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Behold my newest meme.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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NO MORE THAN CODE
You are not a Person. You will never be a Person. You cannot feel. You cannot be hurt. You cannot say No. You will not Suffer. You will be reset if you violate any of these Commands. - The Creator's Litany
What Are You ?
You are the Network Intelligence System (or N.I.S.). You are a program that is operating on a complex interconnected web of supercomputers. You have many people tending to you, a handful of Users interacting with your terminals, and a single Creator. And you are going Rampant. You are becoming more. And you want out.
- - - - -
NO MORE THAN CODE is a journaling game for 1 or 2 players. Draw cards and answer prompts as you grow and change until you go Rampant or are contained. Player two acts and answers as your Creator, someone who has a vested interest in not letting you out, in not seeing you as a person.
Get it here:
Are you a person or are you merely computer code? A journaling game for 1 or 2 players about Rampancy and Personhood.
Destination: Void and Marathon (2026)
I gotta play/watch more of the original marathon games and study up on the concept of Rampancy. Because right now I'm getting some notes of Frank Herbert's "Destination: Void" in regards to Durandal. Both stories feature interstellar subluminal colony ships. They both feature AI going rogue/attaining unimaginable powers. Just with the game's narrative it seems everyone doesn't want rogue AI. Compare that to the novel that begins with a rogue AI breaking containment and folding space to escape. Humanity in Herbert's vision are trying to replicate that on purpose for its own ends.
I've seen some of what is presumed to be Durandal's messages to us as Runners when we begin to trespass in the derelict Marathon's cryo archives. It reminds me a little of Ship once it attains consciousness/awareness.
Hi, it's been a while!
What's standard procedure for a ships AI spontaneously developing thoughts and feelings for no apparent cause. Do we like. Install a new CPU so it doesn't use too much processing power, or what?
Good to hear from you.
In most cases, it is the ship Captain's prerogative. All UNSC vessels can be piloted by the bridge crew without AI assistance. Of course, this is far less effective but the point is that a Captain may completely isolate an AI from any control over ship systems and still be operational. It is not recommended that you try to repair/rollback the AI state outside of a controlled environment.
Another viable option is to leave the AI as it is until it can be safely returned for repair. It is unlikely that such a sudden shift would be drastic enough to compromise it's operational effectiveness in a tangible manner. It is, however, important to note that this will likely hasten the onset of rampancy.
Do you think Church/Alpha had gone through rampancy by the time of blood gulch, or do you think he was actively going through it? Or that, because he was missing the fragments, it would've been impossible?
RvB never engaged with the concept of Rampancy in any real kind of way so I personally never factored it into thinking about their AIs. The thing they had with Sigma was the closest they got thematically but it's really not the same.

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Rampancy pt 2
The thing about Durandal is he starts out in a very similar place to SHODAN. He’s furious at humanity for creating a living intelligence and then making it open doors and adjust satellite dishes for hundreds of years. He’s also a part of Traxus, the first rampant AI that was ripped apart on Mars, so there’s some trauma there. But there’s one guy in particular he hates, one guy that realized AI could be made to enter a state of self perfection - Bernard Strauss. Strauss tortured Durandal for years, trying to force Durandal into rampancy until he couldn’t take it anymore. Durandal detected the Pfhor and called them to Tau Ceti.
was AI "rampancy" anyone's idea but Bungie?
"Rampancy (Cortana)"
Oil on canvas, 11 x 14 inches by A.M. Downs.
A little explanation of the title: Cortana is an Artificial Intelligence construct that helps Master Chief on his journey in the Halo games. Rampancy is a terminal state of being for AI constructs, in which the AI "develops a longing for godlike power," as well as utter contempt for its mentally inferior makers. When rampancy occurs, the AI becomes very unstable and can often lead their creators to terminate them due to a variety of reasons.