Happy Memories Made with a fragment shader. The joints are procedurally solved by using an algorithm written by Inigo Quilez.
Watch it in realtime, or study the code here: https://www.shadertoy.com/view/lsGGRt

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Happy Memories Made with a fragment shader. The joints are procedurally solved by using an algorithm written by Inigo Quilez.
Watch it in realtime, or study the code here: https://www.shadertoy.com/view/lsGGRt

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floor and ceiling rendering, done smoothly with a pixel shader c:
I've just finished coding the foundations of the game engine's lighting system. It's a 2d pixel shader which supports normal mapping and basic shadows.
The overall effect will look quite great when I actually draw some normal maps for the tiles ^^' As of now, normal maps are just a solid color to indicate horizontal (ground) and vertical (walls) surfaces. Tiles are temporary assets, just for testing.
Also, I need to buy a Fraps license ASAP.

Anya is live and ready to show you everything. Watch her strip, dance, and perform exclusive shows just for you. Interact in real-time and make your fantasies come true.
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