Slowly getting the Facial Display portion of AiO's program built out. Took me a while getting all of the face assets drawn and styled, and that was just for 3-4 expressions.
The only thing about this XGA screen that's really messing with me is the viewing angle. I don't know if there's too much that I can do about it tbh; I def don't see it getting the same kinda angles you could get on an actual CRT but whatevs.
If anyone sees this, I would be interested in hearing about your opinion on going for thinner or chunkier CRT lines (zoom in on the eyeball Scelera, if need be), look better; I'm kinda limited on options from the HDMI scan line filter I have.
Outside of that though, I'm aiming to implement a system where the pupil can move independently with joystick input. For the meantime though, JSON driven aura farming angle:
















