Games. I played some more.
God Eater Resurrection: Thank you Valve for finally fixing the bug that made it completely unplayable for me when the people who made it couldn't be bothered. Now I was able to properly not enjoy playing it. The controls feel pretty awkward to me, and I suppose I could remap them, but it didn't seem worth the effort when the combat felt super mushy anyway and not satisfying to me. It doesn't help that nearly every female character design is extremely questionable. I do appreciate that unlike so many more recent games it runs happily at a locked 60 fps and native screen resolution with no upscaling or post-processing smearing the image into goo and destroying the image quality. I miss that. At least now I can spare myself trying any of the others since I know they're not my thing.
Roguebook: It's been like six days since I spent over two hours playing it, and I can barely remember anything. It really didn't make a whole lot of an impression on me. I remember it seeming...fine? I didn't anti-enjoy it or anything, but I also wasn't enjoying it enough after a couple runs to keep playing. I can appreciate what they're going for, and I did like how my deck filled out over time and some of the interactions between things, but I think I saw enough of it for me.
Mosaic of the Pharaohs: Basically Proverbs again (it's the same guy) except this time Egyptology-themed. I was a little worried it might be weird about stuff in the way a lot of Egyptology stuff can be, but it feels like it at least tries to avoid the worst of that. And otherwise it's just more mosaic puzzles, generally on the easier side (when it's already a relatively easy type of puzzle to begin with). It's pretty ok and got me through some podcasts ¯\_(ツ)_/¯










