A1, B4, C3, D2 (oh well, I hope got your instructions right đ
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Detail (culture): Sending the Zve packing has let his people wear bright colors, hang out outside, and make noise without fear for the first time in living memory. So Ozhar wears bright colors and stuff for their benefit. But, he still secretly prefers dressing traditionally and letting his skin blend and camoflage him into the woods.
Detail (religion):Â Like other night-dwellers, Quoye has believed that there is only one god, but theyâve fled and gone into hiding. The night people just have to find them. She also used to suspect that there was religious significance to the daylit world, until she met Ozhar and came to the conclusion that nah, theyâre probably all just nerds after all. Quoyeâs people do hold in common with the daylit world a sort of trickster character, but the night-dwellers donât acknowledge it as a god.
Detail (politics):Â Sivas Gora plans to geographically grow her direct authority slowly, but one of the first towns she asserts control over is the home of a legend of one of the only Zve to have ever been taken down by the people. It wasnât killed of course, but rather buried deep underground somewhere in the woods near the town. Sivas has declared it a punishable crime to have any contact with a Zve outside of driving it away, and the townspeople immediately get super quiet about all the good fortune theyâve been enjoying for the last couple hundred years or so.
Detail (magic):Â Like all other Zve, Sechen isnât a living creature, but is a sort of magical machine powered by the living fire. This fire is quite literally the fires of creation, and Sechen has the ability to create most anything with it. However, like all his other impulses, the impulse to use this power comes from a force outside of him and comes pretty much never. Intellectually, he doesnât know what itâs for or how to use it. If heâs ever killed, heâll leave only the fire behind.