Listen/purchase: My GTO by The Circulators

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Listen/purchase: My GTO by The Circulators

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Pointless Travel Edition - A Review
Pointless Travel Edition – A Review
Last week we went away to the Norfolk countryside for a family holiday on the Saturday evening we had an impromptu BBQ. While we were eating we had a game of Pointless the travel edition that I took with us.
Since the new set of twins have been born I love sitting down before dinner in the week with a cuppa and feeding the babies with my mum and joining in with the pointless game on tv.
The game…
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Developer Time: Bite Sized Inspiration
It's simply this: If you want to be something, go be it. You want to do something, go do it.
What?
Yeah, I know, cliche right? I'm serious though, if there's something you really want to do or be, the only way you're ever going to get there is to go out and start doing it. Now, that dosen't mean to charge off blindly and start ripping people's skulls open thinking your a brain surgeon. If it's something you want to do, you need to have the drive and determination to learn about it on your own.
I knew at a young age I wanted to be a game developer. When I was twelve, I inherited a selection of manuals and a C compiler from my uncle, and I took off. Within three weeks, I had developed my first game. It was a linear adventure, in the style of the choose your own adventure books. It was also riddled with bugs, and very much a "guess the verb" game. In the end though, it was playable.
I have dedicated countless evenings, weekends, months and years learning how to do what I do. I haven't had any formal training, so I do make mistakes from time to time. I tend to leave things like the <DOCTYPE> tag out until I'm done getting the page working. I use the style tag instead of CSS unless I have to use CSS. There are <div> tags EVERYWHERE. It's the little quirks you learn when you teach yourself. In the end though, the product still looks good, so I don't worry about refinement until after the project is done.
Another great example is zoey. From a young age, she loved television and writing. As a young girl she would write episodes for some of her favorite shows, including in one instance making a entire new season for one. She has a passion for writing I have seen in few other people, and her scripts are top notch. It seems that some of that may be paying off finally, and we're waiting to hear back if she's gotten accepted for her most recent fellowship application.
The point is, that if you really want to do something, and I mean really want to do something, you're the only one holding yourself back.
Anyways, it's late and sleep deprivation is starting to get to me. Hugs and Kisses,
~Nymall
Developer Time: Classy OOP
Nymall here with another post from the development trenches. It's saturday, so it's time to pull a random subject out of our hat-o-topics to discuss. Remember, if you have any questions or specific topics you'd be interested in us talking about, send us a message and we'll see about spotlighting it.
This week we'll be talking about some of the additional features of the game engine and some different future plans. Read on!
Developer Time: A little bit of Mr. E
Welcome to a Sunday edition of developer time! Some news on some recent complications, some different planned event stuff, and more! Read on!

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Pokemon listing challenge - First report, season 10 !
Finished season 10 yay. It's funny to think that Ash said Paul's name exactly 34 times (I'm pretty confident about this number %)) and "raged" against him about 20 times hohoho. I love comashipping.
Paul and Dawn had a dialogue 3 times, paul said "Tsukaenai" (useless) 15 times and Dawn said "Daijoubu" (no need to worry) 78.5 times (actually in DP34 while fishing she said "Daijou...." and Buizel stopped her and said "Bui!" So I counted it as half).
I LOVE to waste my time.
QWOP Rage Quit. Died laughing.