inktober #23- I'm so tired
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inktober #23- I'm so tired

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Arms for my robot))
#K.A.R.L.O.S
thank you - #timansur
Robot School 26th Nov HAND IN!
Today was the day, we showed off Robot School to the rest of the class and tutors.
Overall it was well received, the people who played it really liked the combat, which made me feel pretty proud. It was a really weird feeling seeing people play our game, and enjoying it. When you have seen something go from a bland unity project to a finished product, you get so immersed in the minor details that you forget how someone who has never seen it before might react to it.
I am really proud of my team and had a blast making Robot School! Bring on the next one :^)
Robot School 25th Nov
Today was the last day of development on Robot School!
There was a pretty annoying bug with the enemy spawner that was uncovered on entering a room after you had already cleared it. If the player re-entered a room they had cleared, the player would be met with a max wave robot swarm.
Not really sure how this happened, but I just made it that once the player had completed a room, a bool is switched on that stops any further robots from ever spawning in that room.
I also decided to tweak how much damage the player does to the robots, I felt as though it was still too high, so I decreased it a little bit. This in turn makes the game a little bit harder, but still playable.
And that is pretty much it! We did it we are at a stage where you can play the game through and have fun doing so.

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Robot School 24th Nov
Two days until hand in!
A lot of play testing today, we also sat down and got all the player narration lined up in the correct levels. The player can advance to the next section of narrative by pressing space. Each room has its own set of dialogue, which I think adds so much to this game.
It gives a little insight to how Charlie, the player, feels about what is going on, and his memories from each room.
Robot School 23rd Nov
Today marks the last week of development on Robot School, I can’t believe how quickly this has gone! And to make things worse, we only have until Thursday morning!
Today was pretty slow however, we had a sprint review in the morning and since then everyone seemed pretty tired and demotivated.
I managed to put in the rest of the level switching, and solidify the amount of lives the player starts with. We settled with three hearts. This seems like a good amount, as any more and you can quite confidently just ran around and not really care too much about your position, but three hearts over 3 rooms makes things quite interesting.
Robot School 20th Nov
Today I got working on the ammo and health UI elements.
For health we are going to use a heart system, the player will start with 3 hearts, and each attack a robot does to the player, it they hit, will take off one heart. The ammo is a bar filled with water, as you use the water pistol, the water level goes down, and when ammo is refilled, the bar refills.
I also got the ice and oil working in the playground. There are patches of ice and oil spills on the floor in the playground. The ice patched increase the players speed, and cause the player to glide, whereas the oil spills slow down the players movement speed.