I bought the game today and played for 10h straight...

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I bought the game today and played for 10h straight...

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
gogo princess
olive,maria,melody,lisa
In the new Ciel Fledge 0.5 Alpha build, you have to take care of Ciel's Stamina more carefully now! Unlike in the old build where her Stamina will automatically replenished at the end of the week, in the new build her Stamina will not replenish and you run the risk of having her Fainted often if you don't pay attention. You have to balance the schedule more carefully with more Rest in-between or even utilize the delicious "Cheese Cake" to supplement her Stamina. 😋 Support the game on Kickstarter: https://www.kickstarter.com/projects/1878957206/ciel-fledge-a-daughter-raising-sim-game (demo also available on the KS link)
Ciel Fledge exploration mode!
Companion select for surface exploration in Ciel Fledge.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
Free to watch • No registration required • HD streaming
Classroom “battle” with Ciel and friends.
Just call me Ciel!
[Mini Update #04] Dynamic Home Camera and Polishing Schedule Menu
Time for mini-update this week! Here are some of the things we are working with this game last week!
Last week we implemented dynamic camera movement on the home screen. The new camera movement proved to be too much fun and we are still having fun (read: tweaking) with it so it's not becoming too nauseating.
Polishing and cleaning up ciel status menu where you can inspect her status, skills, and traits. You can see her main stats clearly now with addition of icons, also more information about her such as height, weight, and most importantly condition (she can get sick, depressed, hyped depending on the situation).
Lastly, we have also been cleaning up the schedule menu. This is the third major overhaul on the schedule menu, and I think we have if not already, completed our objective to make the menu less clustered, easy to read and intuitive enough!
With all the major interface and UI groundwork almost done, we are getting closer and closer to finish the basic gameplay loop and to actually having a playable and enjoyable demo! So stay tune and see you in our next progress update! Don't forget to also follow us on facebook and twitter for more update on Ciel Fledge!