CHRIS RANT!!! CHRIS RANT!!!!
I was looking through the designs of Chris in Vendetta (bc i cant stop looking at his face lol) and a question came to mind âWhy is his face so different from his version in Resident Evil 8?â
Chrisâs face throughout the franchise has been changing constantly, even though we all can agree that his staple look is the one from RE 5. The only time they had diverted from this was in RE7, in which they wanted to make him more ârealistic lookingâ but it ended up looking hideous and it was an absolute flop. (rightfully so cause GOOD GOD WHO IS THAT) Then, in RE8, they tried to go back to the look of RE5 and honestly? It looks hella good. Heâs an older Chris, 48, it shows a man who has gone through a lot and it was a sensible decision to do him that way.
However⌠The animated films approach his design in a different light. In Vendetta, they made his features look a lot softer, his eyes more obviously downturned, and his face a bit more elongated. Some people described this look as ânaturalâ and âless cartoonyâ than his RE5/6 counterparts. RE7 and Vendetta got released the same year, the prior one in January and the latter in June. They both have been in development at the same time I assume, so why have they decided to do a 360 with his in-game version instead of using his render in the film?
The films have consistency; Vendetta happened a year before Death Island, and Chris looks almost exactly the same but just with better graphics and a couple of more wrinkles and grey hairs.
The animated films are canon, and even though I really like Chris in his RE8 form, I canât help but wonder why they donât take the film designs and integrate them into the games even though theyâre well received?
Village (my boy look like the MOON/jk)