Month 6, day 12
New material! Nacre this time, better known as mother-of-pearl :)
I'm sure I can find a good use for this somewhere :D

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Month 6, day 12
New material! Nacre this time, better known as mother-of-pearl :)
I'm sure I can find a good use for this somewhere :D

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming
Chainsaw Man Denji's Toast ππππ―π§
Ingredients: Bread (toasted), strawberry jam, orange jam/marmalade, plum jam, honey, butter, cinnamon.
A hopper approaches you. Someone dressed the critter as a postman - it even has a cap with straps preventing the wearer from losing it. Is this a weird joke?... The animal opens its bag and handles you a newspaper, then busily leaves - probably towards the next addressee. You wonder why would anyone spend their time to train one of these unintelligent grazers instead of just asking a Beast. Maybe the newspaper contains the answer...
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Anonymous asked:
Can you show us a glimpse of the adult Lykos yet? And this looks amazing i cant wait! Also, can the beast have pets? Like a lykos have a one of those fluff balls as a pet? (Sorry, i forgot their name XD)
Adult Lykos hasnβt got its redraw yet. At this point, we donβt plan to change its posing or anatomy, just to clean up the original image a bit to match other Beast artworks.
Yes, petpets are planned, and your guess about the designation of Furriosas is completely correct! They are collectible pets for Beasts.
rawrzskythrone asked:
Hey! I've got a couple questions about the Beast mechanics. Once a Beast grows up, will you have to continually feed it? Does anything happen if you don't? Can Beasts get sick or injured and how will that condition impact them? Can a Beast choose to abandon you instead of you chasing it away? Sorry for the barrage!
Hi!
1) Each Beast needs to consume a certain number of food points each day. Food and diet management plays a big role, but at the basic level, it's pretty much automated until you want your Beasts to eat something specific. They will go and search for food themselves, be it their inventory, your warehouse, a cafΓ© somewhere outside your manor, or even utilizing their skills (gathering, hunting, fishing, cooking) to obtain something edible. Without food, a Beast will gradually lose its weight, health and raise its stress level.Β
2) We have an extensive diseases/injuries system in plans, but it will be pretty basic at the start. There are several statuses that raise Beast's stress level and apply disease-specific debuffs. Some examples are inability to craft with a limb fracture, increased fail chance for all actions while constantly scratching because of insect bites, reduced speed and agility for molting birds, reduced daily energy because of fever, reduced attractiveness because of rash. These statuses may fall off themselves with time or be removed through a treatment purchased from a NPC seller.
3) At a certain point, a Beast may decide to leave its keeper if its life becomes utterly unbearable. This may happen if it has a high stress level for too long, its needs are not met, it has health or personal life issues, etc. One specific need we'd like to specifically mention here is the need for freedom. It's possible to force a Beast to leave the manor by issuing too many orders and micro-managing each aspect of its life.
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We also have two very popular questions asked by a lot of our subscribers.Β
Will there be deviants?
Yes, non-heritable visual mutations are planned, i.e. unusual pigmentation like erythrism or albinism, overgrown fangs, and double horn.
What is your development progress? When the game will be open to the public?
We're not giving any estimates right now, though we can assure that we're working on the game as much as possible. At this point, the team is slowed down by significant health issues and the need to earn money for living. We still have a lot to be done, but here are some things that we've been working on!
Training hoppers. We have 2D animation with Spine 2D in our scope now, potentially allowing to introduce things like mini-games, rich explore mode visuals and even animated Beasts themselves.
Repainting all terrain tiles to larger and less busy versions
Working on isometric fauna and flora
Inventing a way to create a 2D Beast "model" that may be used for 8-side isometric movement, doesn't require enormous space to store Beast images like sprite animation does, and supports easy recoloring. Currently we're remaking 3D-rendered isometric sprites into Spine animated 2D textures.
Peeking into Unity as a way to implement everything mini-game related and maybe exploration
Extending and developing the lore
Reworking Beast psychic model from the neural structure to a proprietary pattern. The neural-like structure turned out to be producing results that are hard for players to track and understand where they came from
Experimenting with Blender to create procedural striped patterns
morning, noon, night
It's muffin time ~~~
Today's menu:
Blueberry yoghurt, strawberry-banana, classic vanilla, chocolate marble, double chocolate, peach streusel, raspberry streusel, and blueberry streusel.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch β’ No registration required β’ HD streaming
Month 4, day 7
Just a super quick tutorial tonight, some nice tye-dye as a palette cleanser from the ice cream lol
A delicious soda float featuring vanilla ice cream, whipped cream and tjampolay soda (pisang susu flavour!). Tjampolay is my favourite local syrup brand, named after a fruit bearing the same name. They don't actually produce sodas though I wish they did :")
Also: Spot the rising soda bubbles!
π³ Teyvat Charred Egg from Genshin Impact
Fried to a crispy edge & finished with a sprinkle of salt, pepper and green onion π
This is a rerender of the model I made a long time ago back when I played Genshin (the old one posted on ytremia's Instagram). I remember this being a sort of turn around in my 3D modelling journey, with it being the first non-tutorial thing I made that I was truly satisfied with. Textures were made using Blender's procedural nodes as usual.