BUGHORN — WHO WE ARE AND WHAT WE’RE DOING
hi. we’re bughorn. not a studio in the traditional sense. there’s no fancy office , no corporate funding , and definitely no free snacks unless you count the ones we brought ourselves. it’s just four teens scattered across the internet , making games we want to play.
what you’ll find here
development updates , art reveals , and behind the scenes progress
character introductions and lore drops
concept art and sprite work from sketches to finals
writing excerpts and in game cutscene previews
unhinged team rambling that may or may not be relevant
possibly bug facts. sorry in advance
we’re interested in stories about strange places and stranger people . things that blur the line between normal and unsettling , or balance humor with something a little heavier underneath . some projects may lean more comedic , others more serious — it depends on what we want to explore at the time
we’re making these projects because we enjoy creating worlds that feel a little alive and a little wrong , and characters that people can get attached to ( or concerned about )
our inspirations if you like any of these , there’s a good chance you’ll enjoy what we make :
dialtown
day shift at freddy’s
doki doki literature club
the amazing digital circus
the stanley parable
ace attorney
stick around if you like indie games with personality , visual novels with strong character focus , and projects that aren’t afraid to shift tone . our ask box is open for questions , theories , and general screaming :)
thanks for reading!















