I realize tumblr is not the best place to advertise this sort of thing (which is why I'm also gonna post on reddit), but since I actually have followers on here, I figured I'd gauge some interest:
Do you like randomizers? Specifically, multiworld randomizers where you play two or more games at once? Would you like to see what a game based off of the multiworld randomizer experience would be like?
Would you perhaps even want to work on such a project as a volunteer?
Introducing: Project Rando!
Here's my official pitch:
In Project Rando (temporary project title), you play as Stella Puerta and The Traveler, separated by worlds but connected by the spacetime distortions plaguing them both. The game is designed from the ground up to feel like a randomizer; loading zones send you to unexpected, disconnected areas, and items needed for progression are clearly not placed in what one would assume to be their "original" location. Without the preexisting knowledge of how their worlds are set up (like you would with a randomizer of a pre-existing game), exploration becomes a puzzle unto itself.
(Don't worry, there will be plenty of maps)
As the only two people who seem aware of what's going on, it falls on Stella and the Traveler to do something about it! By working together, they'll progress by getting each other items to help solve puzzles, power up in combat, and ultimately solve the mystery of what happened to their worlds - and how to fix them.
Joining Stella on her adventure and acting as her primary connection to the Traveler is Palette, a mysterious, magical creature known as a Riftling. A terrible tragedy befell its kind in its homeland, and to protect themselves, the rest of the Riftlings reverted back into eggs. If you hatch them, and raise them back up with different elemental energies, they may just become invaluable assets to your adventure!
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The Traveler explores a fantastical kingdom, using a magic rod and learning spells to complete dungeons as an homage to classic 3D Zelda games. He can bring any two Riftlings with him on his travels, each one bestowing different skills depending on their associated element.
Meanwhile, Stella bats her way through retro cityscapes and their surrounding areas, with a much heavier focus on movement and combat similar to something like Kingdom Hearts. While she can't bring other Riftlings with her, she always has Palette by her side, who can obtain all sorts of abilities of any element!
The game is meant to have a low-poly 3D art style, primarily invoking games from the early 2000s. I, however, don't currently have the skillset for 3D modeling or animation - my specialty lies in writing and character design.
Which is why I'm looking for volunteers! Unfortunately, I don't currently have the income to pay anyone with, though I do plan to get this game on Kickstarter eventually. I assume this'll be most appealing to people who just want to get some experience or think it'll be a fun side project, and I'm okay with that.
But if any of that does sound appealing (and you like the idea of working on a game with a lot of queer, non-white, and disabled representation at its core), then let me know! Currently, I'm looking for:
3D modelers and/or animators
Programmers familiar with Godot
Environmental artists
SFX/audio designers
Of course, feel free to let me know if this game idea sounds interesting to you in general rather than as a potential developer - I'd love to be able to grow an audience for it!














