Xenoblade Chronicles: Future Connected Thoughts
-Future Connected is 100% done! All quests, all ponspectors, full collectopedia, all Quiet Moments, and full map! For a 10~ hour epilogue, it certainly had its charms.
-Story and characters were extremely good and heartfelt. Melia getting to be unabashedly happy and powerful in her leadership position is a treat to see. Kino and Nene were feel good team mates that brought smiles to my face, and their inclusion led to Riki being developed without even being there! Best dadapon even more so. Shulk's story was over in the main game, so seeing him in a supportive role was not a shock, and he's so damn sweet. And again, Tyrea's story role in this-as well as Teelan being brought in as a full supportive character-was a welcome inclusion, something that I felt was a great bow tied on to XC1's world.
-Side characters were good, for the most part. Surprisingly poignant and nuanced dialogue from named NPCs, as well as welcome funny moments here and there. I enjoyed Maxis and the Companions, as well as their friction with Gran Dell. Were the game to be longer, I'd call it underdeveloped, but since it's as short as it is, it's just fine.
Gael'gar though... kind of weak tbh. He created tension in the story that, IMO, wasn't necessary or impactful. Mixed blood High Entia hating pure bloods as a reversal of the main game's take is an interesting concept, but something that can't meaningfully take hold in a short adventure, especially since the blood heritage thing is woven tightly into the main game's narrative with the Telethia's origins. Gael'gar blowing up the lab was ultimately for naught in my eyes, as yeah it sets back Teelan and Tyrea's research, but reasonably that probably wasn't gonna be solved before the Fog King issue anyway. He lacks threat and charisma either, so he's not even entertaining or engaging, he's kind of just a negative.
-WE MEASURE! FIND TREASURE! PONSPECTORS TIL WE DIE!
I loved those little fuckers, even if some of the quests involving them were annoying. Shout out to the chuuni ponspector, your quest may have been hell, but I loved your dialogue. They were great in the gameplay sense too, adding some meat to the system. Speaking of which...
-I didn't care much for the combat at all. I have an overall really positive opinion on XC1's combat, where even though spikes are an awful design decision and the game is centralized around topple locking, the variety of arts, skill trees and links, and various armors and gems led to a great deal of customization and fun. Future Connected is a short romp, so it makes sense for it to be stripped, but stripping XC1's combat makes one realize that it's not quite that fun in its bare form. Things become a bit more routine or predictable, and I think the devs knew that, so they made enemies a bit more annoying and tanky (I think even one NPC commented that the region's monsters are stronger on the shoulder than they normally would be). Until I got access to the Ponspector Attack, I felt at the mercy of things just playing out with no major impact; like I was a level 60 hero going through the prologue again. It wasn't hard to eventually adjust, but still. Meh.
-Specific point about battling. Getting rid of Enchant makes sense, since no Mechon. However, why not also get rid of Shield and enemy Talent Arts since there's no visions? Shield's main purpose was to stop talent arts before they happen, but with no visions you never know when they're happening ever. At that point, Shield is kind of worthless the first time round, and it becomes trial and error depending on the enemy if you keep dying to it. Most often, the only Monado Art you needed was Armor, since that's more reliable and multipurpose. Just strange.
-What else... music was top notch, I looooooved the Fog Beast theme. Visuals were great, and huge fucking props to breathing life into the Bionis' Shoulder, since that was major cut content in the original Wii release. Repurposing it for an epilogue mini-adventure was a smart move. Exploring the continent itself was fun, so they did a great job. I loved each location, and I oddly enough enjoyed the high concept names for each landmark and the like. Very fantastical.
-Having played XC3, anything and everything about the Fog King and the Rift, like these:
They're such brain candy moments for literature nerds like me, oooh, I love it. The XC3 art book revealed that Alrest had a similar event to Future Connected, just not seen before XC3's events. I imagine, that since FC was a rift above Alcamoth that spouted out a Guldo, then there was most likely a rift in the center landscape of the new Alrest, where Morytha used to be. I like to think Alrest's version of the Fog King would be a Telethia that got caught in the rift.
-Last but certainly not least, JENNA COLEMAN! Getting her back for both Future Connected and XC3 was amazing, and she kills it as Melia. So mature, heartfelt, compassionate, an A+ performance.
-Overall, I had fun! Would I play it again? Ehhh, maybe someday, but whenever I play XC1 again, I'm not likely to revisit FC along with it every time. Still, loved the scenes and what it brought to the overall Xenoblade story.
Taking another break before moving on. Continuing on, I'm gonna play Torna next, then main game XC2. I couldn't be more excited to play those again tbh.













