I love that Iβm totally not having a stroke!
If I put a MAP flag please tell me since Iβm working on a Awareness project and I put it by mistake!

seen from Iraq

seen from Malaysia

seen from Brazil

seen from Argentina
seen from Uruguay
seen from United Kingdom
seen from Canada
seen from Singapore
seen from Brazil
seen from Chile

seen from Malaysia
seen from China

seen from Egypt
seen from China

seen from United States

seen from United States

seen from TΓΌrkiye

seen from Venezuela

seen from United States

seen from United States
I love that Iβm totally not having a stroke!
If I put a MAP flag please tell me since Iβm working on a Awareness project and I put it by mistake!

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming
r3st-toolkit 0.4.0
[0.4.0] - May 12, 2026
Added β’ **XInput gamepad support** in Walk Mode β plug in any Xbox-compatible controller; no external dependencies (uses Windows ctypes) β’ Left stick controls movement (camera-relative), RT or RB to run, B button to stop Walk Mode β’ Keyboard and gamepad work simultaneously β no need to choose one or the other β’ Gamepad status shown in the Walk Mode panel: "Gamepad connected" or "No gamepad detected (keyboard only)" β’ **Tile Events system** β place RPG Maker events directly in Blender using Empties; each event has structured fields per type (Transition, NPC, Item, etc.) β’ Events live in a dedicated `Events` collection; viewport overlay draws event tiles over the 3D scene β’ Cursor tile readout shows which tile the mouse is hovering over in real time β’ Snap to grid operator β snaps selected Empties to the nearest tile center automatically β’ Event data exports to a sidecar JSON alongside the map file β’ **Multi-Map System** β each Blender scene is one RPG Maker map; switch maps by switching scenes β’ Maps section added to the top of the Scene tab: picker, New, Archive/Restore, Delete β’ Map picker reads `MapInfos.json` and shows which maps already have a Blender scene and which don't β’ Switching to a map that has no scene auto-creates one with settings copied from the current scene β’ Archive/Restore β soft-hides a map from the list without deleting anything (reversible) β’ Delete map β confirm dialog with optional checkbox to also remove `MapXXX.json`, its `MapInfos.json` entry, and associated model files β’ Walking into a Transition event tile during Walk Mode automatically switches to the target scene and teleports the character to the arrival tile β’ Object names are now map-qualified (`R3ST_Pivot_Town`, `R3ST_Camera_Town`, etc.); existing `.blend` files with legacy bare names (`R3ST_Pivot` etc.) continue to work Changed β’ **Tab order** now matches the actual workflow: Setup β Room β Tilesets β Tag Geometry β Export β Preview β’ **Tab strip** shows numbered tooltips on hover: "1 Β· Setup" through "6 Β· Preview" β’ **Labels rewritten** throughout to plain English β key renames: `Tile px` β `Pixels per Tile`, `Persp Collection` β `Characters Collection`, `Speed` β `Walk Speed`, `Active Tiles` β `Active Tile Slots`, `Plugin FOV` β `RPG Maker FOV`, `Decimals` β `Export Precision`, `Render Group` β `Render Layer` β’ **Render Layer items** now use plain-English names: Background (ortho), Default (ortho), Characters (persp), Foreground (ortho) β’ **Geometry tag readout** cleaned up: `Sheet B Β· tile 0,0 Β· Default (ortho) Β· .glb` β’ Status and error messages rewritten for clarity throughout β Camera rig, Characters collection, Walk Mode hints β’ **Room Size / Room Generation** renamed to **Map Size / Map Generation** throughout Removed β’ **Preview Pipeline Info box** (Pass 1 / Pass 2 developer notes) β was noise, not useful day-to-day
r3st-toolkit 0.3.0
[0.3.0] - May 8, 2026
Added β’ **Geometry tagging overhaul** β new instant-tag buttons in basic mode: **BG**, **Default**, **FG**, **Collision** β one click tags and renames selected objects with no dialog β’ **Auto-prefix naming** β tagged objects are automatically renamed with a layer prefix: `BG_`, `Default_`, `FG_`, `CHR_`, `Collision_` β prefix is visible in the outliner and drives export bundling β’ **Auto-bundle from prefix** β objects with the same prefix export together (e.g. all `FG_*` objects β `FG.glb`); no manual export group field needed β’ **Numbered render group variants** β prefix `FG1_`, `FG2_` etc. creates separate bundles (`FG1.glb`, `FG2.glb`) within the same render layer [3] β’ **A5 consolidation** β all render layer anchor tiles moved to Sheet A5: Room `.obj` β A5 col 0 r0, Collision β A5 col 1 r0, BG β A5 col 2 r0, Default β A5 col 3 r0, FG β A5 col 4 r0 β’ **Collision auto-collection** β tagging objects as Collision automatically moves them to a `Collision` collection; AABB walk-test reads from there β’ **Tile grid picker** β clickable grid popup in Advanced mode for selecting col/row; live readout shows currently selected cell β’ **Scene Bundles readout** β bottom of Geometry tab shows all current bundles, object counts, and export format at a glance β’ **Combined Render + Walk button** β single button starts Continuous Render and Walk Mode together; ESC stops both simultaneously β’ **Render group numbers in Advanced mode** β enum items now show `[0]`β`[3]` alongside layer names for quick reference β’ **Reference popup expanded** β full A5 slot map (col 0β4), bundle naming rules, render group docs, and sheet guide added to the `?` info popup Changed β’ **Export group field removed** from Geometry tab β bundling is now fully automatic based on object name prefix β’ **Instant-tag button labels** include tile hint: `BG Β· A5 c2 r0`, `Default Β· A5 c3 r0`, etc. β’ **Coordinate notation** standardized to `col X, row Y` throughout all readouts and popups β’ **Camera status** in Preview tab now only shows an error box when the rig or Characters collection is missing; no status box when everything is ready β’ **Tile opacity slider** moved into Advanced section of Scene tab, placed under the Generate Tile Images button β’ **Default tileset generation** simplified β generates A5 only in basic mode (all sheets only in Advanced) β’ **Legend removed** from basic-mode geometry buttons β moved into the `?` reference popup instead
r3st-toolkit 0.2.0
[0.2.0] - April 21, 2026
Added β’ **Walk Mode** β new mode in the Preview panel; press **Start Walk Mode** to control a `_character` object directly in Blender's 3D viewport β’ WASD moves the character relative to the camera angle β W always pushes into the screen regardless of yaw β’ Q / E move up and down on world Z for testing ramps and stairs β’ Hold **Shift** to run (snaps to max speed); Speed slider controls walk speed β’ Press **ESC** to exit β character stays where you left it β’ Camera pivot tracks the character live so the rendered view pans with you β’ AABB collision: add a `Collision` collection with wall/floor meshes and the character slides along surfaces; collision is optional β’ Character identified by naming any object `_character` (case-insensitive) β no collection setup needed β’ Continuous Render and Walk Mode now work together β ortho background re-renders live as you move (~20fps) Fixed β’ Continuous Render previews were coming out very dark in Blender 5.0 due to the AgX default color profile β renders now display at correct brightness regardless of active view transform
r3st-toolkit 0.1.0
## [0.1.0] - 2026-04-11 ### Added - Initial release - Blender addon for pre-rendered background export - RPG Maker MZ plugin for background management

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming
okay so R3st (the restless with the hacking tools)
"007n7, I swear to Void, I WILL hurt myself if you don't stop dwelling on C00lkidd and Noli." -R3st
(no other restless would say something like that-)
-Restless
Oop-
(All172Things)