As of 28th of June, 2016
An example of a bit of the atmospheric FX and music for Tellurica.

seen from Malaysia

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seen from China

seen from United States
seen from Malaysia

seen from Indonesia
seen from United States
seen from United States
seen from China
seen from United States
seen from Greece
seen from Netherlands

seen from Singapore
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seen from India

seen from Sweden
As of 28th of June, 2016
An example of a bit of the atmospheric FX and music for Tellurica.

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WIP2 Gardening/Survival RPG as of 23rd of March, 2016
This is the result of the first four weeks of development on Polyculture (working title, probably will be changed). Features added include first pass level design, WIP day and night cycle, updated camera controls, scene transfer, some basic GUI-work, harvestable plant targeting and a little bit of basic plant interaction. Also, the beginnings of a save game option (although haven't put in the load option yet) still have to work out some bugs with scene changes.
Upcoming: more in depth level design including new assets and islands that feature different ecosystems which the player can travel between with various boats, inventory system and item work, npcs.
WIP1 Gardening RPG Movement and Energy System Prototype as of 9th of March, 2016
This is the result of the first two weeks of development on the upcoming gardening/survival RPG game (working title Polyculture) being created by Regeniversity Games. Video shows basic character creation, a test area hosting an initial player movement prototype, and the beginning of an energy system where movement drains energy that can be restored by resting (lying down for 30+ seconds). Upcoming: Harvestable plant targeting system, updated character movement and character model, first pass level design, object interactions, and some GUI improvements. Assets created in Blender; game development using C# in Unity 3D; music is original, created for this game.