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Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
In one sense kindness is always hazardous because it is based on a susceptibility to others, a capacity to identify with their pleasures and sufferings. Putting oneself in someone else's shoes, as the saying goes, can be very uncomfortable. But if the pleasures of kindness - like all the greatest human pleasures - are inherently perilous, they are nonetheless some of the most satisfying we posses. How have we come to repudiate them?
On Kindness, Adam Phillips and Barbara Taylor
kindness resource 002
I thought I already uploaded this one, but I guess not. Crawl sprite for my project dev II class. We just presented our game in front of the class and a few professional game devs and they seemed to be impressed with the art that went into our game, so I’m p happy about that.
Unshaded assets for the game we’re currently working on. Feels good to animate again, now I just gotta do some non-sprite animations to really push myself
incomplete art assets for a game idea I pitched to my project dev 2 team. We WERE working on it but stuff happened and we had to scrap it, but it was going to be a rhythm game

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Hello, I’ve been busy with school and haven’t had much energy to really draw anything for fun. Here's the best stuff from my project dev 1 class. On the first pic, I only did the assets for the left photograph.
Not posting everything from this project because it’s really sloppy and mostly collaborative work that doesn’t really reflect my own art style very well.
The Knit Net is in progress and fully responsive.
Final User Testing
Clearly, this will not be the last time I user test this app, but I tried to fit in one big round before presenting it on Monday. Now that I have a more cohesive layout for the site, I can get better feedback.
Several users mentioned trouble with pattern input. It was minimally styled and in one long form, so it felt a bit tedious. I would like the form to feel easy and (if possible) enjoyable to incentivize users to add to the library. The source name and title was a little confusing. Users were not always sure what to place in this section. It was very awkward trying order it with the rest of the information.
I placed a couple fake links into the app representing other functionality I want to include. I used this to see if users clicked on them, and when people did I asked what they expected to happen. This helped me re-evaluate the architecture of the app.
Some changes I made were dividing up the form into 3 numbered sections. I created a dynamic section at the top for citation so users could select if they found or wrote the pattern. I think this got the idea across better, but it could be more refined.
I think users are interested in interacting more with the patterns. There are currently no calls to action on the pattern pages, and users are not engaging much with the CTAs in the header. I would like to reconsider how people get to different pages and different interactions. There is a careful balance of showing and hiding functionality, which I hope to experiment with more in the future, but I am happy to show the app as is for Monday.
Before Monday I would like to keep polishing the design. There are a couple bugs I am hoping to fix this weekend, but I would like to focus on presenting the app as a work in progress and highlight the potential.
The current app is available for testing at http://theknitapp.herokuapp.com/