It's Alabaster Dawn demo day! š
"Juno" what to do-
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It's Alabaster Dawn demo day! š
"Juno" what to do-

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
The Amargosa Pupfish crystal spring was šš½. We're at the Ash Meadows National Wildlife Refuge where fish, surprisingly, have adapted to survive in Death Valley, it's pretty radical. #Radicalfish (at Ash Meadows NWR)
Happy CrossCode Anniversary! š
S Rank Lea from #CrossCode š (Specifically from listening to the S rank theme)
Finished playing through Rift Of The NecroDancer and had an idea- Could there be a chance to see Lea with tracks featured from CrossCode's Ultimate Arrange??
Had fun imagining her in the Necrodancer style š¶

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch ⢠No registration required ⢠HD streaming
Alabaster Dawn doodle while listening to stream š
CrossCode 0.5 Release! Letās go!
Itās finally time for a new version of CrossCode! And boy it has a lot of new stuff! We have menus, story, content and⦠Linux and MacOS versions in store! So letās get right to it!
The Story Continues
As promised the story of CrossCode will continue with the 0.5 release. After arriving in Rookie Harbor youāll now get a proper introduction into CrossWorlds and what this game is about:
Youāll also get the chance to have a duel with a certain someone:
Itās time to see who the better Spheromancer is!
Huh? What about Emilie? Ah! Of course we canāt forget one of the biggest new features we added to CrossCode:
Party Members
Thatās right! Emilie joins the fight as an AI-controlled Party member. And just like you might have guessed she will be using a lot of close ranged attacks combined with quick dodges. Now you can pummel foes with even more style! Perfect Guard an enemy and let Emilie finished the job, no problem! Weāre really happy about this feature and we hope you all have a lot of fun with it.
But fret not if you think Emilie will steal the show! You can adjust her behavior by using the new Party Strategy Menu in the Quick Menu:
All party members will follow your lead immediately. So if you rather want to fight alone, you can still do so. Some parts of the story might require you to keep a party member for a set amount of time but you will be able to switch them out eventually. How, you ask? Why, through the Social Menu of course!
This menu lists all your contacts and letās you invite them into your party (which can consist of up to 3 people). You can also just contact them if you want to chat:
Speaking of menus, we also added a bunch of new menus that were long overdue!
Encyclopedia, Records & Monster Fibula
After a certain point in the story you will now gain the Disc of Insight which grants you access to 3 new menus in the Synopsis section.
Encyclopedia
The Encyclopedia is a compendium of all the lore in CrossCode, that includes your Story progression, Characters, in-game lore of CrossWorlds and Real World lore which covers topics like the M.S. Solar cargo ship or what company created CrossWorlds. Each entry can have multiple paragraphs and pages. The progress for each one is reflected by the completion percent on the right side of the entry.
Records
The Records Menu is CrossCode in numbers. Everything from āTotal exp gained in combatā to āNumber of times Lea said āhiāā is included (Yes, we count those). Youāll also get some nice percent view of your total progress in CrossCode via this menu. For as long as the Early Access is active these percentages might be off from times to times as we add new stuff.
Monster Fibula
Finally the Monster Fibula. In this menu you find detailed information about every enemy you fought (and defeated). Once you defeated an enemy a certain number of times youāll unlock the second page which contains what we call Reports. Reports are information on an enemy you found somewhere. However, the first entry is always unlocked. Currently not all enemies have reports so expect more of them in the next releases!
Analyze Mode
Something weāve planned from the very beginning has now found its way into the game, too! You can now analyze your environment!
Using the Scope button in the quick menu you can hover over points of interest to reveal their purpose. To tell them apart each point can have a different color. For instance violett stands for traders or shopkeepers while blue is for regular NPCs. Their are also special types like the red ones in the screen above! Those are for enemies. By Just opening the quick menu you can see the level of an enemy. Hovering over an enemy reveals its base stats:
Better watch outā¦
Quest NPCs will also be visible immediately once you entered the quick menu. This way youāll always know where you can find an important quest-related character. This also allows us to create interesting quests where you have to use the Analyze Mode to find something otherwise hidden.
Other Updates
Beside these big new features we also changed small things and worked on existing features and areas. One of those is Bergen Village which finally gets more crowded. Itās not quite where we want it but still, itās an improvement:
As you can see Bergen now has itās own set of NPCs graphics! The Quest Hub in Rookie Harbor also got a make over and is now swarming with players:
Apart from this, there are smaller changes like the new Tutorials which will only popped once when you first took on a quest or learned a combat art.
Also visible here are the new updates messages you get when finding a landmark. This will also pop up when solving a quest task. If you rather want to use the old style on the right side of the screen you can change the setting in the Options Menu! Speaking of the Options Menu, since we added the Social Menu we decided to move the Options Menu to the Pause Screen to avoid having to much menu options in the main menu.
And last but not least we also have new sounds for various actions in CrossCode as well as a new theme for Bergen Village! Check it out right here:
https://soundcloud.com/interovgm/bergen-village
Linux and MacOS Version
We finally took some time to work on the Linux and MacOS Versions of the game, or better the build process and getting it to run in Steam. With the 0.5 version weāll be providing a first build for both systems. However itās very much a work in progress and errors might occur. Hopefully everything will work right away!
ā-
Phew~ Alright! Thatās all for the 0.5 Version! Or wait⦠there is one final thingā¦
AUTOSAVE!
We finally added it! Who needs saving anyway?
ā-
Okay, but that was really all we got.
Hereās a link to the steam store page in case you need one: Click on Me!
Cross Week
Now to something else, the CrossWeek. Last week, right before the release some of us met and worked on CrossCode a whole week non-stop. We discussed a lot of upcoming stuff like dungeons, areas and monsters. Frececreated two new pieces of concept art for the heat dungeon and made a video of them:
We also took some tasty pictures of our endeavors:
Buying food for the week. Fun fact: all the healthy stuff is covered buy the junk food, money shot!
The future of CrossCode hangs in balance as we try to open cans without an can-opener.
Veggie Burger! ⦠with bacon! #norules
Of course we brought our trusty mascot too! Over the time it gained more and more hats.
As always the CrossWeek was amazing for our progress and weāll definitely doing it again sooner next time.
ā-
Alright everyball, thatās it! We hope you enjoy the new version just as much as we enjoyed working on it! Weāre eager to hear your feedback (both good and bad). Weāll have a follow up next week to tell you more about our milestone for 0.6 so stay tuned.
Until next time!
DevLog: The next Milestone Release + CrossWeek
Hello everyone!
Since we introduced the Hi-Lights of the week you get regular updates with new stuff weāve been working on. Still, we kinda missed out on telling you about the next Milestone Release. We want to do this today: It will be very soon!
Milestone 0.5
With our last release 0.4 we added a major part of content with the Cold Dungeon and Bergen Village. With Milestone 0.5, you will mostly get two things: Features and Story! We plan to release the Milestone 0.5 in Feburary 9, 2016!
Here a quick summary of what you will get!
Lore Menu! You can now collect all kind of background information about CrossWorlds and more. In the Lore Menu, you will find all the details in one place!
Stats Menu! ⦠where you can see all the stats of your current game. (still WIP, youāll get proper icons in those tabs!)
Enemy Menu! Youāll be able to see the basic stats and item drops for all the enemies you have encountered on your journey!
Analyse Quick Menu! You can use this one to anaylyse your enemies⦠among other things!
And thenā¦
Party Members! Finally other players will join you on your travels and help you during combat! It also comes with several connected features such asā¦
⦠the Party Member Menu, where you can see the detailed stats of your party, andā¦
⦠the Party Member Strategie Menu! Sometime you want to make sure, your party behaves appropriately, right?
And finally: More Story!
Impressions:
CrossWeek
Next week, weāll have another CrossWeek! That means many of our team members will meet together (again in Hannover, Germany) and work full-time on CrossCode for almost a full week! Weāll use this as some kind of final sprint to get that Milestone 0.5 done in time, among other things!
Our last CrossWeek was a long time ago, back in 2014. So itās about time we do this again! This time, weāll try to also post regular updates about all the stuff we did! So stay tuned for a whole bunch of new stuff!
And thatās all for this DevLog, until next time!
In case Gifs are not working, check out the blog here:Ā radicalfishgames.com