So, it's been long enough I feel I can speak about this.
Based on last reblog, I wanted to talk a little about the complete coincidence of the time we prior to discovering our condition made a plural character with 5 character sheets.
In fact this is the character who Wynn took her name from. She opted not to elaborate on the details while when she explained that in the past.
Bluebeard's Bride is a horror themed tabletop game using Powered by the Apocalypse rules. To copy the description from the Wiki page:
Bluebeard's Bride uses the popular folktale as its base: A young bride marries an older man despite some question of where his previous wives have gone. He leaves her alone in his sumptuous castle but warns her not to open one door. Eventually through boredom or curiosity, the young wife opens the forbidden door and discovers the corpses of the previous wives, whom she soon joins when Bluebeard returns. The gamemaster is called the Groundskeeper. Players do not play an individual character, but a specific piece of the Bride's personality: Animus (hostility), Fatale (seduction), Mother (selflessness), Virgin (vulnerability), and Witch (deception). As the Bride wanders through the castle, she meets both wonders and Horrors that tell her about Bluebeard, and to some extent, about herself. As RPG historian Stu Horvath noted, "Each room is a psychological ordeal for the Bride to confront, and the players must struggle to find different ways to cope." As the Bride works her way through the castle, her personality will edge towards becoming either fully Faithful or fully Disloyal. If either happens, the Bride arrives at the fateful door. If the Bride is defeated by the Horrors of the castle, she herself becomes a Horror haunting the castle.
I'll skip the off-table drama that complicates this story and say that our best friend at the time was going to be a test DM at GenCon and wanted to run a few test games and invited us over to play as he trusted us above all other people at the table to treat this seriously. He wanted us to make a Bride with sheets for all five personality fragments to represent a full table of 5 people sharing the role of playing The Bride.
We created Owynn Pierce (technically we adapted her from an existing character). A maritime history/fantasy character that was a female version of our main Slasher tabletop character at the time Owen Pierce, a serial killer who was being forced to learn empathy. We broke down Owen's character into the 5 archetypes:
and from there the setting for the tabletop game began and we refined and polished this idea of "Owen if he were 5 personalities inside of a bride" into Winnie.
I'll avoid talking too much about the plot because as far as I know our friend is still using characters and concepts born from this time in his Lead Into Gold stories and I'd hate to betray his trust and post spoilers by mistake. Suffice to say we had a prideful young woman who apprenticed wood working under a father who died (while Winnie watched, callously and uncaring) before being adopted by an uncle who hated her and wanted to put her to work but take all the credit for her superior woodwork.
She's discovered by the Bluebeard analog who sees this precious and cunning young thing and wants to keep her.
Owynn's "Court" is made up of the Animus, Fatale, Mother, Virgin and Witch.
Animus is passion and pride in work, a love of woodworking and a complete and utter security that she is accomplished and capable. Fatale is the one who sits and watches people and gets to know how they tick, knows how to push buttons to get what she wants. Mother is the storyteller, the one who goes to a bar and befriends people. Extroverted, outspoken. Virgin is the intense heart that beats under that chest. A desire to be loved, a torrent of passion that can overwhelm and break down barriers of coldness and mistrust. Witch is the one who can shut off emotion. The one who sees the worst in people. Who watched her father die. Who whispers dark intention of all around her.
We have several recordings of "The Court of Sisters" discussing the plot together.
Now, it'd be funny if I said "Animus is Dawn, Witch is Wynn, Virgin is Cammie, Mother is Craig, Fatale is Camden" but that's not true.
[3/7/2026 edit: have listened to the voice files again and Fatale is quite obviously Craig, speaking with a more loose and casual cockney twang. Which would make Camden the Mother if we were subscribing to this theory. We have emotions about listening to the voice files again... stuff we can't really air out in public.]
There are elements of us in those 5. But it's not us. We didn't even know we were plural back then. Plus a lot of the pride and arrogance that Winnie displays is born from me, Dawn, the one at the table during that.
BUT.
I do believe that on some level I did take the most disparate parts of our heart, the contradicting elements of our soul and turn them into that character. But all from my perspective. Which is why Fatale is a manipulator. Why Virgin is less "soft" and more "paralyzed by emotion" because from my perspective, pre-discovery, Cammie was not her own person, she was the thing that overpowered me when I was riding high, the moment feelings overwhelmed me and I lost all my me.
It's absolutely fascinating to see this character, hear the voices that we gave her (pre-transition, too) and read the months and months worth of stories we wrote with her from the lens that we were doing our best attempt at playing a plural character with 5 distinct parts while not realizing that we ourselves were plural and had 5 distinct parts.
Honestly I get worried when I think about Owynn.
On one hand she's proof that this is something that existed before everything. But she's also in a way able to be used as proof we are "faking" because the way that we 'pretended' to be plural in a tabletop ends up being so similar to how we present as actually plural now that we're diagnosed and out.
We miss so many of our characters from those times. They're lost to us now. Even if we could use them again, an Owen/Owynn without their partner in crime is just half a character.
Nice to think about them, though.


















