How is protoworld development going? Havent heard anything about it in a while
last year I mostly worked on other things, and also haven't been posting in general. since I last shared stuff about protoworld, it's become more about exploring individual different islands - designing levels that all connected to each other in a big world was a huge roadblock for me so I reworked stuff. I've generally burnt out on wanting to share game dev stuff, but protoworld is still my big project, and I'd like to finish it in some form some day. I like to work on it when I like to work on it, but I also have big stretches of time where I get obsessed with other things. I've been letting myself do whatever I want, since before that, when I got stuck on working on protoworld, I wouldn't do anything at all. I'd rather get obsessed with drawing furries for a month and not work on protoworld than, not work on protoworld or anything else. anyway the main protoworld guy is like this now

















