WIP2Â Gardening/Survival RPG as of 23rd of March, 2016
This is the result of the first four weeks of development on Polyculture (working title, probably will be changed). Features added include first pass level design, WIP day and night cycle, updated camera controls, scene transfer, some basic GUI-work, harvestable plant targeting and a little bit of basic plant interaction. Also, the beginnings of a save game option (although haven't put in the load option yet) still have to work out some bugs with scene changes.
Upcoming: more in depth level design including new assets and islands that feature different ecosystems which the player can travel between with various boats, inventory system and item work, npcs.















