Stay tuned..
Before starting to make the save in game, I am going to be sorting through and making notes of all the playable families in each game and then comparing the information to see how many generations of sims will need to be played through to make lore accurate families, what another ancestors need to be filled in to properly connect or answer what canon familar connections are already mentioned in game (ei: Victor and Samuel Goth canonically having no parents to connect them on a family tree etc etc), which sims have canonically changes appearances between games and what genetics make more sense realistic based on all the other relatives.
I am going to be starting with the sims 1, listing all my notes of every family and the details we have exclusively in the sims 1 to try to ensure we aren't missing any forgotten lore. My plan is to list every playable family in sims 1 and all possible details. Then repeat the process with sims 2 exclusively in another post, then sims 3, and then finally sims 4. Then, when all four lists are done, making another post comparing the same families details from each game and where the discrepancies are / what needs to change and which families would make sense to be related to fill in where blanks are going to be to relate the different towns. EXAMPLE: What if the Caliente's are new the pleasantview because Nestor Caliente was the older brother of Kitty Curious (instead of her ancestry, merging both of theirs together to fill gaps instead of making more families and bulking the hood) since they have similar*** genetics and we know Nestor was abducted by aliens. That can be used to help explain why Vidcund and Jenny have blonde hair and Jenny has green eyes where as Pascal and Lazlo look like their father.
I usually begin with a pen and notebook (I knowww) and good old research deep dives, but since I'm sharing this version with the wider community, I have decided on turning my notes into posts so anyone can follow along and give input.
(I'm sorry, ignore how the page looks.. my toddler got my book wet 😅🫣)
This is important!!!
This is my official disclaimer that it is not and never will be my intention to whitewash OR blackwash any sim with the lore edits I am going to make. This is a purely technical experience that will account for any and all presented genetics.
For example:
Mortimer Goth has always been represented as a white man, and his family has both Greek and German influences. While I am going to keep this for some of his ancestors, EA has also introduced his relatives Lady RavenDancer Goth and Agatha Crumplebottom as being black women, as well as the ghosts of relatives in sims 1 Goth House also having black or "medium" skin. These details will ALSO be factored in, and the family tree will be made to ensure every part is accurately explained and represented. My sims are going to be genetically correct and born in game as I am going to be making all the appropriate intital ancestors with bodyshop, but "playing through" The correct timelines so that everything happens in game. Like I've explained in my previous post, this is to ensure that once the save is actually ready for download, you'll be able to visit the museums and see art or pottery made in game by ancestors of currently playable familes, there will be photos in the albums of past events, etc etc.
That being said, I can not control if, for example, Mortimer Goth looks differently than what you were expecting. If he is born with blonde hair, or if he has medium or dark skin, will all be up to genetics and the games system.
If the color of a sim's skin offends you and you think I'm being ✨️woke✨️ because your favorite sim is now darker than you wanted them to be, disrespectfully, keep scrolling.
That being said 👏👏👏
If you are friendly and respectful, and you have ANY suggestions or know of anything I've forgotten or got mistaken, please feel free to contact me. I'm just about creating a safe place for the entire community and will not tolerate hate.
Genuinely thank you to anyone still reading this and more on the way..













