The Sims 2 Playable Tutorial
Hello everyone,
I created this blog pretty recently. I've no idea what I'm doing so I accept any tips.
But anywayā¦
Quite some time ago I felt like playing with Tutorial sims but I wasn't sure if there's conversion. I found one but then I realised it's gonna have clones and other stuff, as it's put right from game. Then I just thought I'm gonna make my own recreation. I decided to make it fully playable, without useless and/or corrupted data, and without the tutorial sim clones.
I am not too good at recreating houses, so I downloaded a really well made recreations from MTS - 3 Sim houses were made by fiona13 (1)(2)(3) and Creative Textures were recreated by PhilosophicalDebate.
I made this on Ultimate Collection, so it's probably required to work.
Download:
Main Hood
Subhood
Things that are different between the original tutorial and my recreation:
some minor stuff like file numbers, cuz it's a recreation and not conversion
name (it's now The Tutorial, cuz if it was just Tutorial then the game would break it a little)
This one has a subhood version if anyone wants it
there is only one set of Tutorial couple because I didn't want clones. They live in the New Gameplay house
As there by default are 2 Tutorial Janes and 3 Tutorial Joes with different interests, I gave them the interests from New Gameplay version
Joe and Jane have simple descriptions now (copied from Castaway Stories version of tutorial)
Family and Neighbourhood descriptions are copied from The Sims Wiki. These are just some info copied from their respective page.
some outfits may be inaccurate, because I couldn't really check them while making (everyday outfit is how it should be tho)
everyone who has parents (so our Tutorial sims and their parents) now have recessive genes. I chose what made sense in my opinion.
all ancestors have data now and are safe to resurrect (used Carrit's recreations cuz I love these)
Ancestral sims have random interests as I thought it won't really affect them anyway
Playables and their ancestors have full set of memories. I looked at all the tutorial sims on sims wiki and put their memories together, fixed order, and added what's missing. Decided to give ancestors basic memories as well.
I decided to set the Tutorial episode pictures as neighbourhood storytelling
NPCs dont have their thumbnail pictures, but it's not a problem as the game will generate them new ones once it needs them
If anyone had mismatched genetics now they're fixed as I didn't really check if someone does so, so I gave them the genes according to their look
I'm really unsure if all NPCs worked how they should as some of them were in Default bin but now they all should work just fine
Andrew Todd has a different outfit in my version than in game. It doesn't change anything about his character, he's still a firefighter but now blue
Social Worker NPC now has a normal Social Worker name instead of 'Social Worker Social Worker'


















