SpookyCharm is a road/terrain DR mash-up using @criquette-was-hereâs Rural Charm set (with the road surface markings removed) and @dramallamadingdangâs Lush Default Terrain Replacement, with sincere thanks and credit to them both âĽ
Iâve named the files similarly to RuralCharm files so the ones that replace criquetteâs should hopefully be easy to tell. A lot of criquetteâs set is optional so itâs up to you, but these are the files and folders from RuralCharm that I use with SpookyCharm:   crqtt_RuralCharm_additionalRoadPieces folder   ^ please remove crqtt_RuralCharm_additionalRoadTextures   crqtt_RuralCharm_BasicRoadPiecesSet folder   crqtt_RuralCharm_FloorTiles folder   ^ Curb and Road1 can be removed   crqtt_RuralCharm_StoneSidewalkPiecesSet folder   ^ includes curved_ and narrow_pieces folders   crqtt_RuralCharm_TarmacAsphaltSet folder   crqtt_RuralCharm_UnifiedBridgesSet folder   crqtt_RuralCharm_hoodRdTransprncyFix   a âBetter Nightlifeâ mod is required   ^ I use BetterNightlife_VoeilleSeawater_win_v1
Iâm pretty sure shasta_SpookyCharm_RoadOverlay has its own GUIDs and shouldnât conflict with other road overlays. Itâs categorized under Miscellaneous > Vehicles. Thereâs also a matching recolor of the Nightlife driveway, and files are compressed but not merged. ts2 download
Thanks again to criquette and iCad, with thanks also to @curiousbâ and others whose work and know-how were used in creating our prettier neighborhoods.




