The Tagma (Distant Itinerant)
Overview
The Tagma is the military force residing within the city of Pyresed. Even though the Tagma was not officially founded as a military body until the year 231, it has a long and shady history within the city. Often regarded as âPyresedâs best-kept secretâ, the Tagma was once known to be an organized group of thugs and criminals. The details of their operation are sketchy at best, but rumors commonly associate the Tagma with a fighting arena called Pyrex, though no one knows or will admit to knowing the location of this arena. Members were said to kidnap people off the streets and force them to fight in this arena.
There is even more controversy as to how the Tagma became the army it is today. Some say that Tarn somehow took control of the Tagma and militarized them, while others will argue that he raised an army from the citizens of Pyresed to drive the Tagma out, taking their name for his army.
Recruitment
The process of recruitment into the Tagma occurs in a variety of ways. One of the most common methods is to best a member of the lower Tagma in combat. Killing the soldier is not a requirement, but is not uncommon, and in some cases regarded as a merit. Missionaries will also accept those willing to join the Tagma, directing them to Pyresed for formal recruitment.
A large source of recruits can be found among the homeless and orphaned in Pyresed, since both are considered unable to make something of themselves, and the Tagma provides food and pay to those who join.
When newborns are offered to the Kyanre at Pyryma, not all of them are eaten. Those who survive the culling- usually children who show an early aggressive or intelligent nature- are allowed to return to their families until they come of age, around 20 years old, and are recruited into the Tagma.
Training
Training begins once the new recruit reaches Pyrex. Each recruit is assigned to a Mentor based on their skills and preferred fighting style. Recruits are allowed to request training partners, something highly recommended by mentors, since it pairs them with someone of a roughly equal skill level and prevents new recruits from challenging more skilled soldiers. This keeps the recruit from suffering serious injury, or even death.
Recruits will spend several weeks under a mentorâs watch, before being assigned to a unit in their weapons category. Troublemakers and struggling individuals may be reassigned to their mentors at the discretion of the unit leader.
Lower Tagma
The Lower Tagma is broken down into 4 categories, one for each range of weapons styles employed by the Tagma: Close combat, which includes swords, axes, knives, clubs, hammers, staffs, maces, and flails; Polearms, which includes glaives, poleaxes, halberds, and pikes; Archers, who specialize in both compound and longbows, and Unarmed combatants. Each category is broken down into units as follows:
Close Combat: Close combat soldiers are grouped together in large units of roughly 77 soldiers. As of now there are currently eleven of these units.
Polearms: Soldiers trained in the use of polearms are grouped into units of 35 soldiers. There are currently 10 units.
Archers: Archers are grouped into small units of 10 soldiers. There are currently 35 archery units
Unarmed: Unarmed is the only category sporting a single unit. Currently there are 70 soldiers trained in unarmed Combat.
Upper Tagma
Soldiers who show a fair amount of competence and skill may be promoted to the Upper Tagma. Soldiers may be promoted through a recommendation from a mentor, and an invitation to compete in the Tagmaâs monthly tournaments from the Nuet. If the soldier does well in the tournament, they will be assigned to one of three groups
Mentors- Mentors are members of the Upper Tagma responsible for training new recruits. There are Mentors for each division of the lower Tagma. Mentors report to a group of Chief Mentors, who report directly to the Nuet. The Chief Mentors are considered masters of their weapon category, and are occasionally called upon to train soldiers in specialty weapons.
Missionaries- The Missionaries are a small group of soldiers who travel across Olethyr, spreading the Tagmaâs ideologies and collecting intelligence from the islandâs other regions. Missionaries may settle down in cities outside of Pyresed, but are required to send periodical reports back to the Crypscaer, who then reports back to the Nuet. Since their main objective is to be the eyes and ears of the Tagma, Missionaries are not required to wear their uniforms when outside of Pyrex.
Note: Feledites and Felerchain are primary candidates for missionary work, due to their clever and less hostile natures, their ability to better blend in to local populations, and their speed as message runners. Occasionally though you will find full-blooded archain among the ranks of the Missionaries, including the current Crypscaer.
The Vanguard- The Vanguard is an elite group of soldiers who patrol the mountainous regions around Pyresed. Members are allowed to modify their uniforms to better suit the colder mountain weather, and will make a point to seek out and kill arcanids for fur to line their coats. Members of the Vanguard are grouped together in teams of 5. Each team has to report back to the Nuet once a month, where they are given new orders based on reports from the local Missionaries. Often times, these reports and orders are channeled through the Kinethym, the lead team, their captain, the Kinethyr, will report to the Nuet for the Vanguard as a whole, and then will distribute the accompanying orders accordingly.
Medics
The Infirmary and the Medics are a semi-autonomous branch within the Tagma. Recruiting into the Infirmary is often done by combat mentors- who deem those with little to no combat skill unfit for training- due to the fact that most Medics are often too busy treating soldiers to do their own recruiting. These recruits are often still required to train at least once a week, to give them some basic combat ability, but are no longer required to take on the duties of an average soldier. This is mostly due to the fact that, unlike the rest of the Tagma, the Infirmary does not fall under the direct command of the Nuet. The Infirmary falls under the command of its own lead, who is selected by experience and seniority, rather than rank.
Medics are usually trained based on their levels of intelligence and competency. More intelligent soldiers are usually taken on by senior and Upper Tagma Medics as apprentices. Soldiers who are less competent are usually assigned tasks as orderlies, but are treated with no less respect than any other Medic. Though rank is of little concern to them Medics, may be promoted to the Upper Tagma, and usually only those who act well under stress even attempt to seek this promotion, since the only requirement for promotion is a conversation with the Nuet. Having members of the Upper Tagma and choose to continue to serve in the Infirmary also gives it some credibility and respect from the rest of the Tagma.
There are also rumors that the Kyanreâs adviser also has a hand in the Infirmary, and that he could also possibly be its true Head, but there is little evidence to support this claim.
High Command
The Nuet- The Nuet is the highest ranking position within the Tagma itself. He is the Kyanreâs right hand, and carries out his will. The Nuet serves to command the armyâs general body, as well as to direct the movements of the Upper Tagmaâs different branches. The Nuet is also responsible for reporting any and all significant activity directly to the Kyanre.
Hayai- Also known as the Scientist, Hayai is the Kyanreâs closest adviser. Little is actually known about his position, though it is said that he also oversees the prisoners within Kyst and perhaps even the Infirmary.
The Kyanre- The Kyanre serves as both leader of the Tagma, and of the city of Pyresed. The Kyanre oversees the cityâs affairs and gives general directives to the Nuet to be delegated to others within the Tagma.Â
Note: The original name for this position was The Kelaenre, but was changed to Kyanre during Tarnâs formation of the Tagma as a military unit in 231. Other known variations of this title include Kymore, taken by Tarnâs illegitimate son, and Korethre, taken by a Crypscaer who later rose to higher power. All variations of the title command respect, but Kyanre is a title that rings synonymous with fear and respect.
Other high ranking members:
-The Crypscaer- Head of the Missionaries. Generally considered to rank just below the Nuet in terms of power. -The Head of the Infirmary- The member of the medics with the most skill and seniority, appointed internally regardless of rank. -The Kinethyr- Head of the Vanguard and leader of the Kinethym, or lead team.
Uniforms and Rank
All Tagma Soldiers are given the same standard uniform upon recruitment. This includes:
2 Gray Uniform coat
1 Belt
Pants are not provided, but it is required that they must be the same color as the coat or darker. Modifications are made to these uniforms depending on rank and position within the Tagma.
Ranks are designated by stripes on the left arm.
Lower Tagma- Basic uniform, no stripes Upper Tagma- One stripe Medics- Two Stripes High Command- Three Stripes (The exception of this rule is the current head of the infirmary, who wears the first and third stripe, as he is not a member of the Upper Tagma)
 Other branches are signified by changes in the uniform. The Vanguard is allowed to freely modify their uniforms, so long as it still bears some resemblance to the basic uniform, and the Missionaries arenât required to wear a uniform at all. The Nuet also wears a black coat instead of the standard grey.
The Tournament
Each month, members of the Upper Tagma are required to participate in a tournament overseen by the Nuet. This tournament takes place in an arena located on the first floor of Kyst. New and current members of the Upper Tagma are require to compete with one another in combat for a set period of time, with the only goal of surviving for said time. Most members of the Upper Tagma fight only to survive and maintain rank, some of the more aggressive members fight to kill.













