Month 11, day 1
IT
IS
🔥✨🗡DONE!!!🗡✨🔥
:D
Also I made leaves :) They'll come in handy for a certain Tanta of Love, I'm sure :3
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Month 11, day 1
IT
IS
🔥✨🗡DONE!!!🗡✨🔥
:D
Also I made leaves :) They'll come in handy for a certain Tanta of Love, I'm sure :3

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Month 10, day 18
I did so much work and I feel like I'm the only one who'll notice it but I don't care because I'm proud of myself and I'm learning a lot! I think. I hope. Idk man it's like 20 after 1am here I'm d-e-d dead
I have the blade metal looking the way I want it to (I think, we'll see for sure next time I animate it out)
I deleted and condensed and simplified a whole bunch of things that were making the scene laggy and contributing to Ridonkulous Render Times
I tried to get the brick texture I made last night to look as good close up as it does here. I failed, but I'm making headway (I think), or at the very least learning how things don't work (which is specifically "how I want them to," lol)
I voted and bought myself a whole bunch of mochi as a reward/treat because I deserve it :)
Me: Well, parents are sick so no family game day. I know, I'll play Forspoken, I haven't done that in so long my controllers are collecting dust :)
Forspoken: Yay!
Me: Not gonna take a bajillion pictures, though. Just gonna wander around, collect materials, listen to my sasshole children, and chill
Praenost: Hi :)
Me: ...curses, foiled again!
Huh, interesting.
In Praenost, Avoalet, and Visoria, the lands outside of the Depths of Corruption are relatively normal, save for the obvious Broken running around. But once you get into the Depths of Corruption and the lands beyond, the air is saturated with magic, and veins of Break have pushed up through the earth. Even shards of the Break float through the air in defiance of gravity. It's obvious that magic is all out of whack in these places.
[Praenost vs Praenost Depths]
[Avoalet vs Avoalet Depths]
[Visoria vs Visoria Depths]
In Junoon, however, it's almost the opposite. Break has shoved itself up in the lands outside of the Depths, and particles of it float through the air. But inside the depths? Those lands are almost untouched by the Break (except in Farcoast Terrace, which is almost nothing but Break, but we don't talk about that accursed place if we can help it). The air is saturated with magic in Junoon's depths, giving the atmosphere a soft violet haze, but the most prominent veins of Break and gravity-defying shards are outside of the Depths.
[Junoon vs Junoon Depths]
What a fascinating bit of environmental storytelling. I thought that those bright rocks and floating stones were just atmospheric effect in the Depths, but they're not! They seem to show where each Tanta finally lost herself to the Corruption. We know the exact location where Cinta fell. She told us. Also there's a fucking crater there.
Except I'm probably wrong? Because while the veins of Break are clearly prominent around the crater, the floating Breakshards aren't. They're very conspicuously absent around Junoon Castle as well, though the castle gardens have Break-infested plants.
Clearly more research must be done.
But there's one more thing I find fascinating. There's somewhere else you can find veins of Cinta's magic pushing through the earth. Do you know where it is?
It's Cipal, specifically all the lands around it.
You can baaaaaarely see some red Break in the distance, where the Blessed Plains boarder with Praenost, but all the rest of it is Junoon. (If you're having trouble finding the red Break, look at the bottom of the cliffs below the right side of the aurora. You may have to zoom in a little)
Anyway, I'm delighted at how much more there is to discover just by paying attention to the environment :3
Forspoken Photo Dump 11: Praenost, Guardian's Way

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Forspoken Photo Mode 15: Praenost, Home of Heroes
Forspoken Photo Dump 33: Praenost, Mount Garrison, Part 1
Forspoken Photo Dump 2: Praenost, Part 1