Pharaoh 02 Perwadjyt
introducing the most iconic part of Ancient Egypt!...(at least til we get to pyramids)...the Flooding of the Nile!
this map introduces farming. The Nile has a flood plain, which in game is a strictly defined area with longer grass. This is the only place you can build farms at this point and farms are merely fields and labor is provided from labor camps. Farms thus do not require access to the housing.
and then, the Nile floods and the floodplain is underwater! Food cannot be produced by farms on floodplains when the fields are underwater.When the Nile recedes, the fields automatically get farmers again. Osiris is the god who can effect the flooding of the Nile. Land that isn’t sufficiently flooded will be less fertile in the next farming season. Nilometer predictions are given to warn about potential poor floods and the resulting less productive farming season.
while at first on this map, there’s no way for farms to have road access and keep the town walkers from wandering to the fields, eventually the fabulous roadblock becomes available! Roadblocks only stop walkers with no set destination, like a market worker carrying food around to distribute. They don’t stop walkers with a specific destination like a delivery person talking food to a granary. This means I can now keep the goods and services near the housing where they actually belong.
Additionally this map introduces pottery and means of raising desirability like gardens and statues.













