folder of Sims 4 Studio, NOT YOUR ACTUAL GAME
For me it's: D:\Dokuments\Sims 4 Studio\Mods
2. Open the package file in Sims 4 Studio and extract the catalog thumbnail. Cloning it will not keep the thumbnail so if you want it, you need to add it manually.
Export it as .png.
3. Go back to S4 Studio home and select "Create CAS Standalone"
4. Under "Content" select "Custom" and select all swatches of your package by Shift-Clicking the thumbnail.
Then press "Next" and save your package under whatever name you want.
5. Import the thumbnail
6. Under Categories change "Outfit Type" to whatever you want and press "Apply to all swatches"
7. Save your package.
8. Now take both your package from the S4 Studio mods folder, the original package and and the one you just created and copy them into your actual game mods folder.
For me it's: D:\Dokumens\Electronic Arts\The Sims 4\Mods
As you can see, the file you just made is significantly smaller.
9. Check in-game if it worked.
Yup.
If your Sim has a white and red texture overlay with question marks, you probably forgot to place the original file back into the game.
π How do I add the textures back in?
If you want your new package to work on its own again, do this:
1.Make sure the original file you used for cloning is still inside the S4 Studio mods folder
2. Open your cloned package
3. Go to "Tools - Modding - Embed all externally references resources (CAS)"
4. Now your Warehouse tab will be full again, the file will work on its' own and the filesize will be around the same size of the original package.
Tutorial: Fixing slider compatible CAS CC with broken textures
If your CAS CC is compatible with Color Sliders for Hair, Clothes, & Accessories by thepancake1 and @mizoreyukii is looking something like this (Tights by @magic-bot):
then I will show you to fix this using TS4AlphaConverter_2_2_0_0 by CmarNYC.
I don't know how or why this happens, but it seems to be an issue with LRLE texture compression.
π Requirements:
TS4AlphaConverter_2_2_0_0
CAS CC you want to fix
There are 2 Options you can choose from:
Letting the program fix the LRLE compression if you want to keep the slider compatibility
Disabling the CC for color sliders
π 1. Fixing LRLE compression
1. Select your input folder which contains the .packages you want to fix.
Then select your output folder where you want to save the new files.
"Include subfolders" is handy if your CC goes into more folders inside your input folder. It will reproduce the same file structure.
2. I would recommend enabling "Don't change package names" so you can just replace your input files directly, otherwise it adds "_Fixed" at the end of the filename.
I will also leave "Don't copy unchanged packages" checked.
3. Next we will select "Updated LRLE compression".
You can leave "Convert all textures in package" checked.
4. These are my finished settings:
7. Press "Go". It will then take a while depending on file amount and swatches, as it will have to go through textures one by one.
8. Now it works properly in-game:
π 2. Disabling the CC for color sliders
Refer to "How to disable CAS CC for color sliders" from * this tutorial *.